B-Rye
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Stockton, California, United States
DBD CHANGELOG BELOW: R8 my custom DBD change log updated 4.21.22:

*Mainly trying to address unintuitive design, jank, balance, and inconsistencies.
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SURVIVOR::sherry::jake::chris::leon:
-SPINE CHILL: Won't activate from undetectable killers. Making stealth not cucked by the cat icon.

-ADRENALINE: won't proc on hook.(Healing on a hook while your icon says you're injured? Janky af.)

-HEAD ON: Will exhaust you whether you hit a killer or not.(Make it more in line with the other exhaust perks.)
-LIGHTWEIGHT: now prevents survivors from making grass rustle sounds.

-IRON WILL: Ramps up sound reduction depending on hook states.(0 hook=50%sounds reduced, 2 hook 100%)

-DISTORTION: Gain a token by safe unhooking/protection hit.

-WELL MAKE IT: QOL Get a buff icon while on the hook so they know not to run off.

-BALANCED LANDING: Walking off does not proc balanced. Running off works as it does now.

NO MITHER: Start healthy and once injured become perma broken like it is now. Should help from being ultra tunneled.
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BOONS:
QOL: Killers can put boons out with M1 to reduce janky line up and space bar pressing

Pick one below:
1. Boons now have tokens for how many times they can be used per trial, probably 2.

2. Unlimited blessing per surv but breaking boons breaks the totem.

OPTIONAL: Let killers see the sphere of influence.

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KILLER::GanadoRE4::sacrificed::thehook::theskull::thetrap::scythe::dusksickles::leftamark:
-NOED: Totem becomes activated at 1 gens left but not the effect the effect activates at all gens done like it is now, giving survivors a little time to look.

-SCOURGE HOOK: Change i'm mulling over: Every hook is scourge at the start and only after having a survivors hooked on it becomes regular. This lets you make sure you can get value with less RNG and encourages moving around the map more.

-TINKERER: Every gen can only be tinkered once OR at the very least you won't get an alert for the same gen twice in a row and needs to be reset by another gen first.

-HEX RUIN: The gen should continue to regress even after the hex is broken until it's touched.

-JOLT/SURGE: No cooldown.

-OPPRESSION: If pain reso has no cooldown then com'n.

-DRAGONS GRIP: Remove the damn cooldown, this is honestly some clown ♥♥♥♥ right here.:winter2019joyfultearsyul:

Youtubers gone against
Yerv:whiteward:
Tatariu :sacrificed:
Schmuckles :sacrificed:
DBD CHANGELOG BELOW: R8 my custom DBD change log updated 4.21.22:

*Mainly trying to address unintuitive design, jank, balance, and inconsistencies.
----------------------------------------------------------------------------------------------------------------------------------------------

SURVIVOR::sherry::jake::chris::leon:
-SPINE CHILL: Won't activate from undetectable killers. Making stealth not cucked by the cat icon.

-ADRENALINE: won't proc on hook.(Healing on a hook while your icon says you're injured? Janky af.)

-HEAD ON: Will exhaust you whether you hit a killer or not.(Make it more in line with the other exhaust perks.)
-LIGHTWEIGHT: now prevents survivors from making grass rustle sounds.

-IRON WILL: Ramps up sound reduction depending on hook states.(0 hook=50%sounds reduced, 2 hook 100%)

-DISTORTION: Gain a token by safe unhooking/protection hit.

-WELL MAKE IT: QOL Get a buff icon while on the hook so they know not to run off.

-BALANCED LANDING: Walking off does not proc balanced. Running off works as it does now.

NO MITHER: Start healthy and once injured become perma broken like it is now. Should help from being ultra tunneled.
-------------------------------------------------------------------------------------------------------------------------------------------
BOONS:
QOL: Killers can put boons out with M1 to reduce janky line up and space bar pressing

Pick one below:
1. Boons now have tokens for how many times they can be used per trial, probably 2.

2. Unlimited blessing per surv but breaking boons breaks the totem.

OPTIONAL: Let killers see the sphere of influence.

-------------------------------------------------------------------------------------------------------------------------------------------

KILLER::GanadoRE4::sacrificed::thehook::theskull::thetrap::scythe::dusksickles::leftamark:
-NOED: Totem becomes activated at 1 gens left but not the effect the effect activates at all gens done like it is now, giving survivors a little time to look.

-SCOURGE HOOK: Change i'm mulling over: Every hook is scourge at the start and only after having a survivors hooked on it becomes regular. This lets you make sure you can get value with less RNG and encourages moving around the map more.

-TINKERER: Every gen can only be tinkered once OR at the very least you won't get an alert for the same gen twice in a row and needs to be reset by another gen first.

-HEX RUIN: The gen should continue to regress even after the hex is broken until it's touched.

-JOLT/SURGE: No cooldown.

-OPPRESSION: If pain reso has no cooldown then com'n.

-DRAGONS GRIP: Remove the damn cooldown, this is honestly some clown ♥♥♥♥ right here.:winter2019joyfultearsyul:

Youtubers gone against
Yerv:whiteward:
Tatariu :sacrificed:
Schmuckles :sacrificed:
Recent Activity
3,465 hrs on record
last played on 19 Feb
5,125 hrs on record
last played on 18 Feb
963 hrs on record
last played on 17 Feb
Tunneling Tony 6 Jan @ 4:14am 
+rep tunnels hardcore according to a commenter
WW Dr. J. Robert Oppenheimer 11 Jul, 2025 @ 1:50am 
I didn't know there were that many hours in a week
Syx 21 Apr, 2025 @ 8:27pm 
-rep, tunnels hardcore and plays weird
Dark Catnap The Gamer 25 Feb, 2025 @ 7:03am 
B-RYR I GOT YOU REPORTED FOR BEEN A DUMBASS & BLOCK YOU TODAY GOODBUE LOSER ! ! ! ! ! :steammocking::steamthumbsdown::steamsalty:
Meow Meow 16 Aug, 2023 @ 1:58pm 
will just sit at hook and comfirm people
Sebastian 10 Aug, 2023 @ 8:17pm 
-rep garbo blight