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Qumaron has dozens of games and would have more dozens in the future — it's quite unrealistic to curate all current ones and then also curate future ones when they get released. In reality this info should not be attached to a specific game, but to Qumaron itself: i.e. it should be displayed at every store page (+maybe game hub too) where Qumaron is the developer/publisher, and additionally i think on the search page:
https://steamhost.cn/search/?developer=Qumaron
https://steamhost.cn/search/?publisher=Qumaron
and/or creator page if they have it:
https://steamhost.cn/developer/AngelStarStudios as example.
So in simple words as i said: it should be similar to curations for games but for creators instead. So it seems the browser extension is they only viable way of implementing it.
I don't mean it should supplant the current approach, only complement it — especially since some users tend to browse using Steam client often.
Yeah, i understand it's risky since they can sue for slander, etc, but... can't they already anyway? They don't care much because Sentinels of the Store currently don't have a lot of weight and publicity. A useful Steam browser extension might be a step in the right direction.
And I think SotS should aim be like game journalism 2.0 — and maybe even cover positive cases, so it's not all doom and gloom.
But time has shown that bad actors and those who seek to abuse Steam and the gaming public through scams, copyright infringement, review manipulation and asset flipping have easily shoved more than 2,000 trash games onto Steam.
So regardless of a browser extension to do this, it needs data. So the first order of business would be to setup a site/database to track these. Without that, you've got nothing to go on.
While that can be accomplished (fairly simple web app with Steam authentication) that site itself would be good enough to see these bad actors. A browser extension would be simple enough, once the data is there.
Is that what you're talking about? Not sure I'm understanding what you're asking for or what this thing looks like. I'm interested to build it, just need to understand what problem it's solving.
It would be SotS curator but as a browser extension and for curating creators, so on the page of any new game of those bad actors the current info would be shown (well, assuming they don't hide their affiliation of course).
As for database — it might be integrated at first, then external if SotS can afford the hosting (also some may try hacking it). AFAIK at the moment SotS is just a Steam group/curator, with no website and servers. Special structured subforum with limited access could be used as a database, but that requires reverse-engineering endpoints for pulling topics or scraping data with something like Selenium (btw i know the JSON endpoint for getting topic comments and how to use it, but haven't dug into fetching forum topics).
Data is here: in SotS curations and announcements, but it needs to be structured of course.
> that site itself would be good enough to see these bad actors
That's inconvenient which is what's keeping SotS from getting more publicity and weight in my opinion.
Do you see how curations for games work currently? Now imagine if curators could instead curate creators directly instead of games, i don't know why it needs to be repeated as many times.
I must be that bad at explaining
There's no proper API for getting curated games, this can only be scrapped, but since it's one-time task — likely easier to do it manually. Next entries would be added to curator and extension together.
You can and i did it, Chrome has "--headless" mode which runs the browser without the GUI — it allows scraping websites where a lot of data is formed via Javascript which is difficult to do other way. If you need — i can share C# code fragments and explain how it's usually done. But of course it's the methods of last resort, since it's slow, somewhat cumbersome and changes on the website might break code logic.
Data of course needs to be manually prepared, just like currently Mellow writes curations. Imagine a website for him where he can make curations on Steam creators which are added to the database which then gets used by the extension.
You mean you can't work together with Mellow despite being moderator here or what's the difficulty?
For many things on Steam there's no proper API or it's non-public and non-documented, and sometimes all that's left is data scraping. But that's only required if you wish to convert existing data to usable form without human involvement which i think is not feasible. For simplicity let's imagine that only new curations would be added for now, and older one would be manually added later if there's no better way (AI could probably process old texts, but i wouldn't trust AI-quality).
- NOT ALL GAMES get curated! You can't curate all Qumaron games — there's too many, it's not feasible, too much manual work for little gain
- They'll have more games in the FUTURE. Does anyone monitor their new releases currently? Of course not! And that's where this data is most useful — when deciding should you trust that creator or not with buying some their new game.
- As mentioned above curators have a LIMIT of 2000 curated games, so even if you could automate curating all current games and future games by Qumaron — it's likely not a feasible approach
Though if you think this approach deserves some pondering — yes, maybe. After all the big advantage is that data would be visible even when using Steam client. But then SotS would likely need to create more curators when it hits 2000 games limit.And Steam users have a limit too — you can only follow up to 100 curators (that includes creator pages — developers, publishers, franchises). I'm already at this limit and each time i find another worthy curator — i have to find some less useful curator to unfollow.
And that's why the approach with automating curation of all games from the bad actors does not seem a good one.
↑ This. I'm almost sure if you try covering all games of current bad actors with curations — you'll hit the limit.
1. Such an extension could be subject to frequent takedown attempts (possibly with long-lasting success). Gotta keep that in mind. Proper documentation and proof of infractions are crucial.
2. How common is the extension expected to be used? Without any promotion I'm afraid it is difficult to get people to know about it.
3. How many games do you already have data for and who is willing to enter all the data?
4. Publisher and developer names can be changed at any given time (sometimes for legit reasons), so I would advise to flag games based on their "app-ID" which can be used to grab the current name of the publisher here. Publisher/developer names are at no time a trustworthy identifier.
5. The collected information could simply be a summary of references, based on what's been written before I can imagine the following JSON structure:
6. The extension will also add warnings on the Steam profile pages for developers and publishers + in search results.
7. The JSON data can be manually updated to add new infractions or new developers/publishers.
8. Instead of any serverside infrastructure (and its risks+cost) I would suggest bundling the JSON file with the extension (outdated but always available).