Team Fortress 2

Team Fortress 2

Essendon Eliminator
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Extra Ram  [developer] 11 Jul, 2017 @ 6:56pm
General Discussion About Weapon Stat ideas
Hey gang, to keep the comment section clean, let's designate any discussion about possible weapon stats here.

Please be respectful of everyone's ideas and opinions, be friendly with one another and have fun!
Last edited by Extra Ram; 14 Jul, 2017 @ 1:42pm
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nobody 11 Jul, 2017 @ 8:38pm 
I think it might be cool if it had stats like the heatmaker. However instead of a charge buff during "focus", I think it could have a temporary wall hack.
(This is probably a bad idea for comp players, but its just my own suggestion)
Kothic 12 Jul, 2017 @ 12:53am 
How about some new mechanic? It's pretty huge silencer so...

+ Silent Killer: No killfeeds
+ When fully charged: Allows to penetrate one player (so no machina 4-5 player multikill)

* Instead of hitscan, it shoots small not-deflectable and not-destructible (Short Circuit) projectile with arc (so if target is far away, you have to aim above head, not much but still)
* Custom scope texture so you can aim with mil-dots

I'm open for ,,fix suggestions"
No reload necessary
On hit: +1 primary ammo
-80% primary ammo on wearer

When I saw the model I thought it looked like the Sniper Rifle version on the Widomaker so I thought it might function like it.
Nerdycatgamer 12 Jul, 2017 @ 8:02am 
this doesn't really fit the look but i've had this idea for a sniper for a while.
-infinite range*
-silent killer no killfeed
-when scopped in scroll the mouse wheel to zoom. Zooming increases your range*(this is where infinite range comes from) but decreases your periferal vision.
-the more zoomed in you are the slower you move
- -50% damage on bodyshot
- damage vunrability when scopped. 5% vunrability when just scopped. 25% vunrability when fully zoomed
Last edited by Nerdycatgamer; 13 Jul, 2017 @ 3:19pm
76561198118221460 12 Jul, 2017 @ 11:37pm 
When Scoped:
- Marked for Death
- Headshots only Minicrit
+ Doesn't Unscope when fired
+ Crosshair Glows Blue when the target is in line of fire
+ 10% Firing Speed
Pros:

Silent Killer: No killfeed announcement
Does not have to unscope between shots

Cons:
50% less damage on bodyshots
25% slower charge rate
Nerdycatgamer 13 Jul, 2017 @ 3:18pm 
Originally posted by Tiresias - The Blind Lucario:
Pros:

Silent Killer: No killfeed announcement
Does not have to unscope between shots

Cons:
50% less damage on bodyshots
25% slower charge rate
is gud but I like mine better
Nerdycatgamer 13 Jul, 2017 @ 3:19pm 
Originally posted by Nerdycatgamer:
this doesn't really fit the look but i've had this idea for a sniper for a while.
-infinite range*
-silent killer no killfeed
-when scopped in scroll the mouse wheel to zoom. Zooming increases your range*(this is where infinite range comes from) but decreases your periferal vision.
-the more zoomed in you are the slower you move
- -50% damage on bodyshot
- damage vunrability when scopped. 5% vunrability when just scopped. 25% vunrability when fully zoomed
maybe instead of silent killer it could do more damage the more zoomed it is
Last edited by Nerdycatgamer; 13 Jul, 2017 @ 3:19pm
There NEEDs to be a sniper that does +50% headshot damage and whatever the drawbacks let them be but this one has the perfect look for it
Rasseau 14 Jul, 2017 @ 12:01am 
Proposed Stats (Even though Valve Doesn't Use These)

-Bullets Can Heal Teammates 65hp
-A Headshot On a Teammate Will Give a 'Critical Heal' (Meaning a Quick Scope will give 150 HP whilst a Charged Shot will Give Back 450. No Overheal)
-20% Quicker Reload

-25% Less Damage on Bodyshots
-Fires Tracer Bullets
Rasseau 14 Jul, 2017 @ 12:02am 
Originally posted by Snag-A-Licious:
Proposed Stats (Even though Valve Doesn't Use These)

-Bullets Can Heal Teammates 65hp
-A Headshot On a Teammate Will Give a 'Critical Heal' (Meaning a Quick Scope will give 150 HP whilst a Charged Shot will Give Back 450. No Overheal)
-20% Quicker Reload

-25% Less Damage on Bodyshots
-Fires Tracer Bullets

Whilst sniper itself is really fun to play and requires an immense amount of skill, it is still a rather linear class without any diversity (apart from the Huntsman and Sydney Sleeper).
To that, I propose a rifle that'll be able to allow the sniper to play a much more supportive role for his team, rather than the occasional medic and sniper pick.

So, this rifle is essentially based around the idea of trading the ability to charge up a body-shot and one-shot someone, as well with the ability to stay hidden due to the tracer bullets, for the ability to heal your teammates when they are in need.

The major problem I see with this rifle, however, is the replacement of a medic. Whilst the Medic can provide amazing powerful Uber charges, a good sniper could potential out heal a Medic, which shouldn't really be the case.
Last edited by Rasseau; 14 Jul, 2017 @ 12:02am
Bobbymcflapjack 14 Jul, 2017 @ 11:15am 
Pros+
When scoped: Be able to see invisible spies (A blue or red outline, depends on team)
20% reload speed
Slient Killer

Cons-
15% less damage
20% scope charge time
20% less ammo
Log of Doom 14 Jul, 2017 @ 5:05pm 
Originally posted by Bobbymcflapjacks:
Pros+
When scoped: Be able to see invisible spies (A blue or red outline, depends on team)
20% reload speed
Slient Killer

Cons-
15% less damage
20% scope charge time
20% less ammo

This is a little bit too powerful. It would completely counter the Dead Ringer, and you have Jarate for that. Maybe it could see enemy health instead?
The moment i saw it, i immediately got this idea:

The Dingo Dart Blaster (Aussie jokes for days.), or the DDB for short

Pros:
On Headshot: Slows players down to 50% base speed for 3 seconds
On Full charge: Shots penetrate players, fist target hit doesnt need headshot for slow effect.

(Hidden)
Dart deals normal bodyshot damage, and needs to headshot to apply slow.
Plays a dingo's howl after double slow-headshotting.

Cons:
Doesn't crit on headshot.
-15% charge speed.

I know what you're thinking:
"HEY Das deh samman aund deh mashinma and deh sleper on a sigle gauhn!!!"
Well, yes and no.

This gun functions much like the sleeper, in that it's meant to be a support weapon. Unlike the sleeper though, It's meant for one or two, high priority targets, not a group of targets. And like the sandman (Post pyro update), it's meant to slow down enemies, though they'll still be able to fire back. And since people will still complain aboutthe sandman afterwards, we don't want to abuse the effect here, so a negative chage rate debuff will help keep it from being crazy. And the machina parts, the peircing, are meant to reward good snipers. Slowing two players down, say a medic and a hoovy, then you can easily stall a building uber, or have a scout run up and... well you cant crit them with the cleaver anymore, after the update, so what you can do is have them run up and force-a-nature em, or finish em off with an smg or a jarate-laced shot.
Raszak 16 Jul, 2017 @ 3:36am 
how about not kill cam?
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