Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
Anubis 27 Dec, 2017 @ 6:55pm
Getting a crash recently (today)
2017-12-27 18:51:42.805 - Thread: 1 -> Planetary Cargo Ships: Initializing Mod...
2017-12-27 18:51:42.822 - Thread: 1 -> Planetary Cargo Ships: Loading Settings File
2017-12-27 18:51:42.849 - Thread: 1 -> Planetary Cargo Ships: Identifying Atmospheric SpawnGroups
2017-12-27 18:51:42.849 - Thread: 1 -> No definition 'MyObjectBuilder_GlobalEventBase/SpawnAtmoCargoShip'. Maybe a mistake in XML?
2017-12-27 18:51:42.849 - Thread: 1 -> Planetary Cargo Ships: Default NPC Faction with Tag SPRT Detected
2017-12-27 18:51:42.866 - Thread: 1 -> Planetary Cargo Ships: First Spawn Event Scheduled in 300 Seconds.
2017-12-27 18:51:52.425 - Thread: 1 -> Planetary Cargo Ships: Found Possible Atmospheric Cargo Ship At Start-up: (NPC-ATM) Transport Courier
2017-12-27 18:51:52.425 - Thread: 1 -> Planetary Cargo Ships: Found Possible Atmospheric Cargo Ship At Start-up: (NPC-ATM) WMI Hunchback Dropship
2017-12-27 18:51:52.450 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.MyShipController.Sandbox.ModAPI.Ingame.IMyShipController.TryGetPlanetElevation(MyPlanetElevation detail, Double& elevation)
at MeridiusIX.PlanetaryCargoShips.ActiveShipWatcher()
at MeridiusIX.PlanetaryCargoShips.Main()
at MeridiusIX.PlanetaryCargoShips.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
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Showing 1-7 of 7 comments
Anubis 28 Dec, 2017 @ 6:39pm 
2017-12-28 18:18:46.354 - Thread: 1 -> Planetary Cargo Ships: Initializing Mod...
2017-12-28 18:18:46.364 - Thread: 1 -> Planetary Cargo Ships: Loading Settings File
2017-12-28 18:18:46.381 - Thread: 1 -> Planetary Cargo Ships: Identifying Atmospheric SpawnGroups
2017-12-28 18:18:46.381 - Thread: 1 -> No definition 'MyObjectBuilder_GlobalEventBase/SpawnAtmoCargoShip'. Maybe a mistake in XML?
2017-12-28 18:18:46.381 - Thread: 1 -> Planetary Cargo Ships: Default NPC Faction with Tag SPRT Detected
2017-12-28 18:18:46.396 - Thread: 1 -> Planetary Cargo Ships: First Spawn Event Scheduled in 300 Seconds.
2017-12-28 18:18:55.984 - Thread: 1 -> Planetary Cargo Ships: Found Possible Atmospheric Cargo Ship At Start-up: (NPC-ATM) Transport Courier
2017-12-28 18:18:55.984 - Thread: 1 -> Planetary Cargo Ships: Found Possible Atmospheric Cargo Ship At Start-up: (NPC-ATM) WMI Hunchback Dropship
2017-12-28 18:18:56.143 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.MyShipController.Sandbox.ModAPI.Ingame.IMyShipController.TryGetPlanetElevation(MyPlanetElevation detail, Double& elevation)
at MeridiusIX.PlanetaryCargoShips.ActiveShipWatcher()
at MeridiusIX.PlanetaryCargoShips.Main()
at MeridiusIX.PlanetaryCargoShips.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Anubis 28 Dec, 2017 @ 6:41pm 
not sure why it's a diffrent font
Alcohealix 6 Jan, 2018 @ 12:52am 
I think i'm in the same boat, crashes my server:

03:43:20.3056 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property) at MeridiusIX.PlanetaryCargoShips.PrefabSpawningWatcher() at Sandbox.Game.World.MyPrefabManager.CreateGridsData.OnGridsCreated(WorkData workData) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at RunSingleFrame_0(Object ) at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() at Torch.VRageGame.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property) at MeridiusIX.PlanetaryCargoShips.PrefabSpawningWatcher() at Sandbox.Game.World.MyPrefabManager.CreateGridsData.OnGridsCreated(WorkData workData) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at RunSingleFrame_0(Object ) at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() at Torch.VRageGame.Run() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
Anubis 6 Jan, 2018 @ 12:58am 
The error looks quite diffrent, but it's likely this mod (you can tell by the 5th line).
Meridius_IX / Lucas  [developer] 11 Jan, 2018 @ 9:14am 
@Alcohealix - There's some weird issues when using this mod with Torch (I think it was related to concealing grids). You may want to check / adjust those settings.
Casper 11 Jan, 2018 @ 10:12am 
same error on our ds as well..it would make sense about what you say about torch as we use it along with the concealing grids bit..anyway around it without turning the plugin off as it helps with sim speed
Meridius_IX / Lucas  [developer] 11 Jan, 2018 @ 10:22am 
I believe torch has a separate option for concealment when it comes to pirate grids, so that might be worth looking into.

Looking at the github page, it looks like it only affects ships that are only SPRT, so mods like Air Traffic should be fine, however other mods that use custom factions for atmospheric spawns might run into some trouble.
Last edited by Meridius_IX / Lucas; 11 Jan, 2018 @ 10:22am
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