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Recent reviews by [cc'] nimorrax_

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6 people found this review helpful
2 people found this review funny
3
296.0 hrs on record (221.0 hrs at review time)
Cash grab title. While I can't speak for missing features between this game and its previous entry, I can say that this game dropped the ball.

The only interesting maps in the game are the overworld areas, every den uses the same modular path system and they all have the exact same shape. There is hardly any creativity in and between each module. They barely inconvenience you with things like stone walls, jump spots, ivy walls or water. Most of the time you can just run around everything anyway.

Getting eggs in this game (which is how you obtain the monsties) is preposterously easy. My advice is simply run around the overworld you are in looking for the gold dens (Rare Dens) and try to get any gold or rainbow shiny eggs. You can usually get away with three searches before triggering a monster attack in single player, after that you risk being found. I believe you can search up to six times if the game is feeling very generous, most of the time it will be five though. In co-op it's more tricky and you're at risk of a monster attack after the second search, however you can just open your sticker menu in order to deactivate your hitbox. A truly stupid oversight. You know, apart from your Felyne friend telling you to BE CAREFUL AROUND THE NEST PAWTNER.

Some monsters/monsties have the incorrect sounds and so do not sound the way they do in mainline Monster Hunter titles, some monster placements in the world do not make any sense (looking at you Barroth), some monstie abilities don't make any sense (Rathian can't fly despite having wings capable of flight). There are only two dragon types in the entire game, water is the second least popular.

Royal Monsters are a cool idea in this game, except that there are only like five of them throughout the whole game. They're basically supposed to be a way to grab a really high-tier monster before the game is actually throwing them at you. However they're incredibly non-threatening in the overworld as they just sleep the entire time and do not give chase unless roared awake. In battle however they're absolute demons and shouldn't be underestimated.

The gene system is an interesting one, playing bingo in order to maximize your stat bonuses for monsties, the problem is that sorting them is non-existent. So 90% of your endgame will be spent searching for specific genes in your menus which is tediously annoying.

The story isn't really anything special and you can't even co-op it with a friend anyway. That's another thing, this game's co-op is restricted until you reach a certain point in the story. After which you will only have a very limited amount of co-op quests you can try out with a friend... provided you're in the same ♥♥♥♥♥♥♥ region. Which is another thing, they region locked this videogame so that anyone outside of your download region is unable to see and play with you.

The music in this game is alright but none of the cool monsters have their unique theme play when you fight them, not even the Elder Dragons. All of the battle themes boil down to the same exact tune, the same exact boss tunes and some brief overworld intro tunes. It's not very impressive and you won't be listening to any music while walking through the overworld or dens. All you will get is village themes.

The Elder's Lair is a complete joke, ranging from run around to break monster parts which is easy, to slay a certain amount of monsters, also easy, to defeating things in a set amount of turns with SPECIFIC counters, which is idiotic. Eventually you'll fight a Velkhana that you must fight in a very specific manner as well, also kind of annoying. You will encounter the Deviants, which is cool, then more elder dragons, which is also not bad. After you do all of this and beat the final boss guess what? YOU GET TO DO IT ALL OVER AGAIN! WELCOME TO THE SPECIAL ELDERS LAIR, IT'S THE SAME THING BUT NOW YOU NEED TO BE STRONGER! HELL YEAH.

Overall I'd say this isn't worth the money at all and just serves as bait to get people's money for other titles. This could have been a good game, but it really isn't. They only gave it about five major updates before dropping support for it entirely, with no hope of any kind of expansion. There's a lot of monsters in this game that aren't present and some of the ones that are present can't even be used as monsties.

Avoid this one, unless it's like 90% off.
Posted 27 January, 2022. Last edited 27 January, 2022.
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4 people found this review helpful
1 person found this review funny
55.0 hrs on record (22.6 hrs at review time)
Psychonauts 2. What a ride. I've never gotten to play the original Psychonauts, so I can't speak to how well the story and humor compares to this one. I'll start with my frustrations in this review and then talk about everything else that is good, because it's actually amazing.

EDIT: I've since replayed this game and will be adding in notes to all of my previous points instead of outright changing them. I also have since played the original psychonauts, though not to completion because well... I mean come on, the Meat Circus, dude.

