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Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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Showing 41-50 of 127 entries
9
FFVI_Explorer Tool [GUIDE / HOW TO]
199
Final Fantasy VI: The Respritening - Yoshitaka Amano Edition
681
FFVI: Original Sprites Project
Originally posted by siritalis:
Haha sorry for the confusion. Please don't apologize! You have been extremely helpful! I get what you're saying about the empty Explore tool now. Thanks for that clarification.

So earlier I followed your directions, starting with the Celes mod, then the defilter, reshade, and last cvg's.
There's a misc folder that showed up in the main FF6 directory from performing the steps for the Celes mod earlier, in addition to the misc folder in the obb from cvg. So I have two different misc folders if that makes sense: one in the main directory (we'll call it FF6/misc) and cvg's in the obb folder (which we can call obb/misc).
In the FF6/misc folder I found the rom.bin to compress into gz. I then replaced the one in the obb/misc folder.
So I think all is good, but there are other files in the FF6/misc folder from when I did the Celes mod earlier, including the other _violence files and the still remaining rom.bin that I compressed. Are they not supposed to be there?
I did what I was supposed to during the steps for the Celes mod, only selecting the j_violence file with the patcher tool, so I presume I did everything right. I'm just not sure what to do with the FF6/misc folder and the files inside. Nothing at all, just leave them where they are? Hope that makes more sense!

Also, I hope you feel better! You've been such a huge help. I might have given up on all of it without your help lol

It makes perfect sense, don't worry. You can safely move or delete the misc folder at the root of the install directory. That's from extracting from the main.obb. What you need to place your edited rom.bin at is inside obb/misc. You have this, right?

https://imgur.com/otGcTeh

The rest inside of the misc folder were the other bins, the edited ones we were given in the western worlds. The reason we don't care for them for is because they were altered to have the torture scene removed, so we're only patching our bin with the Japanese version which wasn't altered. You would only care for the other files if you were patching your bin back to the normal state.

What I'd do, if you are wondering, is delete the misc folder or move it. I'd suggest the former if you opened the game and confirmed it launches/doesn't crash. :)
Originally posted by siritalis:
That makes sense about still being able to manually do things but not being able to create a patch others can just insta-apply. Hopefully nyx will notice soon or something else can be done.

I think once I get into battle I'll have a much easier time confirming if the defilter worked. Based on the screenshots the changes to the battle sprites seem more evident than the sprites during the cutscenes and walking around.

Sorry to ask for more help, but can you break down a little more specifically how to get the mods to work together? It seems like what's happening to me is that, like last night, after I use cvg's mod, Explore doesn't allow me to see any of the files. It did allow me to earlier today after I reinstalled and was using my original main.obb sans any other edits to apply the Celes mod on the fresh game. Do I just compress in my actual Windows Explorer and move it? I don't know how to make it .gz rather than just a zip ;o;

Once you tract a main.obb, it is empty, so that's why the Explorer Tool can't see anything after you overwrite your directory with cvg's mod. In order for the obb mod file "trick" method to work, the main.obb has to be emptyed and its contents have to then be placed in "obb", where the game will call upon the files instead.

I'm sorry, I'm a little confused on what you now need help on. Please have patience with me and explain (I am tired and have a pretty bad migraine lol). You now want to install the Celes mod with cvg's mod since the defilter one doesn't work, correct?

This is what you do. Install cvg's mod. This will have you overwrite your existing FFVI install. This will now give you an empty main.obb which, when opened in the Explorer Tool, will display nothing as it no longer has anything in it. You will also have an obb folder full of many different folders and files. These are cvg's mods.

Inside obb, you will find the folder misc. Inside here, you will find a compressed folder called rom.bin. You probably won't see the .gz compressed file type at the end but that's fine. It is a compressed file.

All you have to do now is open Explorer Tool, go to Mod Helper and drag the patched rom.bin into the left side of the window called GZip. This will compress the patched bin file as a .gz file. Now grab this freshly compressed file and drag it into obb/misc and overwrite the existing one. Now you are finished. :)

EDIT

Oh didn't see the edit.

