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6 August, 2024
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Showing 21-30 of 67 entries
2
[✖] - Powered/Remote Control Bogies
What is it:

Powered bogies are bogies that you can drive. When spawned in, they look like a normal bogie. However, pressing E on them will put you inside. They have an invisible seat and they make you invisible. You're able to control it and drive it around like a normal train.


Why:

I came up with this idea as a way to turn Train Dupes into drivable trains. How you do it is you take the powered bogie, replace one of the bogies on a Train Dupe (preferably the front one) with the powered bogie, attach it via Axis tool, and bingo.

You can now hop in the bogie and it will drag to Train Dupe along with it to create the illusion that you're driving the Train Dupe. Along with that, the powered bogies also come with horns to create another illusion that the Train Dupe has a horn. They can also be controlled with the upcoming Remote Control Addon to allow the train to run without the need of being in the powered bogie.

This idea not only comes with a normal powered bogie, but it also comes with an INVISIBLE powered bogie. Why? It's invisible because it allows plays to build their own custom bogie onto it, weld it all to the invisible bogie, and turn their custom bogie into a powered bogie.

The only parts of the invisible bogie that are visible is the sliders and an indent that indicates where the center of the bogie is, thus allowing for easier attachment for the bogie onto the Train Dupe with the Axis tool.


Conclusion:

To sum this up, this essentially turns Train Dupes into custom made SW Trains.

I do hope this suggestion makes sense and I hope it's not too confusing to understand what I'm saying here because if I'm honest enough, putting this into words was not easy.
4
SW Couplers Break When Duplicated
Upon using the duplicator tool to spawn the couplers, they somewhat break.

Spawning couplers from the spawn menu and then connecting them, it works perfectly fine.
Spawning couplers with the duplicator tool and then connecting them, they still work fine.

HOWEVER, The catch is that if you spawn a coupler from the spawn menu and then you spawn the opposite coupler with the duplictor tool, they won't connect no matter how close you put them.

This is a bit confusing to put into words so here are some reproduction steps.

1. Spawn ANY coupler from the spawn menu. (e.g. Male)
2. Spawn an opposite coupler from the spawn menu. (e.g. Female)
3. Respawn the opposite coupler with the duplicator tool. (e.g. respawn the Female with the duplicator tool)
4. Bring the coupler spawned from the spawn menu and the one spawned from the duplicator tool together. (e.g. bring the Male from the spawn menu and the Female from the duplicator tool together)
5. Press E on them and they won't connect.

- ALL Couplers are affected by this bug!
- No Script Errors show up when this occurs.

I also followed the troubleshooting guide to make sure if it was a conflicting addon. But I can confirm that there are zero conflicting addons involved in this. It must be a bug within the SW Couplers.

Addons that I had activated during the first troubleshooting session.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=379538128
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866238940
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3436937725
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=194583946

Addons that I had activated during the second troubleshooting session.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3436937725
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866238940
11
[✔] - Separate Coupler Entities
5
ST3 tram derails when moving through a curve when it's coupled to another tram.
5
2
Prop Re-sizer creates errors for SW Base.
Brand Spanking New Bug! This Never Happened Before!

When it comes to building in Garry's Mod, I use this Prop Re-sizer tool addon and it's name is pretty self explanatory. However I've encountered a new bug that never occurred before and it conflicts with the Main SW Base. I've gotten screenshots of both the encounter and it being re-created.

Encounter:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3424571888

Re-created:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3424572083

The screenshots might be a little pixelated so here's a copy and paste.

Note: There are 3 script errors that show up.

Script Error #1:

lua/sligwolf_addons/base_library/physics.lua:294: Tried to use a NULL physics object!
1. IsMotionEnabled - [C]:-1
2. IsMotionEnabled - lua/sligwolf_addons/base_library/physics.lua:294
3. UpdateBodySystemMotion - lua/sligwolf_addons/base_library/entities.lua:1363
4. func - lua/sligwolf_addons/base_library/entityhooks.lua:46
5. v - lua/sligwolf_addons/base_library/hook.lua:51
6 unknown - lua/includes/modules/hook.lua:102

Script Error #2

lua/sligwolf_addons/base_library/physics.lua:294: Tried to use a NULL physics object!
1. IsMotionEnabled - [C]:-1
2.IsMotionEnabled - lua/sligwolf_addons/base_library/physics.lua:294
3. UpdateBodySystemMotion - lua/sligwolf_addons/base_library/entities.lua:1363
4. func - lua/sligwolf_addons/base_library/entityhooks.lua:38
5. v - lua/sligwolf_addons/base_library/hook.lua:51
6. unknown - lua/includes/modules/hook.lua:102

Script Error #3

lua/sligwolf_addons/base_library/physics.lua:294: Tried to use a NULL physics object!
1. IsMotionEnabled - [C]:-1
2. IsMotionEnabled - lua/sligwolf_addons/base_library/physics.lua:294
3. UpdateBodySystemMotion - lua/sligwolf_addons/base_library/entities.lua:1363
4. func - lua/sligwolf_addons/base_library/entityhooks.lua:50
5 v - lua/sligwolf_addons/base_library/hook.lua:51
6. unknown - lua?includes/modules/hook.lua:102


Here is the addon that's causing the script errors.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=217376234

Extra Notes:
- Gamemode is Singleplayer
- Branch is x64 Chromium Beta

Re-creating this bug is a little odd.
1. Use ANY prop you desire.
2. Take out the prop re-sizer tool and change the prop to any size you like.
3. Re-size it again. Size doesn't have to be different.
4. Grab the prop with the physics gun and the script errors will appear.

Note: These script errors will also prevent you from freezing the prop.

I hope those steps aren't considered a demo. I would love to post a video on how it happened but I do not have any experience on how to record on Garry's Mod nor do I know how to make a video and that is something I will learn myself in the future. Overall I do hope that this get's re-created and I do that this report is helpful enough to understand what is happening.

I'm not entirely sure if any of the SW addons break when these script errors occur but I wanted to report them any ways just in case if this is anything major.

I also followed the troubleshooting guide and I can confirm that there is NO second addon that's causing the script errors. It is ONLY the Collision Re-sizer.
Showing 21-30 of 67 entries