My biggest gripe with this game is its controls, WAY more than one time, be it with ropes, rails, trapeze swings, poles, whatever, Razputin would instead choose to either under or over shoot his mark, often resulting in you having to wait out the water hazard animation and take a little damage. Understand that I'm speaking as someone who played exclusively with M+KB and not a controller, I cannot speak for controller controls.
Note: I replayed the game and this time I did it with a controller and unfortunately all of those issues I had with M&KB were still present when I used it. I had an easier time my second go, sure, but I still found myself getting frustrated with the acrobatic mechanics of the game. My main issues are the trapeze swings, the pole, ropes and to a lesser degree rails. Rails are actually done quite well in this game, but sometimes it can still get frustrating.

Next is the combat, now normally combat is something I enjoy in videogames and is often the biggest reason I come back to them. Not Psychonauts 2. While it starts out rather simple, melee and use powers to defeat the enemies, it quickly spirals out of control as soon as the Panic Attack enemies are thrown into the mix, put this on top of a few more little and big Censors coming to get you and it gets annoyingly hectic, to the point where you have no room to breathe. Dodging does not feel good because they chose to not make it a fluid motion, instead they went with a stiff dodge so that you can't carry your momentum in order to keep up the fight. I unfortunately never unlocked the air dive move until the endgame because I'm a putz but protip: help set up your family circus, there's a move hidden behind doing it, which is bad game design.
Note: Having replayed through the entire game again, this time with a controller, I can say that the combat isn't QUITE as bad as I've made it out to be. But it still really kind of is. As before, once you get later into the game the combat becomes very hectic and chaotic. I don't like how when attacking an enemy it doesn't stun them out of their attack, meaning you need to play dodge first and attack after. I seriously think the most offensive enemy in this game in terms of being bad is the Panic Attack for sure. One by itself isn't so bad, but multiple just makes the game literally unfun. Pairing them up with other enemies isn't that bad though. Luckily, it doesn't happen often.

So getting past the controls and combat which are a CRITICALLY CORE part of a videogame, let's talk about everything else. The art and artsyle. ♥♥♥♥♥♥♥♥♥ it's so good, the worlds are so vibrant, large and imaginative. Without getting into the insanely creative brains, you have four large open areas to roam around and each one of them looks outstanding. You have inside HQ, outside HQ, the parking lot and the original psychonauts base. They're all a lot of fun to explore (barring bad controls). My favorite area is probably the questionable area.
Note: I still stand by everything I've said here right here.

How about the music? Yes, yes the music is good. A lot of the tracks in this game are gloriously themed to the areas you visit and that's something in games I always enjoy. While I'm bad at describing music, I can say that the music in this game is pretty solid and is pleasant to listen to.
Note: Honestly, on my second time through, it isn't -that- catchy. But it's still really good music.

The story? It was genuinely interesting. I appreciated how the developers included history from the first two psychonaut games in order to bring us up to speed about the current game and situation. Throughout the story I constantly found myself trying to guess the next plot point or twist. I falsely accused several people in my mind of being a mole before the ultimate discovery unveiled itself. People say they were disappointed and that's fair. But I personally found the story enjoyable.
Note: Being that I already knew the end from the beginning on my second playthrough, it was interesting to catch all of the little hints as to who the psychonauts mole was. All I can really say is the story is a fun ride.

Performance? On my system with a Ryzen 5 2600 Six-Core Processor and NVIDIA GeForce GTX 1050 Ti on 16 gigs of RAM, it ran pretty well on medium to high settings. I had some framerate issues, sure, but for the most part it ran smoothly.
Note: Pretty much the same settings, same framerates. My favorite area in the game is probably one of the laggiest by far.

Overall I have to strike this game hard with a 6/10 because its core mechanics fault it. I feel as if the talent that worked on this game had their time wasted because the coders behind the mechanics couldn't get their ♥♥♥♥ together and make it feel better to play. 10/10 Art and Worlds, 9/10 Music and Sound Design, 8/10 Story but a terrible 4/10 on the Controls and Mechanics. They could have done better and that's what's disappointing about this videogame.
Note: I will now review this review score, I think the game is more of an 8/10. 10/10 Art/Worlds, 9/10 Music/Sounds, 8/10 Story and more of a 6/10 on controls. I bump it up to a 6 because I've recently touched and played most of the original psychonauts by now and this is by far an improvement upon that. If they do a Psychonauts 3, hopefully it'll be even better.

