STEAM GROUP
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STEAM GROUP
SW Addons SW Addons
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IN-GAME
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Founded
6 August, 2024
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Showing 51-60 of 67 entries
6
SW Automatic Tram Commands Don't Show Up
1
Side Clamp Garbage Truck
3
[✖] - 3 in 1 Suggestions for the SW Automatic Tram.
I understand that I'm supposed to separate suggestions and not put them into one discussion, but I put these three together because they're all related to the SW Automatic Tram addon if that makes sense.

Now these ideas may seem a bit over the top but I feel like they could a tad more variety, functionality, and some new customization features within the addon.


1. Slow Down Time Console Command.

I have read the pinned instructions discussion for the Automatic Tram before making this idea. The Slow Down Time Console Command allows you to change how long it takes for the tram to come to a complete stop. For example, the default time it takes for the tram to stop is 2 seconds. This command can change that time from 2 seconds to 10 seconds for example. When set to 10 seonds, the tram will slow down slower and will take around 10 seconds to come to a complete stop.


2a. Tram variant with door at the back.
2b. Un-powered tram coach car variant with doors on each end.

This idea is split into two because it's two separate wagons. The Tram with door at the back looks similar to the normal tram, as it still retains the normal front design on one end, but this time it doesn't come with a second front design on the other end. Instead, that other end is replaced with a flat wall with a door in the middle that can be opened. This allows passengers to traverse to the back of the train and go outside. This feature only comes in handy with the second half of this idea, the un-powered tram coach car. The Un-powered tram coach car variant has no cabs on either side, with both sides replaced with flat walls with functioning doors in the middle. The cars are not automatic and cannot be powered, and must be pulled by either the default automatic tram or the back door tram variant. Putting these coach cars with the back door tram variant gives full mobility for passengers to traverse through the train without having to be stuck in one car only.


3. Pair Mode/Tool

Now please forgive me because this idea was a little tricky to put into words.

As I was coming up with suggestions 2a and 2b, this third idea came to mind. If there were to be a sign that tells a tram with back door variant to go backwards for example, it wouldn't respond to it due to it not having a rear cab, allowing it to keep moving forward. This idea solves that issue. If two back door tram variants were coupled together, this tool allows you to pair them into one locomotive so to speak. For example, a back door variant has detected a sign that is asking it to go backwards. If it doesn't have a second tram coupled to it to pair up to, it won't respond to that sign and it'll just keep going forward. However, if it does have a second back door variant coupled at the back, then the pair tool can be used to pair them into one locomotive so to speak. Now that they're paired, when they detect a sign that tells it to go the other way, it'll switch to the rear tram so that it can go backwards. This essentially turns the tram into a push pull configuration. This tool will also be able to work if there are un-powered tram coach cars coupled in the middle of train, and it can also work for the default trams as well if they're coupled together into a big train, pairing up the front and rear trams for a push pull configuration.
2
[✖] - SW Tram with Front and Back Coupler Variants
2
[✖] - SW Cranetrain New Horn to Old Horn Option
9
Trains getting stuck or derailing on the vanilla Cross 90 and Cross 45 track pieces.
1
SW Western Loco and SW Green-T7 with Front Coupler Variants
One of the most popular consists that we see when it comes to special excursion trains is double heading steam engines, and this is an idea that would be very beneficial when it comes to double heading the western loco's and the green-T7's.

It's pretty self explanatory, since all this idea is about is separate variants of the western steam loco and the green-T7 but this time ithey're equipped with a coupler on the cow catcher at the front.

Now many people may be saying "You can just attach the two locomotives with a rope or ball socket." Now I have tried this in the past, but it doesn't work that well. When it comes to halting the train with a rope connection, the loco behind will continue to move forward and wedge itself under the train. If it's a rigid rope, it does somewhat fix that issue, but when it comes to pulling a full train, all of that inertia from behind will still be there and can create a high possibility of the rigid rope lifting the loco off the rails. Now ball sockets are just a tad bit better, but it does share the same issues as a rigid rope. Plus, if using a ball-socket around tight curves, it is a guaranteed derailment because the ball-socket only has one swivel joint, which pretty much makes it an invisible bar.

This is why I'm making this suggestion, since using tool constraints to make a steam loco double header is not very efficient, and I believe that making a separate variant with a coupler can solve this issue. Plus, double heading steam loco's can be a fun addition to your consist.



Note:

Just to clarify, this is not meant to be separate addons. This is meant to be additional front coupler variants for the SW Western Locomotive addon and the SW Green-T7 addon.
5
[✔] - Custom Made Cross track pieces for the SW Trains.
Showing 51-60 of 67 entries