STEAM GROUP
Left 4 Dead 2 Workshop Beta L4D2WSB
STEAM GROUP
Left 4 Dead 2 Workshop Beta L4D2WSB
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15 October, 2012
Chet 8 Jun, 2013 @ 10:58am
Favorite EMS creations?
With the release of EMS to the general public in the not so distant future, let's play what everyone has been working on. Make suggestions here and then next week we will all play them - dev days - we are thinking wed June 12 around noon PST.

We will pick the best to add to our servers when we move EMS to the main game and let people experience your creations. Include links/descriptions - feel free to suggest other people's work if you have been playing it.
Last edited by Chet; 8 Jun, 2013 @ 10:59am
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Showing 1-11 of 11 comments
shotgunefx 8 Jun, 2013 @ 11:58am 
I've got a several in my collection, which I'll list in the order I imagine them to go in..

Tank Slayer
coop - One fast tank after another, but each one is stronger and hits harder than last. All temp health, health is awarded for damage. Difficulty based on flow length. Feels most like it's own game, certain maps have their own rhythms.

Tiny Terror
All very tiny commons (12"-24"). Kind of comedy relief, but people seem to like it. If we could reliably override models in modes/missions, I think it could actually be a "good" mutation, having mini-tanks and SI and being able to goomba stomp commons.

SI Plus
coop/versus mutation that tweaks infected. SI Can control commons, smoker cloud burns, spit and boom slow you down, jockeys move you faster, burning SI do more damage and bosses startle commons in radius.

The DAMNED Things
coop - A Fairly new one. All SI (except witch) are nearly invisible, only becoming more visible as they get very close or take damage.

Big Terror
Giant (and tough) Commons + Boomer. This one is only ok due to the bounding box on commons. Hits above waist don't register while standing. If we could specify override models/populations in modes/missions...

Rectus 8 Jun, 2013 @ 1:11pm 
I have:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=129326766
A survival mutation that makes you constantly move around looking for weapons/items.

and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=128428347
"coop", where survivors battle each other to get to the safe room first.




I've added support for both mutations and Holdout to Diescraper, and can set up support for other mutations if needed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=130389462
bruhlord 9 Jun, 2013 @ 11:22am 
My turn:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=128372457&searchtext=

Zombie Run is a versus mutation, where the survivors have to run through a deathrun-like course, in which the traps are the human-controlled special infected,

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=151788511&searchtext=

Biters is a solo mutation, where the common infected bite. When you get bitten, you start to bleed out and your blood buffs other zombies. I'm particularily proud of this one.
Neil - 119 11 Jun, 2013 @ 10:08am 
I'll post mine when I get back home. I'll be back at around 5 PM central time.
Rayman1103 11 Jun, 2013 @ 1:59pm 
I have a couple to share:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=152277381
Survivor Swap is a Co-op mutation and it does exactly as the title sounds. It swaps the survivor set around for official Campaigns.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=130408814
United We Stand is a Survival mutation that's meant to be played on L4D2 Survivor Campaigns. The L4D1 Survivor bots spawn and assist you in trying to survive.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=152433624
A Co-op mutation I created with help from my friend, giving ideas/suggestions and testing it. Only one of each weapon will be available, and only common Infected spawn. The Infected may be slow, but they pack a punch. Only headshots will kill the Infected. If you get incapacitated you'll be auto-revived, but an Infection timer will appear. You have 2 minutes to live until the Plague kills you.

I also recommend The Fish's Vampirism mutation:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=127223178
Last edited by Rayman1103; 12 Jun, 2013 @ 8:20am
Neil - 119 12 Jun, 2013 @ 2:51am 
[Deprecated post, new links somewhere below]
Last edited by Neil - 119; 3 Jul, 2013 @ 8:20pm
Chet 12 Jun, 2013 @ 11:01am 
Guys - looks like we ran into some problems for today and will need to reschedule but we still plan on doing this before we release to everyone. I have gotten to play some of these already and they were amazing.

We will get some beta servers with these on them up in a few weeks and run the test then - I am thinking we should include everyone in the beta so they can see all the cool stuff you guys are creating - so please keep posting here and we will add them!
SeriouS_Samurai 20 Jun, 2013 @ 7:13pm 
What about all the featured maps/campaigns, will the latest versions of these also be added to the servers?
Neil - 119 28 Jun, 2013 @ 7:47pm 
How will this work? Consider an arbitrary mutation that is accepted into the l4d2 release build; will all L4D2 users be "subscribed" to the mutation? Or, will the mutation be "packaged" into the game? If the latter, how would the authors update/fix bugs? Thanks.
Neil - 119 3 Jul, 2013 @ 6:36pm 
I wasn't 100% sure what to do, but I deleted my beta workshop files and moved them over to the public l4d2 workshop (new links below). Upon further testing, all three mods appear to be quite stable too. I've got another one in the works which I will release next week.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=157525096

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=157524450

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=157523582
Last edited by Neil - 119; 3 Jul, 2013 @ 8:22pm
Fish 5 Sep, 2013 @ 10:28am 
Thanks, Rayman for suggesting my Mutation :3

What ever happened to these plans?
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