7 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 102.0 hrs on record (50.5 hrs at review time)
Posted: 3 Mar, 2022 @ 11:22am
Updated: 10 Mar, 2022 @ 3:49am

The more I play the more I realize that every enemy and boss feels samey and boring. I've come across maybe two bosses I actually enjoyed fighting against and the rest of them just feel amazingly boring. I had fun struggling against Margit and I had to do a few tries against Godfrick too, they were decently fun, the rest of them are all the same, attack chains that last 8+ hits and some sort of magic projectile or aoe. and even when i kill them i don't tend to feel rewarded because i get 1/12th of my level in souls, or some magic garbage

Why does every enemy in this game have to have magic anyway, they all blend together into like three groups of enemies, and the magic casting ones make up the vast majority of all enemies. Same goes for the bosses, either they're regular enemies with fancier healthbars, or they're some dude that has melee and magic. Everything ♥♥♥♥♥♥♥ has magic in this game

The good parts in the game is the open world exploration, which was really nice, and at the start it felt nice to explore and find new stuff but nearing the mid and end it gets more and more boring when you never get rewarded for it appropriately. The horsecow is so-and-so, it's fine for getting from place to place but i have some issues with it too, like how easily it gets stunlocked and how it walks an extra step forward when you turn to walk back

This is most likely the first Souls game I don't WANT to finish. Every new thing they introduced was great, but it suffered so bad in the core gameplay. Every time I think I'm about to have fun with a miniboss or whatever, they get to half hp and all they do anymore is magic. Easily, by far, the worst lineup of bosses and enemies FromSoft has come up with
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