STEAM-GRUPPE
Blender Source Tools BleST
STEAM-GRUPPE
Blender Source Tools BleST
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8. november 2013
Alle diskussioner > Help > Trådoplysninger
so cute! 4. okt. 2015 kl. 22:59
DMX from SFM leaves me with broken rotation in some bones.
I am exporting an animation from SFM. Any animations decompiled by Crowbar and imported have worked very successfully, but exporting from SFM has left me with beautiful broken limbs. Unfortunately, as I am not trying to animate crab people, I have an issue.

In SFM, it looks like this[img.krionikal.net]
In Blender, it looks like this[img.krionikal.net]

Not sure what's happening here.
Sidst redigeret af so cute!; 4. okt. 2015 kl. 23:41
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Artfunkel 5. okt. 2015 kl. 1:30 
Seems that the up axis is wrong for some of those bones. Can you send me the DMX file please?
Artfunkel 5. okt. 2015 kl. 8:22 
I imported the animation on top of the SDK's scout_morphs_high.dmx file and it works fine.
so cute! 5. okt. 2015 kl. 11:51 
Hmm. Maybe it is an issue with the decompiled model then.
so cute! 5. okt. 2015 kl. 12:20 
It seems like the decompiled model is missing some of the bones the SDK model has.
http://img.krionikal.net/i/2015-10/2015-10-05_12-22-51.png
sdk on left decompiled on right
a bit of a bummer because this means I can't compile any of my anims without them becoming crabs.
Sidst redigeret af so cute!; 5. okt. 2015 kl. 12:24
ZeqMacaw 5. okt. 2015 kl. 12:33 
Hmm, how odd. You should report the details of the issue in the Crowbar steam group.
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Alle diskussioner > Help > Trådoplysninger
Dato opslået: 4. okt. 2015 kl. 22:59
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