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Todas as discussões > Dota 2 Modeling > Detalhes do tópico
Ramma 24/jun./2013 às 22:27
Starting from Valve provided model - Bone confusion.
Hi their,
I've been working on getting my first model put together but am having difficulties with the downloaded models. Mostly I think I'm just missing something about how to work with them in blender.

What I'm trying to do is remove Keeper of the Lights staff so I can model a new one in it's place. I can't seem to figure out how to separate the individual components of the models that valve provides though. Am I just missing something about how the vertex groups and bones interact with eachother?

Thanks for any help.
Última edição por Ramma; 24/jun./2013 às 22:27
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HellJumper 25/jun./2013 às 2:32 
An easy way to select connected vertices is by pressing "L" while hovering your mouse over the mesh. Try doing that over the staff and see if it selects just the staff.
Ramma 25/jun./2013 às 20:06 
Thanks! That worked for getting the staff out of the way. Makes it much easier to be able to model in place.

Now I just need to figure out how to attach things to the armature properly...
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Todas as discussões > Dota 2 Modeling > Detalhes do tópico