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There are like 3 ways:
1. Simply trading your items for the game gift game by sending the seller a trade offer, no need to trust him.
2.Trading your items or half of the full price to the seller beforehand and the seller will gift you the game after, some sellers are buying the game right after they get the items/ the deal, so they don't waste their money on copies of games that they won't be able to sell - this probably is the most common one because of the 30 days trade restriction for games, you have to trust the seller.
3. Trading game keys, this is simply not recommended. They offer to give you half their game key first. They suggest that you both send your key codes simultaneously by pm. They are either a scammer or not experienced, because both these ways of trading offer no protection. Half a game key is useless. Anyone can send a fake key.
Hope this helped! If you have any more questions, I would gladly answer them.
You bring up interesting points, indeed, but they aren't quite addressing all my concerns :/ But you bring up some points I had not considered.
This has been a very good discussion, I'm pleasantly surprised :)
I'm still concerned, but you bring up a lot of good points that may help me.
This was done to stop ripping off the game developers profit by people like you. Only two parties shall make profit off the games, the developer and Valve.
Regarding what i see on outpost this was quite successful, most of the game trades offer crap that was on sale countless times or is region locked to countries you probably never heard of before. And all these trades gain next to zero traffic.
So selling games is imho like selling crates, just that the first one includes dealing with scammers. So go figure for yourself if this is worth wasting your time.
The problem with the previous system was that the consumers abused it to make their own profit to make a living in such a massive amount that it hurt the producers, the main audience and income producing participants in the ecosystem. So to protect the system, because if the game developers jump the ship and move to origin, uplay, whatever there wont be any steam much longer, valve had to take actions.
But smart people already found a new way to abuse steam, just grab the unity engine, randomly assemble some demo assets and early access, here you come. Gives much more profit that shifting around games apparently :-P.
Whether you like it or not, STEAM trading is here to stay, and what I choose to do with my items is up to me, not you. If I want to perform trading from an economic perspective, that's not your business.
The whole point of tf2outpost is to connect traders, and the majority of that leads to people with profitable intent. If you don't like that, don't support tf2outpost.
Im not supporting anything nor want anything changed, i just repeat the reasoning behind the current system.
So stop crying, enjoy how outpost connects traders and be smart like Gabe and adjust your business plan.
Users who are selling games and don't have copies in their inventory should explicitly state whether or not they're buying the game directly from store or if they're located somewhere else (i.e. in a bot's inventory, dispenser.tf etc). Trading items that you don't have in your inventory is against the rules and is a reportable offense.
As for prices, simple supply & demand. If there are too many copies of a single game and there isn't much demand for it, you can't expect to sell it for much more than its sale price. In some cases certain regions get better deals than others meaning they can buy the game cheaper.
Keep in mind that game trading with new accounts is prohibited on the site so you should be careful who you give your keys to before buying a game.
This is false. That restriction was put in place to prevent fraudulently purchased gifts to be freely moved around. It was a huge problem before, scammers would buy games using stolen/fake credit cards, charge back a week later meaning all those copies had to be revoked. In that short amount of time those copies could pass several hands and it was impossible to tell where they originated from. With the new system you can at least use common sense when trading for newly bought gifts.
Completely region locking games has more to do with what you're talking about.
2) I'm talking about examples such as : ( http://www.tf2outpost.com/trade/27240583 ). As you can see, their steam profile does not have the game (asscreed black flag) in their inventory, and the bot doesn't either (lists as untradeable). The trade listing says the game will be bought when keys sent, and then gifted to the client.
The problem I see with this mechanism is that these trades never end, and supply never shorts, and prices never rise. This isn't the case for all categories, but this is the observed result I have seen in many cases. Not only that, it's hard to believe they would sell at 4 keys when the game is full price now, not on sale.
As such, this results in no supply/demand fluctuation, and competition cannot happen.
But is this against the rules for tf2o? I am uncertain. Should rules change in response to this? I would like to think yes, but again I am uncertain.
I understand that prices are meant to fluctuate, and that is why I'm doing this in the first place. But the health of the market is stagnating due to this kind of behavior being tolerated, and I'm rather fed up.
What are your thoughts on this?
There's no rule breaking here, unless he or his bot had no copies in their inventory or if he was buying on demand and didn't mention that in the description.