4 people found this review helpful
Not Recommended
1.2 hrs last two weeks / 43.5 hrs on record (8.3 hrs at review time)
Posted: 9 Nov, 2016 @ 3:04pm
Updated: 6 Jul, 2023 @ 7:43am

It's not as bad as people say it is, but criticisms against it are totally fair.

I really enjoy most if of the campaign missions. There are so many original MW trilogy elements in it that make it fun and cool. Story is quite weak, but it didn't bother me. I really liked the pacing, the mission design, the cool level concepts and the gameplay. Too over the top of course, and over-sold many ideas, but that didn't bother me either. Had fun with it.

I loved the music direction and I think the composer who worked on Ghosts music is far more suitable for an Action FPS game than the new composer Infinity Ward keeps hiring for their newer games. David Buckley should have stayed for Infinite Warfare, MW19 and probably MW22 so they wouldn't have dead music.

Multiplayer... well, I'm not that much of an MP guy but I've played my share. Not on Ghosts though. By the time I tried the game, the player base was non-existent, however, thankfully and finally, Infinity Ward decided to add bots in MP so you can play the game even if it's dead. It has merit but it isn't as good as other COD games.

Safeguard is a cheap copy of the top tier MW3 Survival and it's quite sad they didn't keep the same MW3 survival design with actual SP NPC AI instead of inferio MP bots. Quite a downgrade here.

Extinction wasn't my thing thematically, but I can appreciate good concepts and good ideas. The gameplay design felt quite unique and innovative and it wasn't too bad at all. Not as iconic as Treyarch's zombies nor as good as MW3 survival, but it had quite some intriguing design concepts. It was too difficult in some cases but I guess that's the point sometimes.

By the time of this review, it's not worth buying this game. There are no players in MP and there are rumors of security risks not just in this game but throughout the COD series. Do be careful.
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