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2013 年 11 月 8 日
所有討論 > Help > 主題細節
Dr. Boomer 2024 年 5 月 5 日 上午 7:52
need help with collisions
so i made a big building (just parking building) and after i was done with everything like textures, model etc. new problem arrived, i just copied the model of builing to make a collision basicly its just lots of squares.
after i added it in a game it had just big cube collision and i weren't able to go inside building.
how can i fix this?

https://imgur.com/0pC3o2H
https://imgur.com/a/spXkfLq
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目前顯示第 1-6 則留言,共 6
xdshot 2024 年 5 月 5 日 上午 9:08 
$concave keyword for collisionmodel, but you better make separate convex parts to different prop models
Dr. Boomer 2024 年 5 月 5 日 上午 9:16 
$staticprop
$modelname "afghanistanmodels/testmodel"
$scale "4.000000"
$body "Body" "testmodel"
$cdmaterials "models/afghanistanmodels/"
$sequence idle "testmodel"
$surfaceprop "concrete"
$collisionmodel "collision" {
$automass
$concave
}

I have concave but it's not helping(
Dr. Boomer 2024 年 5 月 6 日 上午 3:36 
I still dont know what im doing wrong, I tried to make model smaller or split it in a half, but same square collision, is there a chance that this is happening cuz I didnt configure everything properly in blender?
Blue 2024 年 5 月 8 日 上午 11:57 
try adding
$maxconvexpieces 50 (or some even bigger number)


by default, the limit of individual pieces a collision model has is 20, and if there are more than that, then it just falls back to shrinkwrapping the mesh as one big convex piece.. but that can be overridden to be significantly more.
最後修改者:Blue; 2024 年 5 月 8 日 上午 11:58
Dr. Boomer 2024 年 5 月 9 日 上午 7:27 
這篇留言正在等待我們的自動內容檢查系統進行分析。在確認內容無害之前(例如試圖竊取資訊的釣魚網站),這篇留言將暫時保持在隱藏狀態。
Dr. Boomer 2024 年 5 月 13 日 上午 4:10 
I fixed this collision problem, i just added thickness to every face in blender and it worked:p
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所有討論 > Help > 主題細節