STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,269
IN-GAME
7,070
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 381-390 of 572 entries
293
Krimmer's Custom Weapons Ideas
-Random Custom Weapon Suggestions-

The Flaming Star
Class: Pyro
Slot: Primary
Basis: The Phlogistinator
Weapon Type: Flamethrower
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=552299904&searchtext=
+Taunting will perform the "Armageddon" and "Guitar" taunt instead of the main taunt for the flamethrower
+Weapon afterburn is unlimited unless players reach a heal source
+Afterburn damage increases 1 every 5 ticks
+10% Damage bonus
-66% Smaller afterburn damage
-Cannot airblast

The Bat Pack (Most likely cannot be made but still suggesting)
Class: Soldier
Slot: Secondary
Basis: The Phlogistinator
Weapon Type: B.A.S.E. Jumper
Model: Team Colored?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=551491132&searchtext=
+While weapon is deployed, user regenerates 5 health per second
+While weapon is deployed, user can earn up to 30 health with all weapons
-20 Max health
-While this weapon is deployed, user gains 25% Damage vulnerability from all sources

The Treadmill
Class: Heavy
Slot: Primary
Basis: The Manncannon and Olga, The Killing Machine
Weapon Type: Minigun
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512878243&searchtext=
+700% Damage bonus
+Bullets are explosive which deals 60 damage at direct hit and explosive range is 15 ft. and damage is scaled down from there
+Accurate as the sniper rifle
+50% Damage resistance when spun up
-1,000% Slower firing speed
-Weapon only fires one bullet instead of four
-100% Slower spin up time
-30% Slower movement speed while spun up

The Scavenger
Class: Scout
Slot: Secondary
Basis: The Scavenger Perk From Most Shooter Games
Weapon Type: Weapon Is Hidden
Model: Weapon Is Hidden
+20% More ammo from all ammo sources
+Kills with any weapon will restore 25% of your current primary ammo (not max) and recharge 25% of your melee weapon recharge meter if you have one
-Getting hit will decrease your current primary ammo (not max) and decrease your recharge meter by 25% and will scale how much you lose depending on damage taken
-25% Smaller primary ammo capacity

-Promotional Custom Weapon Suggestion!-

The Double Pumper (Brought to you by Fallout 4!)
Class: Engineer
Slot: Primary
Basis: The Double Barreled Shotgun From Fallout 4 and The Force-A-Nature
Weapon Type: Shotgun
Model: Team Colored?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=365&searchtext=
+Weapon deals little knockback on players (Deals 50% knockback percentage of the Force-A-Nature)
+On hit, enemies are stunned for 1 second
+This weapon reloads it's entire clip at once
+40% More bullets per shot
+20% Faster firing speed
-Knockback and stun duration is decreased depending on enemy's health and range away from the enemy
-66% Smaller clip size
Hidden Stat:
-20% Slower firing speed

-The End-
-Medi Gun Weapon Suggestions- (Only Medic)

The Biohazardous (Updated!)
Basis: None
Weapon Type: Medi Gun
Model: Team Colored
+Targets being currently healed make their nearby enemies bleed until they find a health source
+Targets being currently healed make all their kills restore 33% of their max health
+25% Longer ubercharge duration
+/- Ubercharge is replaced with an increase in bleed damage from targets being healed by 2
-50% Slower heal rate
-50% Smaller max overheal

The Critical Transmission (Updated!)
Basis: None
Weapon Type: Medi Gun
Model: Team Colored and New Medi Beam Model
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=513923603&searchtext=
+Healing enemies at a far range will give your current healing target crits
+Healing enemies at a close range will give your current healing target mini-crits
+50% Longer medi beam range
-Weapon does not have an ubercharge
-20% Slower heal rate
-Healing targets at a far range will mark you for death

The Savior
Basis: None
Weapon Type: Medi Gun
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2159&searchtext=
+110% Faster heal rate
+Healing targets will grant them uber
-66% Smaller max overheal
-Healing targets will mark you for death
-20% Slower movement speed while weapon is active
-Weapon does not have an ubercharge

The Blood Driver
Basis: None
Weapon Type: Medi Gun
Model: Team Colored?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2473&searchtext=
+150% Faster ubercharge rate
+Healing targets will grant you and the target uber
+Ubercharge is replaced and instead refills 40% health of max health
-While both players are ubered, you cannot heal your current target and overheal decay rate is increased by 50%
-Weapon disables any self health regeneration
-Healing targets will drain 10 health per second

