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Blender Source Tools BleST
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2013 年 11 月 8 日
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so cute! 2015 年 10 月 4 日 下午 10:59
DMX from SFM leaves me with broken rotation in some bones.
I am exporting an animation from SFM. Any animations decompiled by Crowbar and imported have worked very successfully, but exporting from SFM has left me with beautiful broken limbs. Unfortunately, as I am not trying to animate crab people, I have an issue.

In SFM, it looks like this[img.krionikal.net]
In Blender, it looks like this[img.krionikal.net]

Not sure what's happening here.
最後修改者:so cute!; 2015 年 10 月 4 日 下午 11:41
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Artfunkel 2015 年 10 月 5 日 上午 1:30 
Seems that the up axis is wrong for some of those bones. Can you send me the DMX file please?
Artfunkel 2015 年 10 月 5 日 上午 8:22 
I imported the animation on top of the SDK's scout_morphs_high.dmx file and it works fine.
so cute! 2015 年 10 月 5 日 上午 11:51 
Hmm. Maybe it is an issue with the decompiled model then.
so cute! 2015 年 10 月 5 日 下午 12:20 
It seems like the decompiled model is missing some of the bones the SDK model has.
http://img.krionikal.net/i/2015-10/2015-10-05_12-22-51.png
sdk on left decompiled on right
a bit of a bummer because this means I can't compile any of my anims without them becoming crabs.
最後修改者:so cute!; 2015 年 10 月 5 日 下午 12:24
ZeqMacaw 2015 年 10 月 5 日 下午 12:33 
Hmm, how odd. You should report the details of the issue in the Crowbar steam group.
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所有討論 > Help > 主題細節
張貼日期: 2015 年 10 月 4 日 下午 10:59
回覆: 6