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Does anyone know how things like peformer_group and buff_ids would combine with "in_rank"?
I wondering about something like:
Would that simply do a different (de)buff on everyone?
Or would in_rank refer to the caster -- and do the same (de)buff to all based on the character's rank in the party?
My assumption is the former of the two, but I have not tested it yet.
Any ideas on how to accomplish the latter option? I think that would make for a really interesting skill in a class that has a couple movement skills.