STEAM GROUP
Custom TF2 Weapons cTF2w
STEAM GROUP
Custom TF2 Weapons cTF2w
1,212
IN-GAME
6,637
ONLINE
Founded
19 June, 2015
Language
English
Location
United States 
Showing 1-10 of 127 entries
3,550
Suggestions for New Weapons (or New Attributes)
The Boston Fried Cruelty
Scout Primary
[+] Dealing 200 damage gives you a Greaseball, which can be stacked up to 3 times and launched with Alt+Fire
[+] 40% more accurate
[-] -30% damage penalty
[+/-] Greaseballs work similarly to Sandman balls in that the effect only applies on direct hits, but they cannot be picked up. Greaseballs apply afterburn to any targets, including Pyros. All afterburn is returned as health. Afterburn applied deals only 3 damage per tick over a course of 8 seconds, but if at least half of the pellets of this weapon hit the target, then damage will increase by +50% and the afterburn is increased by an extra second. Dying immediately extinguishes all afterburn that you’ve caused in your life.
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=90670177

The Whiplash: Good Cop
Scout Secondary
[+] Damage increases by 25% for each shot you hit without reloading
[+] Each kill with your secondary gives you two guaranteed critical hits with your melee
[+] +20% increased accuracy
[-] Reloading resets your damage combo
[-] -10% slower firing speed
[-] -50% clip size
[-] -20% slower reload speed
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=508688617

The Whiplash: Bad Cop
Scout Melee
[+/-] While active:
[+] Each consecutive swing without missing increases your damage by 25% and firing speed by 10%
[+] Each kill with your melee gives you three guaranteed mini-crits with your secondary
[-] -20% slower firing speed
[-] -15% damage vulnerability
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=508688617
1
Spy Sapper Replacement Idea
3,550
Suggestions for New Weapons (or New Attributes)
The Quadruple Bypass
Medic Primary (Crossbow)
[+] Fires special bolts that knock enemies back, depending on how close your target is and how many bolts hit
[+] Gain an extra bolt per shot for each 25% of Uber you obtain
[-] -1 degree random deviation, -1 ammo per shot, and decreased damage for each 25% of Uber you obtain
[-] No headshots
[-] -75% max primary ammo on wearer
[+/-] No ramp up or fall off (57 base damage with 0% Uber, damage decreases at a rate so at point blank in total, the burst damage should only be around 10% more per 25% Uber received)
[+/-] This weapon will reload automatically when not active
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=464992289

The Patty-Whack
Scout Secondary
[+] Throw at your enemies to make them bleed!
[+] Successful hits recharges your meter by 50%
[+] Hitting debuffed enemies resets their debuff time and increases the damage done by any damage over time debuffs by 33%
[-] -33% recharge rate
[-] -50% damage penalty
[-] -25% bleeding duration
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=90674454

The Flare-azade
Pyro Secondary
[+] Alt+Fire: Fires a special flare that casts a spell on enemies for 8 seconds
[+] Spellbound enemies that are killed instantly teleports you to their location
[+] Mini-crits on burning enemies
[+] +20% damage resistance while teleporting
[+/-] Alt+Fire while an enemy has a spell on them cancels out the spell
[+/-] Spell is removed when enemy touches a spawn area
[-] -50% damage penalty for all weapons and unable to deal afterburn 1 second after teleporting
[-] Increased knockback from airblasts and damage on wearer
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=9925

The De-Dehydrator
Scout Secondary (Drink)
[+] On consumption: All damage you deal affects enemies in a radius. Damage increases the closer the targets are from the attack and decreases the further away they are. (Radius is as big as a Rocket Launcher)
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=75875844

The Whack-a-Maul
Pyro Melee
[+] Crits on targets launched by explosives, airblasts, hooks, or jetpacks
[+] Crits while you are launched by explosives, airblasts, flares, or jetpacks
[+] Attacks launch targets downwards
[+] +100% deploy speed
[-] -25% damage penalty
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=229497782
The Slasher’s Staple
Spy Melee
[+] Backstabbing an enemy “spooks” them for 6 seconds (spooking an enemy is just a cosmetic effect and is just used to differentiate enemies you’ve backstabbed)
[+] Killing enemies fills up your Psycho meter – 34% for every guaranteed kill, 20% for every assist on enemies you’ve spooked
[+] Special Attack when Psycho meter is full to receive guaranteed crits for your knife and a +25% faster firing speed for 8 seconds
[-] Backstabbing an enemy only takes away 75% of their max health
[-] -25% damage penalty
[-] Increased knockback from damage and airblasts when in Psycho mode
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=521240533

The Cosplayer’s Cutlass
Scout Melee
“A little known fact, ever since Demo got his own shield and sentient sword, Scout was always jealous and wanted to be a menacing pirate just like him. When he found out that he couldn’t grow to be 6’ and use black paint without looking controversial, he decided to take matter into his own hands by raiding a six year old’s birthday party.”
[+] On kill or assist with any weapon: Gain a charge stack
[+] On kill with this weapon: Gain an extra charge stack
[+] Alt+Fire while active: Activate all stacks, giving you a speed boost and crits for your weapon (1 second per stack)
[+] +50% damage bonus
[+/-] Stacks cap at 10
[+/-] This weapon has an extra large melee range and deploys and holsters slower
[-] Unable to switch weapons while charging
[-] Taking any damage will reduce your charge time
[-] -60% slower firing speed
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=537167416

