Sid Meier's Civilization V

Sid Meier's Civilization V

Fantasy Army (V5)
Ninja-454 21 Jul, 2017 @ 11:55am
Bug Reports
Please state ALL mods used during your playthrough, what was going on before the bug, & any other details that we can use to assist in finding the issue.
< >
Showing 1-5 of 5 comments
Ninja-454 21 Jul, 2017 @ 10:32pm 
Main page slide says there are 20 new promotions. Based on the picture, there are 24.
S-Man  [developer] 22 Jul, 2017 @ 9:13pm 
LOL, yeah, Ninja, ya caught me! My math skills on full display... ;) Probably has something to do with why it takes me so long to get things done...

I published 3 mods in a couple of days, and there are more than a few boo-boos on the descriptions, pix, etc. A rush job and it shows. I'll fix this one in a bit, as it's rather blatant. Good Catch!

Edited: Fixed the slide today. Thanks for letting me know about the problem.
Last edited by S-Man; 26 Jul, 2017 @ 7:57pm
Well there's a bug involiving Vox Populi. When you've got enough Great General points for one, a lot of units will spawn near your capital. There's some late game units from this game such as the Sentai. I think this bug has something to do with Vox Populi but I can't tell as I don't know too much about Vox. Cheers.
Bobby W. 26 May, 2020 @ 3:57am 
On Linux, units don't get properly "deleted".
For example, Settlers don't disappear after building a city.
Enemy units don't disappear after reaching 0 HP, and keep on occupying whichever tiles they used to occupy (prevents clearing Barbarian tile if there's 0 HP corpse in it).
Caught enemy units (settlers/workers) remain even after their copies (the ones that are ours) have been spawned.

Game version: 1.0.3.279 + G&K & BNW
Mods list: Irrelevant, as I'm getting the same issue when only this mod alone enabled (I had tried clearing everything on cache sub-directory before attempting to enable this mod alone).

Can't tell if it's specific to the game version or platform.
WitchKingsHr 1 Jan, 2023 @ 8:09pm 
There is a bug that I have noticed. In the later eras, the necromancer-type units are unable to build the necromancer tower and instead are continuing to build the improvement in the tile for far longer than the wizard-type units are able to build theirs. So far, it's only the necromancer-type that does this.
< >
Showing 1-5 of 5 comments
Per page: 1530 50