Nothing. You only need to patch using "ff6_gba_j_violence.ips". Don't use anything else in there. So, if you did the patch right, you selected your extract rom.bin with the patcher tool (not the explorer tool) and then selected ff6_gba_j_violence.ips, nothing else.
Yes, that feature works. See the Tool is "borked" in the way that you can only patched within the program as you are creating the patch. You cannot save a patch, manual or auto, for another user to create. What this means is that no user here can ever create an easy patch for the end user. We'll have to always extract the obb or overwrite with downloaded obbs from the modders...until the creator fixes it or someone else comes along with their own program. This is what was wrong with the last version and is what is wrong with this version. You could always open the obb file in the old versions.

How we bring attention to this is by tweeting @rivernyxx. If we can get a few FFVI lovers here to let him know and show him that we are using this tool, actively, then he may just look deeper into the problem and assist us with his wonderful program.

For the defilter mod, you will know if it works, believe me. The sprites, and only the sprites as far as I am aware, are filtered without it. What this means is that they are "smoothed" out. Without the filter, that is to say with the mod installed, they are "jagged" like real sprites. Like so:

https://steamuserimages-a.akamaihd.net/ugc/543047735748493978/F97BA3F1D8F561705741FF533F9F2C912D925D76/

Look very carefully at the sprites. If you don't see that in game, the defilter mod didn't work.

EDIT

Figured out a way to get the Celes mod with cvg's if the origindary way cannot be used (since it requires patching the obb and using cvg's mod requires extracting the obb). Use the Explorer Tool to compress the edited rom.bin as a .gz file and throw that into cvg's obb/misc folder and overwrite the one in there. ;)
Originally posted by siritalis:
Cool, let me know what you figure out. Any idea why I would get an error message for the current defilter version but the old one supposedly worked? That seems so backwards haha. Wish I had thought to take a screenshot of the game before the defilter supposedly applied so I could compare.

So the Celes mod and cvg's sprite mod might currently be incompatible? I guess if it's one or the other, I'd rather go with the sprites since I can look the scene up. I just hate to break immersion and don't know when it's supposed to happen. In the event that they are incompatible, would the most likely effect be that the scene doesn't happen but the sprites still work? I can deal with that, but I don't want to mess anything major up now that I at least got the reshade working! lol

Well, I didn't get the error, but I don't seem to see a difference either and I didn't bother to run a comparison until you just said something. The defilter mod is supposed to make the sprites not look like they are greased up with car oil but actually...well...sprited. That's a sign that maybe he didn't update the defilter or maybe he forgot to or that the FFVI update borked things and made it impossible to use it anymore.

That makes me worry for the Explorer Tool and the Patch I'm cooking up for cvg right now. -sigh-

As for the two, might be. I have no idea how these things might interact with each other especially after the FFVI update that seemingly broke everything. I'd need a save or time to reach the Celes scene. I'm about 70% sure it'll be alright if you can actually do the patch successfully.

EDIT

Some bad news...

The Explorer Tool is not working. I suppose he did not update anything afterall. Ouch. Why would he retweet it if it wasn't updated or fixed? I don't understand it at all...we're going to need a bit more attention on the issue so he knows how many people really would enjoy having a working modding tool back in the community. :(
Yup, just saw that. It alters the bin which is inside the obb, which you need to patch with the explorer tool, which before the 18th, the tool was broken so using the Celes mod was impossible. It would throw errors, crash or otherwise act as if it worked but didn't. It shouldn't have the problem with the version downloaded from the tweet above.

I just completed the steps but unfortunately I do not have a save file near the Celes scene to test it. However, everything else seems to working fine as I do not have any crashes and I can see cvg's edits etc.

What I did was start with the Celes mod first. Next, I downloaded the defilter from the tweet and patched that. After that, I downloaded the Rehade from here:

http://s000.tinyupload.com/index.php?file_id=04436636784749111826

(this could be outdated and could be the problem, but that was the newest post I could find)

Extract files to the root directory of FFVI. Next, download cvg's mod and install it as directed. However, I do not yet recommend this as it requires extracting the obb entirely, which means the bin edit may not fucntion correctly (which I cannot fully test as I do not have a save file that far yet). However, I can't say for sure it might act funny so if you want to test just download the link from OP and overright as normal. That's what I did.

I'll make the auto and manual patch now though and send them over to cvg for testing and see if it'll help him out some here. :)

EDIT

Nope, I didn't see your edits. I'll check them out now.

EDIT 2

I saw that too about the file names. He probably just didn't update the read mes etc. I'm testing it now though to see if the Explorer and Defilter mods were actually updated.
Showing 41-50 of 127 entries