This is going to be a frustratingly annoying game to 100%.
Note: It wasn't that bad the second time through, though some collectibles are hidden in areas only a Grulovian Prince would think to put.
Posted 13 January, 2022. Last edited 10 July, 2022.
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466.6 hrs on record (261.7 hrs at review time)
Greedylands 3. Not much else to say about it, that's all there is to it. Game literally has the worst story and characters out of the entire Borderlands franchise and you'll get to listen to them the WHOLE GAME. And then there's Moze, probably my favorite VH but with one glaring issue that QA testers seem to let slide, her Iron Bear mech cannot fit through 90% of the doors in the game DESPITE the doorways being perfectly sized for it. More often than not, if you want to advance forward in Iron Bear, you have to get out and wait the cooldown because the developers of this game are underpaid and Randy Pitchford can ♥♥♥♥♥♥♥ burn in hell.

oh yeah and let's go ahead and charge people like $10 per skin as well as more $$$ for literally a single skill tree for all existing characters. no new characters are getting added to this game. The gameplay and mechanics are all really good, but everything else is a huge dumpster fire on top of it all. It's not even close to worth $60 and I would never pay for the DLC. Buy this only if it ever become 90% off, otherwise skip it and play something better. Seriously. What a disgusting mark of shame for this franchise.
Posted 12 June, 2021.
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56 people found this review helpful
9 people found this review funny
133.8 hrs on record (51.6 hrs at review time)
An underrated slightly dirty gem. Sunset Overdrive is like if Saint's Row, Tony Hawk's Pro Skater and Ratchet and Clank all had a threesome. You play as your own character in a heavily stylized and colorful city designed entirely around the game's core mechanics, which is great. You climb, bounce, grind, wall-run and pole vault all over the map while pounding and shooting enemies with a variety of fun weapons.

This game immediately throws you into the action and teaches you real quick that playing on the ground is a death sentence. It does a pretty good job of teaching you how to navigate Sunset City during the tutorial. The story and characters do not take themselves very seriously as the game consistently busts the fourth wall. So if that's not your thing, this won't be your game at all.

There are a ton of collectibles throughout Sunset City that you need to obtain in order to unlock amps in this game, which are a variety of power-ups for your weapons or character, these are all optional and they're scattered heavily throughout the city. There are exactly enough collectibles for every amp in the game, in fact for whatever reason you're left over with 15 shoes when you've obtained everything.

Which brings me to my next point, the dirt on this gem. First off, Sunset Overdrive started as an xbox exclusive. This was its first mistake, so not as many people grabbed it. Second, too many other releases overshadowed this game, throwing it under the bus. Finally, when it DID finally come to PC, they did not include the multiplayer Chaos Squad mode, which is a huge bummer, because I think that's probably how they wanted you to farm overcharge cans in order to purchase all weapons and amp upgrades, rather than doing the same robot traversal challenge over and over for 6000 cans.

All in all, Sunset Overdrive is a really, really fun singleplayer experience. It delivers on everything it promised in its trailer. I recommend it to anyone who enjoys a tony hawk like game, with ratchet and clank like weaponry. Do not grab the PC version if you're looking for multiplayer.
Posted 10 January, 2020.
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1 person found this review helpful
383.4 hrs on record (60.6 hrs at review time)
So far, it's almost exactly everything I wanted out of Halo on PC. Playing the Halo campaign on PC feels so good and I don't think I want to stop. That being said, there are some glaring issues with the game that will deter you.

First, controller aim assist. For a console game, this makes sense to have, but you're on PC now. There is no excuse for aim assist on a PC, you do not just force M&K users to have to do 100% of their aim work while controller users only have to do about 50%. It's so bad that you can consistently land DMR headshots in any engagement where the M&K user isn't immediately abusing close-range situations.

