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Recent reviews by ur doing gr8

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Showing 11-20 of 85 entries
7 people found this review helpful
2 people found this review funny
0.0 hrs on record
I'm gonna be honest witchya, having one of the boardgame designers cosplaying as a GI in Normandy on the cover of a game named after a John Wayne quote is everything wrong with wargaming. Really tho LnL is an okay tabletop game system and one of the only ones to receive a decent digital adaptation. If yer an ASL fan skip this and wait for Second Front to come out.
Posted 17 September, 2020.
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3 people found this review helpful
2 people found this review funny
0.0 hrs on record
I buy all the Persian DLC bc the Persians were the sexiest people in history that is literally the plot of the movie 300 those Spartans were all super gay but didn't want to admit it so they had to wage a war against Xerxes the sexiest man alive with the most nip piercings known to all of history just ask a historian

also this one has some REAL ancient stuff I've NEVER seen in a video game I'm talking nebuCHADnezzer serious old testament ♥♥♥♥
Posted 13 September, 2020.
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4 people found this review helpful
0.0 hrs on record
Good fun in a neglected time period. And I love Cyrus the Great. Plus Greek squabbles. You can't go wrong with that. Definitely worth the $15.

Only issue is by the end of the campaign the world is a lot more developed than it was historically. Compared to the standard game's opening in 310 BCE you'll have a Europe covered with sprawling, developed states, quite likely a Roman Empire covering well beyond the Italian Peninsula, regions with booming populations and numerous high-tier buildings. This has no real bearing on the game being fun to play. But it's hardly historical, as I suspect the game/s building mechanics were devised to model the period of Rome's ascension, not the early iron age.
Posted 11 September, 2020. Last edited 7 October, 2020.
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3 people found this review helpful
48.7 hrs on record (10.8 hrs at review time)
Edit: I do wish they'd do another DLC or update for this game. It's fine as is, but could be great with more.

Buy the "Masters Edition" of FoG:E + FoGII. "But that means I have to buy two games to enjoy either of them" I hear you whine. First off, that isn't true, you can enjoy both without need of the other. Second buying them as the bundle is not that much more than buying FoG:E by itself.

But really combined they are the perfect wargame. Like a turn-based Total War amplified to 11. It is the greatest ♥♥♥♥ of all time. OF ALL TIME BUY IT.
Posted 11 September, 2020. Last edited 22 May, 2021.
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33 people found this review helpful
9 people found this review funny
3
42.6 hrs on record (23.1 hrs at review time)
Lol I'm going to revise my review after seeing dudes leaving negative reviews without actually having learned to play the game/understanding how it works. This ♥♥♥♥ is complicated. There are a lot of unit types with a lot of different properties that interact with each other. Field of Glory is a genuine wargame and if that's something yer into then buy it rn it's exactly what you want. If you think wargame means Total War that is not at all what I mean but maybe check it out still, you might like it it's a good game.

Field of Glory is a PC adaptation of a tabletop miniatures wargame, maybe even with souped up complexity. I'm not sure, I've never played the tabletop version. And frankly if it's this complicated I don't want to--let the PC handle all of those calculations I'm way too high to deal with that. If yer not familiar with tabletop wargames or the term grognard, ya gotta understand that the intention is to make as close to a _simulation_ of the battlefield as possible (obvious abstractions like having the game be in turns aside), in some games even at the expense of the game being fun. Field of Glory is def fun but if you don't understand why things are happening the way they are it may seem stupid and simple and random. It's not. It's very complicated and consistent, but you need to understand why things happen the way they do and apply that knowledge. You really should read the manual, or at least look over the included tables for how different unit types interact with different other unit types. There's a lot going on there, and while you can def grok it with enough trial and error and paying attention, it's a lot easier if you go in informed.

Some units will evade when attacked in melee, some units will chase those evading units, and some other units will become locked in a battle unable to receive orders until either they or their target break and route. This means sometimes the end of the scenarios will mostly be watching these melees resolve. If that happens you've probably made a mistake and shouldn't have committed literally _every_ unit. It's okay if you do, but don't think that massive slugfests are merely the fault of the game--or intentional.

My only real criticisms are these three: first off it's pretty much tactical battles only. There are "campaigns" that merely serve to offer up a number of battles in a sequence--there is no strategic map or anything of the like. That's fine with me because the point of the game is tactics and I find that ♥♥♥♥ immensely satisfying. Also bc there is a random scenario generator that is wonderful and is p much the only way I play the game, but really I would love to have a more robust campaign system. As a hella fun twist you can export battles from Field of Glory: Empires--a completely different game--into this one to play them out, but the pacing of the two games doesn't totally jive. Also you have to buy a completely separate game, so it's not entirely a perfect fit. Second complaint is that I personally have a distaste for I order all my units, you order all of your units, I order all of my units again turn structures. Unfortunately that's pretty much every PC wargame but still it ain't to my taste. Third complaint is I forget so I'll just use this space to say smoke weed every day, love one another and smoke the ♥♥♥♥ out of some DMT ASAP bc truth is THIS is the simulation and these games are just being processed INSIDE of the simulation we inhabit INSIDE of the transdimensional hyper computer--and maybe there's even a GREATER simulation outside of this one and it's actually simulations all the way down I dunno I haven't gone that far yet I'mma go hit the DMT pipe right now and will report back. But all that to say that none of us can fathom THE TRUTH until we smoke the space dust and WAKE UP
Posted 7 September, 2020. Last edited 2 October, 2020.
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1 person found this review helpful
2 people found this review funny
2.3 hrs on record
Quake kind of sucks. Doom is better. System Shock is better. Fight me.
Posted 5 September, 2020.
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2 people found this review helpful
6.4 hrs on record (0.4 hrs at review time)
Most games from 1994 are pretty much unplayable in 2020. This probably would be too had the "Enhanced Edition" not added mouselook. Otherwise it is impressively modern. 2017's Prey is essentially a remake and most of what's good about it already exists here.

Now someone do this with Ultima Underworld.
Posted 4 September, 2020. Last edited 4 September, 2020.
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1 person found this review helpful
1 person found this review funny
2.2 hrs on record (1.9 hrs at review time)
This game sucks I tried to sink the titanic but it took like two hours if they had enough life boats p much everyone would've survived what's even the point
Posted 2 September, 2020.
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No one has rated this review as helpful yet
33.9 hrs on record (33.2 hrs at review time)
lol like the international community would unite to accomplish anything Putin would be making rad stacks of cash off these greys if this were IRL we doomed
Posted 1 September, 2020.
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No one has rated this review as helpful yet
9.7 hrs on record (9.5 hrs at review time)
This is a fun RPG and I personally find the more grounded, historical setting to be a breath of fresh air. Wonderful choice and consequence and a number of branching paths. Unlike its predecessor this game doesn't come with the intensely problematic theme--though Conquistador was fairly respectful of its subject matter, all things considered.

Downside is I'm p. sure no one who worked on this game is actually a professional writer. The word-for-word writing isn't bad, per se, but it also isn't particularly good. The ideas and overall narrative still make up for it.
Posted 30 August, 2020.
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Showing 11-20 of 85 entries