The Aberdeen Armament
Demoman Secondary (Shield)
[+] Killing enemies stores a stack of Glory
[+] Killing enemies with your melee gains two stacks of Glory
[+] Each Glory stack increases your charge duration by half a second – caps to 6
[+] +20% blast resistance
[+] +30% fire resistance
[+] Getting a melee kill while charging preserves your stacks
[+/-] Alt-Fire: Charge towards your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
[-] Charging without getting a kill will deplete all your stacks
[-] -1 second charge duration
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=88033035

The Triple Charm
Scout Primary
[+/-] Hold Fire to load up to three shots into the chamber
[+/-] Release Fire to unleash the barrage
[+] With each pellet that connects, the next shot in the barrage will deal increased damage - +5% for each pellet connecting
[+] +25% faster firing speed
[+] +25% more accurate
[+] +15% faster reload speed
[-] -40% pellets per shot
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=107012270

The Speedy Six-Shooter
Scout Secondary
[+] Consecutively hitting shots increases damage – up to 50%
[+] +25% more accurate
[-] Damage resets upon reloading
[-] -50% clip size
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=124058101

The Ace in the Hole
Scout Secondary (Throwable)
[+] Projectile travels in a straight line
[+] Projectile penetrates enemies
[+] On hit: Instantly refills your secondary and two shots in your primary
[+] +50% faster holster and deploy speed
[-] -50% damage penalty
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=115714575
The Rustler
Engineer Secondary
[+] Dealing damage with any weapon fills up charge (200 damage per charge)
[+] Able to store up to 4 charges
[+] Pressing fire launches a projectile that penetrates players
[+] Alt+Fire: Projectile implodes in mid-air with a +25% larger explosion radius and tugs all enemies towards the center of the implosion
[-] Does not effect cloaked enemies
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131800691

The Sparky
Engineer Secondary
[+] Dealing damage with any weapon fills your Heat meter
[+] The more the meter is full, the more accurate and less fall off this weapon will have – up to +50% accuracy and -50% less falloff
[-] The more the meter is full, the slower your firing speed is – up to -25% slower firing speed
[-] -25% clip size penalty
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=346296258

The Shark Smile
Demoman Shield
[+] Dealing damage fills your Frenzy meter (500 damage)
[+] On full Frenzy: Gain guaranteed mini-crits for your melee weapon, move +15% faster, and able to charge at a +50% faster regeneration for 8 seconds
[+] Kills with any weapon while in Frenzy regenerate +50% of your charge
[-] Unable to charge while not in Frenzy
[-] Increased knockback from damage and airblasts on wearer
[-] -0.5 second charge duration
[+/-] Alt-Fire while in Frenzy: Charge toward your enemies and remove debuffs. Gain a +20% melee damage bonus after impacting an enemy at distance.
Model: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=102118994
555
Bug Reporting
3,550
Suggestions for New Weapons (or New Attributes)
oh boy here we go

**The Quadruple Ace**
*Scout Primary*
[+/-] Based off of Shortstop stats
[+] Dealing at least 65 damage per shot refills one of your clip
[+] Does not require ammo
[-] -15% reload speed
[-] -10% slower firing speed

**The Downfall of Mann**
*Soldier Primary*
[+] Direct hits on an airborne enemy forces them downward and increases their fall damage by 3x
[-] -10% explosion radius

**The Recycler**
*Pyro Primary*
[+] Reflecting projectiles makes you take 35% less damage and gives you immunity to crits for that type for 6 seconds
[+/-] Airblasting teammates restores 20 health
[-] Airblasting projectiles destroys them
[-] -20% direct flame damage penalty

**The Whiskey Passer**
*Demoman Melee*
[+] On kill: refill all your clip and ammo for your primary and secondary instantly and refills your charge meter by 100%
[-] On holster without killing: empties your clip for your primary and secondary and makes you lose half your ammo for your primary and secondary and lose all of your charge meter
[-] Missing an enemy while charging causes charge to recharge 25% slower

**The Unnatural Selector**
*Heavy Secondary*
[+/-] Pomson base
[+/-] While active:
[+] 100% of all damage done is converted to health
[+] Does not require ammo
[+] Projectile cannot be deflected
[-] -5 health lost per second
[-] -33% clip size
[-] Deals only 20% of damage to buildings
[-] Cannot be crit boosted

**The Support Beam**
*Engineer Secondary*
[+/-] Wrangler Base
[+/-] While active:
[+] Healing rate for your dispenser is doubled
[+] Teleporter recharge is halved
[-] Sentry is disabled during the duration and 3 seconds after holster
[-] Sentry is healed 33% slower from all sources

**The Deboner**
*Medic Melee*
[+] Assists from your medigun gains crits for this weapon
[-] -25% damage bonus
[-] -20% slower firing speed

**The Cancussion**
*Sniper Secondary*
[+/-] Jarate based
[+] Causes large knockback depending on where it was thrown and deals 15 damage
[+] On hit: gives user a speed boost for 5 seconds
[+] +100% faster recharge rate

**The Hackermann**
*Spy Secondary*
[+] Damage increases by 25% for each sapper attached to a building - up to a maximum of 200%
[-] -25% initial damage penalty
Showing 1-10 of 127 entries