STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
770
IN-GAME
4,963
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Founded
19 June, 2015
Language
English
Location
United States 
Showing 391-400 of 572 entries
293
Krimmer's Custom Weapons Ideas
-Promotional Items 1- (Note: I'm not giving model suggestions)

The Hidden
Class: Spy
Slot: Melee
Basis: The Hidden
Weapon Type: Knife
+User is automatically cloaked
+User can still attack while cloaked
+15% Faster movement speed on wearer
+150% Damage bonus
-Attacking will reveal you for 3 seconds
-All other weapons besides your melee is restricted
-25 Max health on wearer
-20% Damage vulnerability on wearer
-25% Slower firing speed

The Mannbar
Class: Engineer
Slot: Melee
Basis: The Crowbar From Half-Life 1-2
Weapon Type: Wrench
+25% Max sentry ammo capacity
+33% Max sentry health
+25% More ammo from all ammo sources
+Buildings cost 20 less metal
-25% Slower firing speed
-33% Damage penalty
-Weapon cannot refill building ammo
-Buildings are automatically destroyed if they run out of ammo

-Other Weapons-

The Mega Watch
Class: Spy
Slot: Invis Watch
Basis: None
Weapon Type: Invisi Watch
+200% Max cloak duration
+Dealing damage with any weapon will restore your cloak meter depending on damage and backstabs will restore it by 50%
+20% Less damage from all sources while cloaked
-Cloak does not regenerate
-No ammo from all ammo sources besides dealing damage that restores cloak

The Hellfire
Class: Sniper
Slot: Sniper Rifle
Basis: None
Weapon Type: Sniper Rifle
+On hit, enemy is ignited for 10 seconds and all nearby enemies by the enemy hit are ignited for 5 seconds
+66% Faster firing speed
+Headshots increase afterburn duration by 100%
+Afterburn damage will increase charge speed
-Weapon fires tracer rounds
-66% Smaller maximum charge time
-60% Damage penalty

The Sabotager
Class: Spy
Slot: Knife
Basis: None
Weapon Type: Knife
+Backstabbing enemies will make them unable to use their weapons besides melee for 10 seconds
+Backstabbing the same target will increase the duration by 5 seconds
+Backstabs are silent
+Footsteps are completely silent
-Weapon plays a *bzzt* sound to the player backstabbed showing that their weapon is unusable
-100% Damage penalty
-Backstabs do no damage

-The End-
-Demoman Weapons Whatever #-

The Barker Arker
Slot: Primary
Basis: None
Weapon Type: Grenade Launcher
Model: New Projectile
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=430935694&searchtext=
+/- Projectiles always ark (Projectiles start out in a straight line out of the clip instead of upward)
+175% Damage bonus
+Projectiles cannot be reflected or destroyed by enemy players
-66% Smaller explosion radius
-Projectiles are destroyed upon impact

The Glasgow Grinner
Slot: Melee
Basis: The Diamondback
Weapon Type: Bottle
Model:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=140241062&searchtext=
+Stores crits on kill
+15% Faster movement speed while unactive
+45% Faster movement speed while active
+15% Damage bonus
-While weapon is active, user is marked for death
-25% Slower firing speed
-25% Faster fall speed

-Now Forget About Those First Weapons And Let's Do Some Shields!- (All Secondaries)

Note: Shield models cannot be made so I'll exclude shield models

The R.I.O.T. (Raging Immense Over Thrower)
Basis: The Splendid Screen (Not really, but somewhat)
Weapon Type: Shield Without Stats
+Can deal charge impact damage at any range
+100% Increase in charge impact damage
+Press alt-fire to charge at enemies
+40% Bullet damage resistance
+30% Explsive damage resistance
-50% Fire damage vulnerability on wearer
-Charging will not give the player bonus mini-crits or crits
-35% Slower movement speed on wearer
-50% Smaller charge duration

The Power Slammer
Basis: The Splendid Screen and Tide Turner (Not really, but somewhat)
Weapon Type: Shield Without Stats
+Press alt-fire to charge at enemies
+150% Longer charge duration
+On hit, enemies will be stunned for 2 seconds and will be knocked back
+On hit, charge will be recharged by 75%
+On kill, charge will be instantly recharged
-50% Decrease in charge impact damage
-Getting hit will decrease your charge meter
-20% Damage vulnerability on wearer

The Raging Bull
Basis: The Splendid Screen
Weapon Type: Shield Without Stats
+Press alt-fire to charge at enemies
+On hit, instantly kills enemies
+On kill, recharge meter is fully recharged
+User cannot be stopped or pushed while charging
+User gains the Batallion's Backup defense boost while charging
+/- Charge is infinite until hitting upon impact
-User cannot use weapons while charge is active
-User cannot turn while charging
-66% Longer charge recharge duration

The Bumper Car
Basis: The Bumper Car
Weapon Type: Shield Without Stats
+Press alt-fire to charge at enemies
+66% Faster charge recharge rate
+On hit, knock all nearby enemy players back
+Charge does critical hits when the charge meter is red
+Critical hits stun enemies for 3 seconds and increase knock back range
+Full turning control on wearer
+Gain a speed boost after charging for 2 seconds
-100% Decrease in charge impact damage
-25% Smaller charge duration
-100% Increased push force from all sources

The Ghastly Ghoster
Basis: None
Weapon Type: Shield Without Stats
+Press alt-fire to charge at enemies
+While charging, you can pass through enemies players still doing damage and turn fully invisible with no charge trail
+On hit, enemies are booed for 3 seconds than 50% of their current health will dissapear after the 3 seconds than marked for death after their health is drained
-User cannot turn while charging
-User cannot attack while charging
-100% Decrease in charge impact damage

The Meteor Shower
Basis: None
Weapon Type: Shield Without Stats
+Press alt-fire to charge at enemies
+While charging, user is teleported 10 ft. above the ground and directly goes in a diagonal downwards dealing an explosion when reaching the floor dealing massive damage to all nearby enemy players in the area and igniting them on fire for 10 seconds and dealing the same to you when you reach the floor
+User is immune to afterburn on wearer
-25% Longer recharge duration
-Charge ends when touching the ground

Back From The Graves
Basis: The Last Hurrah (Not really, but somewhat)
Weapon Type: Shield Without Stats
+On death, a skeleton will spawn and you will respawn after 1 second that skeleton spawns where you died and you will also become ubered after the skeleton spawns
+Damage taken will increase the chance of spawning more skeletons
+Max amount of skeletons that can be summoned is 4
+0-25% Damage taken = 1 Skeleton, 26-50% Damage taken = 2 Skeletons, 51-75% Damage taken = 3 Skeletons, and 76%-100% Damage taken = 4 Skeletons
-Effect has a 20 second cooldown
-25% Damage vulnerability on wearer

-The End-
Showing 391-400 of 572 entries