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Recent reviews by [cc'] nimorrax_

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No one has rated this review as helpful yet
78.1 hrs on record (51.3 hrs at review time)
Call of Bag-throwing Simulator. Best game 2XXX. Sneak around as guards walk through geometry. Fast-paced action with boring SWAT teams incapable of arresting a termite. Pay real money for digital guns and parts to grow your e-peen. Open safes with drills to get skins, not like TF2 or CS:GO at all. Crimefest means no mods for ultimate gameplay action, always hold buttons.

Welcome to PAYDAY 2. Let's put some stats on those skins, jason.
Posted 22 October, 2015. Last edited 25 February, 2019.
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No one has rated this review as helpful yet
4,845.5 hrs on record (4,340.2 hrs at review time)
Team Fortress 2 is one of my top-most favorite videogames of all-time. For me, there will never be another online only first person shooter quite like Team Fortress 2. I can't even begin to describe how rose-tinted my goggles are for this game, it may as well be a shining gold tint.

This game jam-packed an absurd amount of hours of fun in it for me. From the basic capture point maps, capture the flag, king of the hill, all the way to the wacky saxton hale, deathrun and warioware servers. There felt like nothing you couldn't do with this videogame.

There are 9 classes in total, ranging from the Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper and Spy. Each of them have their own unique playstyle, silhouette and personality. They all play very well against one another and while there are obvious counters, ANY class and ANY player can do ANYTHING at ANY time.

The Scout is a fast and hard-hitting class. Available to him initially are the Scattergun, Pistol and Bat. His scattergun in comparison to the rest of the shotguns in the game deals high damage and is generally capable of two-shotting most classes. His pistol is great for picking enemies off after they've been wounded or fleeing.

The Soldier is a slow, but still very mobile class. On his feet, he's a sluggish pathetic fool with high damage output, utilizing a Rocket Launcher, Shotgun and Shovel initially, the Soldier can not only two shot most classes, but he can juggle them with his explosions. Add on that he can ROCKET JUMP and he's a true recipe for disaster waiting to happen.

The Pyro is an average speed class with above average health. He comes with a short-range flamethrower, shotgun and fire axe. His flamethrower is unquestionably the most dominating weapon up close and worst of all, the airblast. I actually hate half of this mechanic. I do not mind the projectile reflection, but ♥♥♥♥♥♥♥♥♥♥ do I hate how it also affects player movement.

The Demoman, a slightly below average speed class, the Demoman is the backbone of any dominating team. Equipped with a grenade launcher, stickybomb launcher and bottle, this one-eyed cyclops of a man is capable of wiping entire enemy teams in the blink of his eye, capable of stickybomb jumping and sub-classing as a melee fighter, he's no joke.

The Heavy Weapons Guy. By far one of my most favorite characters, the Heavy is the face of Team Fortress 2. Carrying around a whopping 150 kilogram minigun, a shotgun and his bare hands, the Heavy is capable of ripping up anyone stupid enough to approach him from the front.

The Engineer. Smartest texas cowboy you'll ever meet. Builds guns, guns and more guns to kill the enemy team with. Provides his team with useful things like dispensers capable of giving out health and ammo as well as plopping down teleporters to push his team to the front lines quicker. The Engineer is a great support class armed with his trusty shotgun, pistol, wrench, build and destroy tools.

The Medic is by far the maddest german doctor I've ever seen and I love him for it. He'll do just about anything on anyone for almost any reason it feels like. This mad scientist had no idea if the ubercharge would even work, much like the atom bomb. What a mad lad. A fantastic healing class, really nails his job in-game with the medigun beam. Initially uses a syringe gun, medigun and bonesaw.

The Sniper. I don't have much to say about him because I loathe snipers in videogames and in real life. I just can't stand the practice, but I see the appeal.Armed with a sniper rifle, SMG and kukri, an australian(?) outback man who'll pop your head right off and piss on your grave.

The Spy. Honestly, he's born from a gimmick, one that works really well. But he's insanely hard to play and often frustrating rather than rewarding. However when you do nail those backstabs, what a rush. Armed with a revolver, sapper, knife and disguise kit, you'd better watch your back.

That's not even getting to the absurd amount of weapons in the videogame, all changing up a class's playstyle by little notches. However, I do think this game suffers from the problem of having TOO MANY weapons. I certainly wouldn't get rid of them now, but so much variety can be insanely overwhelming. Something I'm pretty sure the TF team wanted to avoid a long time ago. Overwhelming you.

This game was an absolute gem for me during the years 2011 and onward til 2015. I can't begin to describe the absolute blast I had with the game within those four years of pure joy. I actually hurt inside when I think about this game now, wishing I could live within that four year timespan forever.

As of writing, this game is currently "abandoned". Valve will never truly state they'll abandon this game, but as it stands, nothing is going to happen with Team Fortress 2 again. I'm also unfortunately disappointed with the state they left the game in, especially after the Pyro update. I'm still waiting for the Heavy to get his, but at this point I won't hold my breath.

I'm also extremely disappointed to say and know that this is the videogame that introduced us all to loot boxes. It's so shameful that it puts a scarring negative mark on the game for me forever, I can literally never forgive this practice. They didn't even do it well in this game to begin with and I'm ashamed to admit I spent a lot of money on keys in this game. No matter how much you like something, don't be a sucker like me.

By far my most favorite activity in the game became rocket jumping, ♥♥♥♥ do I love rocket jumping. The feeling of flying through the air being propelled by rockets with really solid air control is just something I can't put into words. I love rocket jumping so much that I once set a couple of minor bonus jump world records, which are beaten now of course. I even went so far as to create a cool video with my buddy, showing our love for rocket jumping.

I even moderated a trade server for a group called the Black Market and let me tell ya, what a wonderful group of people they were. I miss all of the Black Market folk, running around the alley map that seemed so carefully and wonderfully crafted. Truly some of my best memories were had there.

I think the biggest mistake I made with this game was attempt to become a competitive player. By turning towards competitive, my back on casual, I robbed myself of the true entertainment value TF2 was really giving me and I'll never be able to go back. My understanding of the game now has ruined it for me and I curse myself for it. I always will. Competitive is not for everyone and it's certainly not for me.

One of the best parts about this game was and probably in some cases still is this community. Team Fortress 2 inspired so many videos and memes on the internet that it will pretty much never be forgotten. I've had so many good times watching peoples videos and the things that they create. I love all of you for it, thank you, seriously.

Would I recommend Team Fortress 2? Maybe... *sniff*... maybe. The state of this game and my own actions have left me in a really sour mood with the game and to top that all off? The game is reportedly plagued with cheaters right now, so I won't be going back to it. Ever, maybe.

Rest in Peace, Team Fortress 2. At least in my mind, there's still plenty of people who play.
Posted 26 January, 2012. Last edited 3 April, 2020.
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Showing 31-32 of 32 entries