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Recent reviews by Peaceful Gojira

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Showing 11-20 of 88 entries
No one has rated this review as helpful yet
82.1 hrs on record (45.0 hrs at review time)
I get it now...never used to like Total War series...but my friend introduced me to Total War Rome II, and then this...and this game is just a literal Tally-ho simulator.

Fix bayonets and charge a line of militia with your war-hardened soldiers: this game is epic, and a blast to play online via mods, and such.

If you're looking for a good game to start the Total War series, this one is definitely a strong contender.
Posted 28 April, 2024. Last edited 1 May, 2024.
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1 person found this review helpful
1 person found this review funny
4.5 hrs on record
It's a classic, babyyyy
Posted 23 September, 2023.
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No one has rated this review as helpful yet
152.3 hrs on record
Just realized I haven't written a review for this game...

This game is one of the games of all time.

What are you still doing here? Buy it.
Posted 23 August, 2023.
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No one has rated this review as helpful yet
34.6 hrs on record (34.3 hrs at review time)
Early Access Review
What a ride this is being.

Far less hoops to jump through in one regard vs. Factorio, another MANY hoops to jump through in this one.

For example: Aliens are the hold up in Factorio, the imminent danger and intermittent invasions keeping you at your base, and on your toes.
Here: the wild life isn't the issue, it's the darned gas and random chance drops from your pet Doggo (I mean the gosh darned chance of your pet finding a can of radioactive waste, which WILL kill your entire world's progress (since the devs didn't think to add in console commands or cheats for moments like these), UNLESS you act quick enough.

But otherwise: the game in its current state is amazing, and very enjoyable. I do wish there was a sandbox generation to some other worlds, alongside the default world layout, but it's big enough that you will be spending lots of time in one biome, and then needing to set up shop somewhere else hours later into your game-play!

Physics can be a bit odd at times, but it's still early access, so it's highly forgivable. They've nailed all the important and core game-play loop, which is what really matters: mine/collect resources, craft, build, power, repeat.
Posted 23 August, 2023.
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No one has rated this review as helpful yet
10.8 hrs on record
30 minutes in: Aight, I died like twice...what's the deal with this game? I'm gonna refund this crud....but maybe just one more chance...

8 hours later: EXCUSE MEEEE, BYE-BYEEEE...YOU DIE NOW, HEHEHEHEHEHEHEHEHEHEEHEEEEE!!! I AM UNSTOPABBLE!!! AWWWW NOOOO, NOT 30 MINUTES ALREADY, COME ONNNN!!! Dang it....

....another one.
Posted 23 August, 2023.
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No one has rated this review as helpful yet
1.7 hrs on record
Early Access Review
Too many cheaters.

Too barebones.
Not recommended in current state.
Posted 22 May, 2023.
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No one has rated this review as helpful yet
3.3 hrs on record (2.0 hrs at review time)
It's fun. It's a bit buggy, but it's interesting.

Definitely a nice break from the overly ridiculousness of challenging Zombie games, and take a far more laid-back RPG approach, which I can appreciate. It's less stressful than it looks in the trailer, trust me.

Pretty nice progression system.
Only true gripe (so far) is that inventory isn't based off of any backpacks or anything, and that you need to provide your email to play (you create a free account in-game. super easy, doesn't require a profile or anything on their websites or anything like that....just enter email, make a password, create a profile, and you're set.)

Make sure you confirm the email before playing. Should only take a few seconds.

Anyways, after 2 hours of playing, I'd say it's fun to play. It's VERY basic, and can be seen as bland or generic, but I don't mind a game of this genre being that way. Makes for a relaxing and fun time with friends, for sure.
Posted 26 October, 2022.
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1 person found this review funny
5.2 hrs on record
Let me first begin by saying: it's a fighting game...I'm not the best at them, nor the worst. Coming from Smash Bros. to this is a fair comparison, but more in alignment with Brawlhalla.

But, why am I giving this a negative review? I'll tell you why: microtransactions and season pass systems in a fighting game DO NOT equate to good game design.