Second, the progression system for MCC is bad. In comparison to Reach, it's just hot garbage. To add onto this, every previous 360 player who has moved over from that system now must re-earn ALL of their hard-earned armor. I didn't personally have all of the best stuff, but at General Grade 2, I had some pretty late-game armor and I'm pretty miffed to have to obtain it all over again, especially with how slow and linear progression is. There's no choice like in old Reach.

Finally, this has been a problem since the 360, but the constantly DMR-fests are very boring. The soul of Halo is consumed by just cross-map DMR-sniping. In the modes where the AR is the start, that's the most Halo experience you're going to get, otherwise this is a constant sniper war.

Playing Firefight is just as fun and brainless as it used to be. It still has issues like it did on the 360 platform, where if too much is going on, specifically on Sword Base, the objects may flash in and out of the world.

The vehicle gameplay feels just as solid as it did on the 360, with mouse control like in Borderlands or Destiny. Love it.

Forge and Theater are not out right now. Well, Forge IS, but it isn't optimized for PC yet, so it isn't OFFICIALLY released. However, no Theater kind of sucks right now, I often have questionable deaths where I'd like to be able to do into the Theater and see just what happened behind or beneath me.

Halo: Reach is currently the only Halo game available out of the whole collection. I will review more as the rest of the games are released in succession.

EDIT1: Alright so Combat Evolved is out now and I don't really have a hell of a lot to say. I'll start with something simple, the visuals. So in Combat Evolved we got a remaster and with the remaster came some revitalized graphics. This overall made the entire game look better, there's no other way of saying it, it just looks better, but not fully.

While visually it looks a lot nicer, some of the environments suffer from the new graphic design, nowhere is this more clear than in the Flood level. This once dark, imposing and eerie place became nothing more than another dark swamp. The interior of the building isn't much better either, favoring lighter environments rather than the darker, creepier ones. Blood decals also suffer a bit, not being as prominent as they used to be in the original.

There are a few bugs, the most common one that comes to mind for me is the plasma pistol charging sound while you're rapid firing it. Annoying. Other than these issues though, it's freakin' Halo, man. Pure and simple.

EDIT2: All of the other Halos have come out by the time of this edit, including 4 which I will not be playing or reviewing as I wholeheartedly believe the Halo series ends at 3. That said, Halo 2.

Right off the bat I was annoyed with Halo 2's remaster because they shoehorn in a completely out of the blue tie-in for Halo 5 cutscene, where some Spartan nobody is chatting with the Elites and Arbiter about hunting down Master Chief. What nonsense, after this blemish of a cutscene is over though, we get treated to the real remaster of Halo 2 as we see the ring we destroyed from the previous game. All I really have to say is damn, the cutscene visuals DELIVER, they are absolutely beautiful and outstanding. I swear this is how I saw it as a child.

Getting into the gameplay, it's still the same old Halo 2 and god forbid I ever touch the Legendary difficulty setting because the jackals are as evil as ever. Despite the balancing issues in Halo 2 ever since it came out, it's still a helluva lot of fun, especially when you're playing as the Arbiter. I missed this perspective shifting aspect of Halo 2 when Halo 3 came out, but not entirely disappointed either.

There are performance issues with Halo 2 however. It seems like in certain areas of the game it just starts to stutter and freeze up, like it can't handle at all what's going on inside of its engine. The Gravemind mission is (maybe was now) completely busted on co-op and doesn't let us actually play or complete it. So that's another strike against Halo 2 Anniversary.

Oh right and the stupid falling mechanic Bungie put in sucks because there's an area near the end of the game where you ride on ghosts down hills and one of the hills is too steep and can cause you an instant-death if you take it wrong. It's the worst.

Moving onto Halo 3. We did not get an anniversary remaster of this game, so there really isn't much to say about it other than it is Halo 3, possibly the best in the entire series at that. I never liked how the Flood became weak to melee attacks though. Halo: CE definitely has the best flood of them all.

Halo 3: ODST is pretty much the same thing as Halo 3, except that instead of a Spartan you are an Orbital Drop Shock Trooper or just ODST. You are much squishier and have to play more carefully, that's about it. It's a very moody kind of game to go through the ruined streets of New Mombasa after the events of the slip-space rupture.

