STEAM GROUP
Stop that Tank! StopThatTank
STEAM GROUP
Stop that Tank! StopThatTank
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Founded
14 September, 2013
Language
English
Showing 21-30 of 171 entries
44
Sapping Robots
Originally posted by A F2P With Hats {Studying}:
Why not the sapper against robots be like the razorback? Like, one time use... but the downsides of going back to resupply!
erm...

Originally posted by ๖ۣۜЯɪᴄʜᴛᴏғεη:
Originally posted by Astronaut Soldier + Hammy:
Well, Heres how I would do it. The spy looses his sapper permanently and there can only be 1 spy on the team.
permanent sapper loss is basically making the spy less valuable than sapping a robot. because when you say "PERMANENTLY" it could either mean until death or for the REST of the game. either way, it's technically unbalanced.
and a single spy? what? that is LUDICROUS. why have only one spy just to "fit" this feature?



Originally posted by ๖ۣۜЯɪᴄʜᴛᴏғεη:
Originally posted by Astronaut Soldier + Hammy:
I thought it would make it more balanced :(
well, first off, a temporary sapper loss makes sense, not a permanent one, because then how will you sap engineer buildings if you plan to and there are buildings present?
secondly, one spy means that the spy will undergo a bit of stress sometimes; having to do all of the secret work all by himself with no other spies being present. talking about one spy only, in normal payload, this would mean that RED may only have one spy, and that the other team may have up the normal maximum allowed, whereas payload race would only allow one spy on both teams, meaning that minimal awareness is required. (still gotta be aware of your surroundings but you don't have to worry too much about a spy lurking around you.)

did you refer to these comments?
5
You should make it so the tank doesn't deploy while its taking damage!
5
New possible version/feature
Originally posted by Loreknight:
I had an idea that the tanks and giant robots could drop cash from the actual mvm mode, where the players could use to buy upgrades at the spawn, but only certain upgrades and at increased prices to make it still fair. also the use of bots using the stats of the mvm robots would be cool. maybe a version of ctf where the robots have no intel to defend, but work on a time limit to try to attack red team and take the intel. Although they will have specific presets made for them with certain stats such as being the fist of steel heavy (has the fists ofs teel and 900 health and in mvm has 1.4 size) one other cool thing would be somehow using the boss robots from two cities and stuff like that? maybe a vs hale but with the giant bosses...
oh, come on. for one thing; no cash. STT is only trying to retain most of payload gameplay but add a tank (or two tanks) and some robot touch to it, because tanks work on payload paths somewhat without the mod. adding cash is like trying to turn this into a lite version of uberupgrades MVM. and no special robots, please. it's literally a joke as you can pretty much have an entire team be special robots at the start of the game in order to instantly win. also, why even bother add a CTF mode? it's all about payload and payload race, not CTF. if it was CTF, then there's no tank involved; it just becomes RBvBB (a mode being worked on by one of my friends) only that RED are humans. a VS hale mode also won't help as there is also no tank involved meaning it's just a deathmatch against one extremely strong enemy.
44
Sapping Robots
Showing 21-30 of 171 entries