Let me be clear that I played the beta as well, and thought that it was a fair roster to give everyone like 4 starting characters...ok, that's neat!
Day 1 came: only Wonder Woman is available for newbies, AND the free weekly rotation characters. That's right, instead of having a massive roster of characters you can unlock from just playing the game and earning either a NPC battle 1v1, or having a fair amount of in-game currency, the game is like "nah, complete tedious challenges to unlock these characters....OR give us money."

Now, TBF, yes Smash Bros. did this ALL the time with their DLC fighters...they charged an unreasonable price for DLC characters that end up being more broken and better versions of an already existing character in the roster. But, why am I nitpicking this harder in Multiversus? Because the roster in this game is PUNY, and should thus not be ALREADY ASKING for my money.
Granted this IS FTP, but I mean come on...why make a roster of ONLY 12 characters and force EVERYONE but 1 to be unlocked via a progression system that makes you grind for HOURS, and then have to grind EVEN LONGER to upgrade/level them up? It's just nonsensical and a waste of time and money.

This, tied with the fact that the roster is mostly broken at this point. Wonder Woman, sucks...and she's the primary default starting character...but she's the only one I also want to play because she feels BALANCED. Finn, Jake, Garnet and Stabby Stabs McGee from GoT are without doubt the most BROKEN characters at the time of this review.
Finn is just Steve/Alex from Minecraft in Smash Bros...but FAR easier to use, and has 2 punishing super-armor attacks that have priority, and Garnet literally just has to attack and beat the snot out of you. I was using SUPERMAN, A TANK, to fight Garnet A BRUISER and she was operating like A TANK, and Superman like A BRUISER. I was attacking her constantly, and he super-armor from her BASIC PUNCH ATTACKS has super-armor, and is very difficult to avoid when close range. She almost never staggers, when she's using that attack of hers (which everyone uses).
Then, you've got Jake the Dog who can literally just take up 1/2 the screen and take 0 stagger/attack cancel when you're hitting him like crazy...but he can turn into a car and hit you. And finally, Arya Stark is just super broken...she moves ALL over the screen, teleporting, and damaging the crap out of you when you cannot even hit her ONCE.

It's atrocious, and I cannot tolerate a game being THIS unbalanced at launch. It's like the playtesters didn't even try to make the Beta balanced before launching the Beta....how's that possible?

Anyways, I'm done ranting.
Consider me....unimpressed.
Posted 11 September, 2022.
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4 people found this review helpful
2 people found this review funny
1.2 hrs on record
As someone who's played every Smash Bros., Destroy All Monsters: Melee, Soul Caliber and other fighting games: this one just ain't for me. It's not that the game sucks, It's just WAY too complex for me to play.

Now, does that mean I suck? Yes. Does that mean I could get better? Yes. Do I want to waste HOURS upon HOURS of my life to get good a game that, frankly, behaves temperamentally with my own inputs? HECK. NO.

Let me be clear that I love DC, I love the Injustice story arc, and I love literally EVERYTHING ELSE about this game (except the lipsync voice acting of the mouths....it looks 'ok'), but the combat, the CORE MECHANIC of this game, just isn't fun.

The AI ON EASY, MIND YOU, is oppressive for someone who's newer to the Mortal Kombat/Street Fighter genre of fighting games. But I never thought the AI was THIS oppressive to someone who just came into the game.

Also, I did end up finding the tutorials/learning area of the game (yeah, they don't throw you into a tutorial at the start of the story...you have to goto it and navigate the main menu to find it, NOT just give basic pointers in a STORY MODE), and trained for like 50 minutes, and unlocked some cool gear...too bad I'm never using it though, because after training for awhile, I lost again and again to Wonder Woman...THE 2ND FIGHT IN THE ENTIRE CAMPAIGN.

I eventually beat her, but I mean come on...I'm a newbie...I don't need to be tossed around like a ragdoll ON EASY DIFFICULTY!?

Mind you, I've played other kinds of hard-difficulty games, like Dark Souls' and Sekiro, or even something like Arkham Knight on Hard difficulty....and even THOSE games are fair, balanced, but challenging to the point of overcoming them.

This game just reeks BS AI, inconsistent button mapping/combo inputs, and just an overall hard to master system that I'm not about to blow off 40+ hours of my life JUST to get good at...I've already wasted my time on other games that I am also walking away from.

