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ZeqMacaw 23 Jan, 2018 @ 3:34pm
[REQ] Import "smoothing groups" that keeps mesh connected
I've read up on smoothing group issues both in these forums and on various Blender forums. I am convinced that it should be possible to have this plugin import a mesh that stays connected *and* keeps the proper smoothing.

I was introduced to a method that does exactly that by TFA many months ago. I have since tested the method on several models and got someone else to run his own tests. The method works.

The method is described here: https://sites.google.com/site/zeqmacaw/tutorials/importing-smoothing-groups-into-blender

Would you implement an automated form of this in the plugin? Note that there might be a need to warn the user that it could take longer to import higher-poly models.
Originally posted by Artfunkel:
I've found a much better fix for this and shipped it in 2.10.
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Showing 1-9 of 9 comments
The303 23 Jan, 2018 @ 7:42pm 
I too support this; ive tested several models and this is one of the best things that can help improve the importer.
Artfunkel 24 Jan, 2018 @ 2:44pm 
Excellent, that modifier will indeed solve the problem!
Artfunkel 27 Jan, 2018 @ 10:46am 
This is now available from GitHub.[github.com] Give it a try and tell me if you hit any issues. :)
ZeqMacaw 27 Jan, 2018 @ 1:25pm 
Awesome! Thanks, I'll give it some testing as soon as I can.
ZeqMacaw 28 Jan, 2018 @ 6:00am 
Did some testing on 3 different models. One worked, but the other 2 did not.

This 7z has the 3 SMD files I used in the tests: https://drive.google.com/open?id=1nOqs-B-ZwWPfzDxAwm7H3jcPMicyztcn

I put "fails" or "works" at the start of the file names.

I was surprised how fast they imported. I am hopeful that the two failed ones indicate a simple oversight on something.
Artfunkel 28 Jan, 2018 @ 8:22am 
The two meshes fail because they contain duplicated faces which are killed by Remove Doubles, and that causes the data transfer modifier to fail. Unfortunately there is no way to have blender remove merge just the vertices unless I loop over everything in Python and do it manually.
Pte Jack 28 Jan, 2018 @ 11:41am 
Removing doubles can sometimes be a bad thing when working with these models. Especially in the objects where VTAs are applied. Hmmm.. I've downloaded the master, but haven't had a chance to work with it yet (so I shouldn't really be responding yet), but I thought I'd throw that out there.
The author of this thread has indicated that this post answers the original topic.
Artfunkel 18 Mar, 2018 @ 10:15am 
I've found a much better fix for this and shipped it in 2.10.
ZeqMacaw 18 Mar, 2018 @ 4:44pm 
Just noting here that I retested using the 3 models I linked and they all imported correctly with 2.10 on Blender 2.79a.
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