And I have absolutely nothing to say about Halo 4 because I don't consider it part of the main timeline, I won't even entertain its existence.
Posted 10 December, 2019. Last edited 3 December, 2020.
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574.9 hrs on record (385.1 hrs at review time)
An almost good game. The asking price is definitely too much and I fell straight into the trap. The PvE aspect is generally solid, although the move to Steam and switch to F2P has ruined it. So it's no longer actually good as enemies will now randomly teleport all around outside of their abilities. Playing the classes in PvE feels pretty incredible. The gunplay in PvE feels pretty good. There's a huge amount of PvE content to sink your balls into and if anyone else tells you otherwise, they're stupid and you're stupid too if you believe them. There's the main questline, side quests, public events, dungeons, raids, black armory, menagerie and loosely gambit. If you can't find something to do PvE, find a different game because Destiny can't offer anything to you.

The PvP aspect of this game is utter garbage. It's not fun in the slightest and there are Exotic quests tied to playing their horrible PvP gamemodes. Why is it bad? Because the time-to-kill is insanely quick, the maps are poorly put together, your abilities in PvP are stupid as ♥♥♥♥, shotguns rule and don't you dare try anything else, the netcoding is equivalent to a waste disposal plant. I can't tell you how many times I've aimed my gun, any gun, at a guy and have done zero damage despite WATCHING my bullets pass through him. It's insanely infuriating and frankly anybody who finds the Crucible entertaining or fun are unfortunately brain damaged idiots who need some kind of introduction of quality to their life. Because they aren't experiencing any. And let's not even get started on the garbage Halo movement you have to tussle through when playing competitively. Halo's movement is ♥♥♥♥♥♥♥ dated, buggy and only works in Halo because its a DATED game.

I've been playing this game only since Warmind while it was on the Blizzard launcher. It was more fun back then. The PvE is still decent and the PvP has always just been a crapshoot with its Peer-to-Peer netcoding. I'm sorry if you think the Crucible is fun, it must suck to have no brain cells left and to be deprived of quality in your life.

Gambit is stupid for its invasion mechanic. There, I said it.

All in all, Destiny's short of a good game and not worth the pricetag it's offering.
Posted 2 November, 2019. Last edited 2 November, 2019.
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1 person found this review helpful
1 person found this review funny
1,171.0 hrs on record (88.1 hrs at review time)
This should be an early access title that charges twenty dollars at most. It's so ♥♥♥♥♥♥♥ bad that you need to modify server settings and ♥♥♥♥ in order to have any actual fun. Even then, the animations, hit detection and many other things are all so badly made, it's almost not worth the hassle. The coolest thing going for this videogame is that the world is big, expansive, looks nice and you can mount creatures that you tame. Other than that, it's really awful at everything else it does. The melee, the ranged weaponry, it just feels bad. It blows my mind that they can charge fifty dollars for this trash.

EDIT: All this time later, all these hours later, the game hasn't gotten ANY better. It is still just as unplayable as it used to be. Genesis is not going to solve anything. The developers of this videogame are too pre-occupied trying to stuff in as much useless, dumb and pretty ♥♥♥♥ as possible that they don't make any real time or effort to FIX their videogame.

What does that mean? The game generally runs bad, it is not at all well optimized, will take your strongest computer and deliver a solid RKO. Even if your computer CAN run this game at Epic (good for you), that doesn't prevent the insane amount of unnecessary and unpredictable crashes that simply occur in this game. Something as simple as a button press may cause your game to crash to desktop with a long-winded, unable to be understood by anyone but the devs error message.

The game's settings themselves are utter trash and have to be modified for small groups or solo players. Even then, good luck modifying and KEEPING those settings. The settings in this game love to arbitrarily change back to default and other such ♥♥♥♥ all of the time.

Once again, this should be an Early Access title in the alpha to beta stages of development and it most CERTAINLY should not be charging ANY paying customer the pricetag that it is offering. That's ludicrous and everyone involved should be requesting for refunds, though I know they cannot.

Avoid this game like the plague. It's no good and has centuries of development, LITERALLY, to go before it is ready for an actual true release. Don't believe me? Go watch videos on youtube, even the positive ones. They'll all find a way to showcase the bad design that is in this game. It's truly utter garbage.