If you're hoping for a casual experience like I was hoping for (in the campaign AT LEAST), don't bother....this game is for seasoned veterans of MK or SF games alike.

I don't think the game's bad, I just can't bother wasting time getting guud at certain games anymore. It's ultimately a waste of time.

If you want a REAL challenge, then go for it! If not, best steer clear, friend.

Cheers.
EDIT: This game also has spyware built in, so that's another reason NOT to install it. Thanks, devs. Really love that you wanna know my secret identity...but it ain't Batman, I can tell ya that much
Posted 12 August, 2022. Last edited 12 August, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
543.9 hrs on record (14.8 hrs at review time)
Let me begin this review by saying that I am currently doing the primary (main) bosses CO-OP ONLY. I do this with most souls games, except Bloodborne and Sekiro: I typically let my buddy show me the ropes and then I usually go back a second play-through and do it all solo, with NO phantoms (not even summons). He tends to avoid spoiling ANYTHING, and just allows me to discover things myself so as not to take away from the experience (unless it'll instantly kill me, like the Mimics in DS3, or a dragon's fire, etc.). But that is my way of doing it, and that's fine. So with that in minds let me break this down:

This game, unlike the other Soulsborne games in the franchises, is HUGE. And I don't mean just the map, but the scale of enemies, the amount of things to do, etc. It is a very, VERY big game.

I am 22 hours in (at the time of writing this review), and I have only beaten the first Major Story boss, Godrick. In this amount of time, I would be nearly done with the base game DS3, and would almost certainly be in Anor Londo AT LEAST, or beyond Dancer of the Boreal Valley (post Yhorm). This game has LOTS to do and LOTS OF THINGS in it.

For starters: your weapons (with the exception being boss weapons) are now slightly less unique in terms of weapon arts, that has been stripped away completely. Now, you have Ashes of War, which is essentially take ANY weapon archetype (sword, spear, great sword, axe, etc.) and apply ANY weapon art to it (some that returned for reference: Perseverance, War Cry, Parry, Stomp, Spin Sweep, etc.), along with all new ones! The one I'm using right now is a short-range magic projectile that then can be converted into a heavy thrust attack after firing, which can attach to ANY sword (at least). THAT IS INSANELY COOL and amounts to a really dynamic way/variety on how to approach situations. Things like this make the game play loop far less stagnate compared to Dark Souls 3.

Combat now has 3 methods to approach situations: stealth (which is still brain-dead like Sekiro, but without a guaranteed insta-kill), normal sword play, or going in charging on your horse Torrent (who can double jump!). It's all refreshing methods that can each pander to a playstyle that people can appreciate from any angle.

Bosses, holy crap...there are so many in this one...and I am including dungeon mini-bosses. Some end up being copy-pasted ones, but in my 14 hours of dungeon crawling mixed with story bosses, I have only seen like 1 repeat boss...which, is insane IMO. Unlike Bloodborne where you need to have access to dungeons both RNG made or static, this one is ALWAYS static, but just requires you to go exploring, thus rewarding the adventurous type that want to explore this vast open world.

Consumables and throwables are also made slightly more complex now: before where the world and vendors just shoved consumables and throwables in your pockets from easy farming, now you have to gather and craft. CRAFT CRAFT CRAFT! I cannot emphasize this enough: it took me 12 hours to realize that I needed to get my hands on ALL the crafting books if I intended to get some of the better consumable and throwable items in the game. This does not, however, translate the same case for upgrade mats. You can't just craft the upgrades, you have to farm/find/buy those still. Nothing wrong in either case, just a note.


I have much more to say that makes this game so good, but I'll close off by saying this: there is a lot to do in this game, and I have only scratched the surface!

Would definitely recommend to any Demon Soulsborne: Die Twice fans out there. It is a new monster to master.
Good luck, fellow Tarnished, may grace guide thee! (And may the flames guide thee).

Elden Ring, O, Elden Ring but you don't have the right...
Posted 21 April, 2022. Last edited 21 December, 2023.
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Showing 11-20 of 88 entries