The Asclepian Accelerator
Basis: None
Weapon Type: Medi Gun
Model: Team Colored?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=5398&searchtext=
+Healing targets will give both you and the target a speed boost
+Ubercharge is replaced with a 75% chance to dodge all incoming damage
+25% Faster heal rate
+33% Faster overheal build rate
-25% Smaller ubercharge duration
-20% Slower ubercharge rate

-Ze End-
-Custom Demoman Melee Weapon Suggestions-

The Scottish Fire Cracker
Slot: Melee
Basis: The Ullapool Caber
Weapon Type: The Ullapool Caber
Model: Team Colored and Exploded Custom Model
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=14579&searchtext=
+On explosion, all enemies hit will be set on fire for 5 seconds
+100% Critical hits vs. Burning Players
-25% More damage taken from self
-20% Smaller explosion radius

The Flailed
Slot: Melee
Basis: None
Weapon Type: Bottle
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2507&searchtext=
+Knock back enemies on hit
+50% Damage bonus
-15% Slower movement speed while weapon is active
-On Miss: Hit yourself. Idiot.
-Damage done to self is reduced by 25%

The Jumping Headjacker
Slot: Melee
Basis: None
Weapon Type: Sword (Any melee sword weapon without stats)
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=112801455&searchtext=
+Weapon crits while airborn
+700% Increased jump height
+Wearer never takes fall damage while this weapon is active
-No random critical hits
-30% Base damage penalty
-25% Slower movement speed on wearer

-Extra Promotional Weapon-

The Mannarang (V.1)
Class: Scout
Slot: Secondary
Basis: The Flying Guillotine
Weapon Type: Flying Guillotine
Model: Team Colored and New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=547151568&searchtext=
+Weapon travels in a straight line
+Weapon travels back to player after 3 seconds being thrown or hitting enemy players and refills recharge meter fully
+Long distance hits stun players depending on distance traveled
-Weapon does not cause bleeding
-300% Slower firing speed
-66% Longer recharge duration
-50% Damage penalty

The Mannarang (V.2)
+Weapon travels in a straight line
+On hit, recharge meter is restored by 60%
+On kill, recharge meter is fully restored
+60% Damage bonus
+Long distance hits stun players depending on distance traveled
-66% Longer recharge duration
-300% Slower firing speed
-Weapon does not cause bleeding

The Mannarang (V.3)
+Weapon travels in a straight line
+Long distance hits stun players depending on distance traveled
+60% Damage bonus
-33% Longer recharge duration
-100% Slower firing speed
-Weapon does not cause bleeding

-The End-
-Custom Soldier Weapon Suggestions- (Only Soldier)

The D.R. (Detonatable Rockets)
Slot: Primary
Basis: The Detonater
Weapon Type: Rocket Launcher
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=138229885&searchtext=
+Press alt-fire to detonate rocket
+Weapon crits when not detonated
-Reflected rockets cannot be detonated
-Detonating rockets will only minicrit instead of crit
-50% Smaller clip size
-35% Smaller explosion radius
-25% Slower firing speed
-33% Extra damage taken from self

The Supporter's Spur
Slot: Secondary
Basis: Vaccinator (Mostly)
Weapon Type: Weapon Is Hidden
Model: None
+Using this weapon will give out a buff that is currently on only to nearby friendly players
+Start off buff is the buff banner to the battalion's backup to the concheror and cycle repeats
+Press middle mouse to scroll through buff wheel selection
-Having out the buff banner buff on will make all damage towards you mini-crits
-Having out the battalion's backup buff on will decrease your damage done to enemies by 33%
-Having out the concheror buff will slow your movement speed by 20%

The Kick Starter
Slot: Melee
Basis: None
Weapon Type: Shovel
Model: Team Colored
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=4457&searchtext=
+Knock back enemies on hit
+Stun enemies on hit for 2 seconds
+On hit, enemy is marked for death for 3 seconds
+While weapon is active, gain a 40% speed boost
-50% Damage penalty
-15% Slower movement speed on wearer

-The End-

Sorry for absences lately... I have been doing alot of updates recently and life in general. I'll try to get some weapon suggestions in.
Showing 381-390 of 572 entries