38 people found this review helpful
2 people found this review funny
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5
Not Recommended
0.0 hrs last two weeks / 11.9 hrs on record
Posted: 16 Jun, 2020 @ 4:43pm

I like actually hate this game, everything that was good in the old games has been either removed completely or dumbed down so much it becomes boring.
TL;DR: 2/10, it's a miserable experience and I heavily recommend against playing it at all. One point from Songbird, he's a good boy

Right from the setting, somehow it feels like there were more things going on in the dying, ♥♥♥♥♥♥ up city of Rapture, compared to the big, well populated city of Columbia. Most of the game feels like a completely linear, narrow hallway with the exception of like two segments where you're made to explore around a little bit. Not to mention the entire explanation to this place being more technologically advanced than Rapture like 40 years before Rapture was built feels like a massive, lazy asspull

The two gun limit is so much not fun it amazes me. Not only that but there's also no more than one ammo type with any guns. I carried the Sniper Rifle throughout the entire game when I found it, upgraded that to maximum and never cared too much to upgrade other guns unless I did it for fun. Why would I feel like upgrading guns when I could only get the use of them sometimes. In addition I rarely felt like upgrading guns even mattered. Some upgrades to some guns are really good, but some upgrades just barely do anything. The upgrades don't even change how your guns look which is somewhat boring. Most of the guns feel just way worse than most others too, I never saw a point to using some guns, like the regular pistol as soon as you found anything else. This game also managed to have a really unsatisfying and weak feeling shotgun that even has an upgrade to lower its accuracy. Cool I guess? In the first two games the upgrades are rare but really useful, and you really have to think about which ones to get, and they even change how your gun looked. That was neat

The two weapon limit also ties in to many of the enemies being really not fun to fight against. The Handymen just charge at your face and keep hitting you while tanking a ton of bullets. So many times I just spent all my bullets at them and let them kill me so I could revive and have some new bullets again to try to kill them with those. If I ran out I let them kill me again so I could spend the regain bullets again, spend them on other enemies first and use their guns instead
The Firemen just keep lobbing firebombs at you, leading the throws with pinpoint accuracy so you just get drained of your health mid fight until you kill them, which takes quite some amount of bullets and time too
The crows just teleport in your back or face, get in a free hit before you can shoot at them. They're really just pretty boring with nothing much going on for them
The regular enemies die fast and drop ammo and health, but compared to the Splicers that seek you out and keep shouting ♥♥♥♥ at you, these guys just hide until they shoot at you, giving away their positions and then you shoot them
The rocket enemies are also boring because they're armored, so you're forced to expose yourself to the rockets for longer while they sponge up bullets
The snipers shoot at you immediately when they get a line of sight if they're in position, you get no opportunity to shoot first, which got annoying very very fast
In the first two Bioshock games it was really fun to fight against most enemies, even the tankiest enemies, Big Daddies, were fun since you could prepare for the fight against them, hack security so they would help, set up traps, use ammo types that were strong against them. You can't do any of that in this game, you can only use a plasmid to possess a turret at best, sometimes you can use Elizabeth's admittedly nice Tear ability to find some small assistance, but you can NOT set up any traps or use any ammo types that are strong against them, since none of those things exist. The enemies in this game just attack you on sight and you just have to keep trying to kill them until you win

The plasmids, or "vigors" as this game calls the completely different things, are also dumbed down so much it just annoys me. You just get all of them automatically for free so you never have to think about which ones to get or use. Especially since most of them are completely useless in this one too. I ended up only using Possession and Crows in the end because all the other ones didn't do jack ♥♥♥♥. Upgrading them is most of the time just some number changes, as opposed to how the first two games gave them new functionalities. I could only think of a couple of upgrades for them in this game that felt interesting or really useful
The passive plasmids you could equip in the first two games are replaced by "gear" which is special loot you sometimes find from the few secrets this game has, and from Handymen. As far as I understood you get a randomly picked item that gives you some improvements, most of which felt useless, like being able to move faster on the railways. Which doesn't really do anything in practice. There were a few nice ones, like the one that improves your critical hit damage or the one that makes all guns reload faster.

I also wished so much you could carry health packs and whatever this game's equivalent of eve needles would be. This is another removed mechanic that you made you think about your purchases in the first two games, and made exploration feel more useful but can't have any of that in this travesty

The only good things I can think of in this game are like Elizabeth and her tear ability that lets you alter the arenas with changes like helpful turrets, cover, new guns, one time use health packs, things like that.
The railway things you can travel on were pretty fun, even though using them mid-fight was also often a bad idea since the enemies still hit you pretty easily. But when you could use them effectively they were pretty fun and gave the game some nice mobility, that felt refreshing since most of the game is just sitting behind a cover. Running out of the cover often just meant you take unnecessary damage for low payoff.
I also really liked the Songbird, he was a cool character, which I interpreted was sort of a Big Daddy equivalent? He was a good lad, I want like a plushie of him or something

Overall Biosock Infinite did absolutely nothing better than the first two games did, either removed or dumbed down every single mechanic and took out all the fun. This ♥♥♥♥ just made me miserable. I would actually heavily recommend AGAINST playing this game at all. Just skip it. It's not worth the time. 2/10
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7 Comments
Henkka 7 Dec, 2020 @ 4:25am 
I haven't even played the DLC

I think I won't either
MikeyDiamond 6 Dec, 2020 @ 7:04pm 
I completely agree.
This game was an insult to the original and even the second one. I hate the DLC even more for fucking with the original game's story.
𝙶𝚑𝚘𝚜𝚝 26 Jun, 2020 @ 2:29pm 
I'll just finish the story for the sake of completing the BioShock 'collection' I guess XD
Henkka 26 Jun, 2020 @ 2:09pm 
You won't miss that much if you just skip this then, unless you like the story there won't be anything to make it worth it
𝙶𝚑𝚘𝚜𝚝 26 Jun, 2020 @ 1:37pm 
These are exactly my thoughts! I just started playing this game and it doesn't even come close to the earlier Bioshocks. They removed most of the stuff that really stood out in the earlier games like - little sisters, big daddys', ability to carry multiple weapons with good upgrades that really made the weapon stand out. I haven't progressed a lot but I don't like the feel of this game already :winter2019sadgingerbread:
Henkka 22 Jun, 2020 @ 11:02am 
Lyhkäsesti ja ytimekkäästi: Pasketta
Zocolate 22 Jun, 2020 @ 10:51am 
on pitkä, en lukenut, oli helpful