EDIT2: I forgot to mention that this game is basically a quarter of a terabyte. That's way too much.
Posted 30 September, 2018. Last edited 23 February, 2021.
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3 people found this review helpful
32.5 hrs on record (26.8 hrs at review time)
With my nostalgia goggles on, this game is absolutely amazing. I love it. The music, the characters, the gameplay, the doofy dialogue. It's great.

But if I take my nostalgia goggles off... What do I see?

I see problems plaguing the game that will likely turn people away from this masterpiece. At it's core, it really is a Banjo-Kazooie successor. The first game, not a Tooie successor. The elements from the first Banjo-Kazooie that made it into Yooka-Laylee are both great and bad. The elements from Tooie that they pulled are also both great and bad. There's things missing from this game that made Kazooie and Tooie special.

The most obvious flaw for me is the extreme lack of enemy variety. Literally all of the ground minions are reskins of the Corplets you fight in the hub world. The Bee enemies are annoying, the underwater enemies are lacking and the big minion is a bit OP until you figure out to just consistently Buddy Slam him.

Trowzer felt lazy to me. Lazy as in they didn't feel like spreading him throughout the maps to find your moves and pay for them. Instead, you find him in his pre-determined spot and pay a sad amount of Quills to become what I will essentially call a god. Some of the moves Trowzer gives you aren't always needed as well. I distinctly recall glitching my way to Pagies in World 1 just because I had the ability to.

The worldbuilding is bloody fantastic and beautiful. I love it, but there's a problem when you don't simply add giant mountain walls around the edges of your map. You get people walking all along them when they probably shouldn't. There needs to be invisible walls in out of bound areas or something, stop letting me repeatedly exploit the ♥♥♥♥ out of your game.

Rextro. Bloody. Rextro. I hate him, don't add him to the second game. If you do, I'll buy a disc of the game and snap it in two. I hate his mini-games, I hate more that I have to play them -twice-. Why should I have to beat his hi-score if I did so during my first playthrough of his arcade? It should have been, beat simple score, beat hi-score. If beat hi-score, collect both pagies at once. God. I hate Rextro.

Kartos. Alright, I dislike Kartos. I don't hate him though, I can see the appeal of a minecart minigame. I'm just not meant for those types of things. I would not be opposed to seeing him again, but man are his challenges annoying. Half of the time I felt like he didn't even respond to my controls. The cooldowns are abominable.

The Bosses! I love 'em all. I want to fight all of them again. The only boss I disliked was the World 4 boss and that's because [REDACTED].

The Muuuusic. It's brilliant. The composers did an astounding job on this game's soundtrack. It's just like the olden games they're meant to represent and WOO-HOO BOY do I love it. It's pretty catchy, but not quite as catchy as BK or BT.

Level Design. Alright so I kind of touched on this but the level design in this game is pretty brilliant. I love a lot of it. I just dislike all of the exploits I can take advantage of in this game, it feels like I'm killing it. However, there were other issues as well. Some areas just have no context to them and are genuinely confusing. They have nothing or do nothing. Some areas that have things to them, are also confusing sometimes. Sometimes things are hidden from you, despite being right in front of you. It's really hard to look past stuff like that.

The Hub World. It's very reminiscent of Gruntilda's Lair from Banjo-Kazooie and I believe that's what they were probably trying to go for here. If that's the case, they did a spot on job.

Amount of Worlds + Expansion. This is the bit I'm stuck on mostly. On one hand, your game only has 5 Worlds whereas previous games such as Kazooie and Tooie had at least 9 of varying quality and environment. On the other hand, your worlds -expand- into even larger worlds. This idea was beautiful to me. It almost makes the game 10 worlds, but it's still only 5. I think part of me is upset that there aren't a couple more worlds to traverse before finally getting to Capital B. Where's the fire or desert world man?

Collect-a-thon. This type of stuff is my jam, however there are things about collect-a-thons that are also just irritating that Tooie managed to fix up real well. In here and Kazooie, you collect your Quills and Notes individually, 200 Quills or 100 Notes. Individually picking up all of these items is a hassle and sometimes leads to you having to backtrack the entire level when you've missed one note or quill and can't seem to find it. Tooie fixes this by bundling the notes into nests and placing them in all of the areas the player should definitely be going through.

