No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 11.5 hrs on record
Posted: 2 Apr, 2013 @ 7:44pm
Updated: 10 Dec, 2016 @ 9:31am

There won't be any spoilers in this review, feel free to read on.

Bioshock Infinite is the definition of mediocrity. The amount of lazy cliches, corner-cutting and penny pinching result in such predictability, such wealth of minor glitches and such a ton of plotholes that you'd think you were playing an outsourced movie license game. It has all the hallmarks of lazy game design, corporate corner-cutting, an impossible deadline and underfunding. The game engine, the graphics, the gameplay, the abilities - they're all exactly the same as in Bioshock 1. The story is far worse, and comes with an array of plotholes. You do not get to make any choices in the story, and control is very often taken away from the player in a ridiculous fashion.

It doesn't bring anything new to the table. It could just as well be a 15$ set of bonus levels to Bioshock 1.

To mask this, they try very hard to be over the top. Instead of having a well-rounded game, you have absolute mediocrity, followed by action movie cutscenes with predictable betrayals, pointless sequences. You then go back to killing of a grotesque amount of braindead AI bullet sponges with no significance to the story. While some effort must have gone into the scripted Michael Bay style cutscenes with zeppelins and buildings exploding in bright orange colours every 5 minutes, the game itself doesn't have a single breakable vase or balloon in it. Birds fly through walls, even during indoor sequences, the AI often gets stuck, boring battles are "enchanced" with the infamous "shaky camera" and so on.

Uncanny Valley
My #1 gripe is how artificial it feels. Forget the flying city, the least believable thing in Bioshock Infinite are the inhabitants. The level designers and artists tried very hard to make a thriving city uprooted from early 1900's America, but instead you feel like you're in a zoo, and everyone else is behind glass.

Characters will wait until you're within hearing range to say their one sentence and then stand still for eternity. More often than not, the one liner compliments your handsomeness. I can't walk 10 steps in real life without hearing that so it's particuarly annoying to me, as well as whoever is likely reading this review. If that doesn't feel like a low blow and lazy game design for retaining consumers then I don't know what is.
You can find out much more about the story by listening to pre-recorded messages on voxophones, but you're often interrupted by some scripted event, such as more enemies or a complete stranger telling you that they find you attractive.
Linearity adds to the artificial feel, the decisions you have to make in the game are cosmetic, and there's even a stupid scene where you lose control of your character and watch in first person as he kills someone vital to the story, just when he was about to explain one of the biggest mysteries in the game.

Paid reviews, bribed journalists and "orgasmic endings"
Bioshock Infinite is perhaps one of the clearest example of bribes and corruption in the "gaming press". This is one of the highest-rated games of all time. In particular, people tend to latch onto the ending.

Without spoiling anything whatsoever, I'll say what I think about the ending. Had they pulled it off, it might have been deserving of the praise, but not when it has this many errors visible at first sight. It takes a thought experiment where you place yourself as a lobotomised hollywood consumer in order to see what you're actually supposed to be impressed about. You can't attempt to enjoy it until you find out how to rationalise the multitude of glaring plotholes for the sake of artistic value. I like what they tried to pull off, but it's been done many, many times before, and a lot more convincingly at that.
Nonetheless it both has and will continue to rock the world of many people who've never encountered the concept before, as well as those lucky fellows who were too engaged into the game too much to notice the blunders.

This is a full priced game from people rich enough to bribe all of the big gaming press. In particular I would like to draw your attention to CrowbCat's montage of the lies surrounding this title.

Bioshock 1 was such a success because it touched on Ayn Rand. Something that had never been done properly before. It was enjoyable, convincing, an interesting lore and memorable quotes. It still remains as one of the few, if not the only artistic take on that particular ideology that is actually interesting. It was impossible to build Rapture anywhere else.
Bioshock Infinite gives us perfect linearity as seen in Serious Sam, stagnant gameplay of movie-license titles, characters that are less believable than a flying city and enough cliches to put the to shame.


In my opinion this is the definition of mediocrity. Bioshock 1 had better immersion, Bioshock 2 had better gameplay. Bioshock Infinite has nothing, unless you legitimately enjoy predictable action movies where the story makes no sense, but there's explosions and DON'T YOU DIE ON ME. That's all you're getting. Though I did like the fact that Shrek makes an appearance.

tl;dr
ken levine payed me/10
It tries to be something that it isn't, lacking in many aspects. Overall 100/100 - IGN
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3 Comments
Haggus McGee 9 May, 2013 @ 4:46pm 
I should draw your attention to the fact that a "clique" is a small group of friends who act standoffishly towards others, wheras the word you are looking for is "cliché". Content wise, I have yet to play the game, and Bioshock is my favourite game of all so far, specifically the atmosphere and environment. An excellent personal review, I suppose. I look forward to playing.
Monchberter 3 Apr, 2013 @ 11:05am 
I'll let you know what I think when i'm done with Skyrim. Back in 3 years...
[ZPH] Piggy Corrosion 3 Apr, 2013 @ 8:08am 
Great review man. Still playing though. Finding it enjoyable, but heartless.