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Tank Slayer
coop - One fast tank after another, but each one is stronger and hits harder than last. All temp health, health is awarded for damage. Difficulty based on flow length. Feels most like it's own game, certain maps have their own rhythms.
Tiny Terror
All very tiny commons (12"-24"). Kind of comedy relief, but people seem to like it. If we could reliably override models in modes/missions, I think it could actually be a "good" mutation, having mini-tanks and SI and being able to goomba stomp commons.
SI Plus
coop/versus mutation that tweaks infected. SI Can control commons, smoker cloud burns, spit and boom slow you down, jockeys move you faster, burning SI do more damage and bosses startle commons in radius.
The DAMNED Things
coop - A Fairly new one. All SI (except witch) are nearly invisible, only becoming more visible as they get very close or take damage.
Big Terror
Giant (and tough) Commons + Boomer. This one is only ok due to the bounding box on commons. Hits above waist don't register while standing. If we could specify override models/populations in modes/missions...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=129326766
A survival mutation that makes you constantly move around looking for weapons/items.
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=128428347
"coop", where survivors battle each other to get to the safe room first.
I've added support for both mutations and Holdout to Diescraper, and can set up support for other mutations if needed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=130389462
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=128372457&searchtext=
Zombie Run is a versus mutation, where the survivors have to run through a deathrun-like course, in which the traps are the human-controlled special infected,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=151788511&searchtext=
Biters is a solo mutation, where the common infected bite. When you get bitten, you start to bleed out and your blood buffs other zombies. I'm particularily proud of this one.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=152277381
Survivor Swap is a Co-op mutation and it does exactly as the title sounds. It swaps the survivor set around for official Campaigns.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=130408814
United We Stand is a Survival mutation that's meant to be played on L4D2 Survivor Campaigns. The L4D1 Survivor bots spawn and assist you in trying to survive.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=152433624
A Co-op mutation I created with help from my friend, giving ideas/suggestions and testing it. Only one of each weapon will be available, and only common Infected spawn. The Infected may be slow, but they pack a punch. Only headshots will kill the Infected. If you get incapacitated you'll be auto-revived, but an Infection timer will appear. You have 2 minutes to live until the Plague kills you.
I also recommend The Fish's Vampirism mutation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=127223178
We will get some beta servers with these on them up in a few weeks and run the test then - I am thinking we should include everyone in the beta so they can see all the cool stuff you guys are creating - so please keep posting here and we will add them!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=157525096
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=157524450
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=157523582
What ever happened to these plans?