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Don't use Blender to compile models.
Seriously, though, it's recommended to use the command-line StudioMDL itself manually, or using a third-party tool (like GUIStudioCompiler or something).
Well people do it, and it can be done, so that answer doesn't really help me. I also can't find a tutorial post steam pipe update. but I will continue to try using crowbar, blender, and everything else I can find until I can get a model with a texture from one of them or someone actually answers my question.
Also, if this is of any help, this is the command-line thing I use to compile models for Team Fortress 2, which works after SteamPipe:
"F:\SteamLibrary\SteamApps\common\Team Fortress 2\bin\studiomdl.exe" -nop4 -r -game "F:\SteamLibrary\SteamApps\common\Team Fortress 2\tf" "[QC path and filename].qc"
The first thing is the path and filename of StudioMDL (Source FilmMaker also has a StudioMDL included, but Garry's Mod doesn't, so it depends on the game), the -game variable is, well, pointing at where I want the model to be outputted (it must have a proper gameinfo.txt), and the last thing is the QC to be compiled.
Sure, it doesn't really help with compiling in Blender nor other third-party tools, but it may still help you with compiling in general.
Please also upload your blend file: http://www.pasteall.org/blend/
*EDIT* Nevermind