Overall. The game is a mixed bag without my nostalgia goggles on. Do I recommend you get it? Yes. Do I recommend you get it right away? No. You should probably wait for a sale or something, it's a nice successor, but it drops the ball in some places. I still love this game and am sad I've already 100%'d it.
Posted 23 April, 2017.
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1,874.8 hrs on record (676.7 hrs at review time)
Grand Theft Auto V. A really good game at it's core, much akin to it's previous releases. It is however not without its shortcomings as with any game. GTAV comes jampacked with many singleplayer features, as well as an extensive story-driven campaign centered around 3 morons. The first moron is a dad who sucks at being a dad and is just a mid-life crisis. The second moron is a crazy rabid ♥♥♥♥♥♥♥♥♥♥♥♥♥♥ who'd snap your neck over a grain of sand. The last moron is your typical hoodrat wanting to make something more of himself, only to be shunned by his 'family'.

Singleplayer and Multiplayer both have their own forms of exclusive content. This is my biggest gripe right here. Singleplayer for example gives you access to the Dukes muscle car. Now I don't mean the armored one, I mean the regular one. Multiplayer on the other hand, doesn't let you have it. On the other hand, Multiplayer has Benny's. You can make lowriders and two racecars. Singleplayer doesn't let you do that.

Singleplayer is safely moddable but should be backed up before modding. Mods really bring out the glory of this game.

Multiplayer is completely off-limits to modding, you mod, you get banned. Simple as that. So if you want to play online, you'd best make damn sure you have all of your mods uninstalled.

Making money in Singleplayer is easier than getting into bed at night.

Making money in Multiplayer is more tedious than getting up in the morning after being stoned all day.

GTA Online is a pretty entertaining experience... with friends. In public lobbies, it's about the dumbest thing imaginable, filled with modders/hackers who enjoy tearing the experience apart for regular players like you or me. The problem? You -NEED- to go into -PUBLIC- lobbies for certain DLC content to be playable. This is absolute trash and rockstar should be hung by their balls for it, literally. Discouraging private lobbies while allowing the option isn't entertaining. It's annoying.

EDIT: They have since patched this and allowed all content in all lobbies, but let's be real. Too little too late, Rockstar. It should have been done a looooong time ago.
EDIT2: After I've spent time relearning facts about this game, I remember why the online missions suck so much. Everything is tuned for you to get mad and buy a shark card, which has extremely bad conversion rates. So they just want to make you angry and rob you of your wallet so you'll stop being angry. They do not believe in player freedom and choice on a majority of their missions, forcing you to do things their very specific and set way, they even go as far as to disable things in your interaction menu.

Why is all of this an issue? Because the AI is overtuned (and I know it is) to instantly wipe your health bar with mega assault weapons and they're stacked with mega armor. Sometimes they don't even obey headshot rules and choose to fall over which is completely unrealistic (not that they care about realism anyway). Even if the AI is in an intense car/heli chase, they will be pinpoint accurate. Behind armor? They'll find the slit. Behind cover? They'll find your head. Doing a delivery? Here's five waves of attack helicopters. Sourcing a car? Scheduled car crash.

Criminal Enterprises doesn't make up for the amount of hassle you have to go through in order to make money and enjoy the game. The reason is simply because they want you to empty your wallet into their bank account.

Looking past many flaws however, there is an amazing game here, mostly in singleplayer and a little bit online. You just have to find and make it for yourself. Don't forget to bring friends, because otherwise you'll hate the online experience.

So basically, drive cars, shoot people, get green, spend green, repeat.
Posted 13 September, 2016. Last edited 11 December, 2023.
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2 people found this review helpful
255.5 hrs on record (26.6 hrs at review time)
Early Access Review
It's an interesting game. The new content is surely entertaining to use and it's only still an early access game. The space ship customization as well as being able to visit almost any random star you want is pretty badass. You could practically craft your own story with this game if you wanted to. Obviously it has flaws, but it's early access. Things aren't final yet. It's a good game regardless, worth 15 dollars for a relatively casual experience.
Posted 9 March, 2016.
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