298
Products
reviewed
2599
Products
in account

Recent reviews by vassilevb

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Showing 181-190 of 298 entries
2 people found this review helpful
6.1 hrs on record
Arkham open world collector fistfight on steroids / 1o
Posted 30 August, 2019.
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4 people found this review helpful
2 people found this review funny
63.6 hrs on record (7.1 hrs at review time)
Online only Diablo 2 clone / constant disconnections & loss of items.
Posted 30 August, 2019.
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3 people found this review helpful
1 person found this review funny
9.2 hrs on record
I like listening to gay music and shooting people / 1o
Posted 30 August, 2019.
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1 person found this review helpful
16.5 hrs on record (11.1 hrs at review time)
Enhanced is better, but, yeah.
Posted 30 August, 2019.
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1 person found this review helpful
171.2 hrs on record (41.2 hrs at review time)
Imagine the child of L4D and a very dumbed down version of the Payday/2 grind fest. This is it.

EDIT (some years later):
I am sorry, but the only reason why I would recommend this (as opposed to KF2) at this point is the size (5 GB KF1 vs. 70+ GB KF2), i.e. saving your precious SSD/NVMe's life. The reasons why I would no longer recommend are simple:

1. As far as I understand, the intended game design revolves around cooperation. The execution somehow did not follow the intent. Thus, the most efficient way to "complete" (i.e. winning consistently) the game, is to play solo.
2. The people who are still playing this game are some nasty elitist sweatlord cün+s (a.k.a. the gaming police) that will scold you for using mutators, exploits, cheesing, custom maps for leveling up perks (which still takes unacceptable and borderline ridiculous amounts of time), etc. behind the pretense of "the game is supposed to be about skill and challenge" (or something similar) but they will do these things themselves anyway. They (or anyone else, actually) will also be the first people who leave the server after getting killed at the beginning of a wave 7/8/9/10 in a long game, giving everybody else the finger and leaving them to deal with the 100+ zeds that spawned because of them joining in the first place (usually around wave 5).
3. It's 2024 and this is a zombie game. Well, a zombie horde kiting (it's sort of like tower defense, but you're forced to run away from the enemies and pick them one by one) game. It may sound as if it gets old pretty fast. Guess what — it does (no wonder it was originally just a mod for UT2004). Also, it's about time that the gaming industry invents something other than zombies, man...
4. The excruciating grind leaves you the feeling of brain damage.
5. The hitboxes are pure sh1te.
6. Important information is never revealed in-game. To understand how not to consistently lose on higher difficulties, you need to rely on wikis. Example: https://wiki.tripwireinteractive.com/index.php/Fleshpound
7. Dark maps. "Oh, I really like it when I can't see $hit while playing videogames!" said no sane person ever.


If you go for Suicidal/HoE, you'll be screwed over and over by both RNG and points 1-7, i.e. get ready for not having fun for hundreds of hours. It could be fun if you find a team who are there for the chill experience of what a pew-pew-against-some-abominations session could be. Otherwise, consider this to be a second job that nobody's paying you for.
Posted 30 August, 2019. Last edited 31 March, 2024.
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8 people found this review helpful
2 people found this review funny
472.5 hrs on record (7.1 hrs at review time)
pew-pew-pew / source engines

EDIT (NOV 2ND 2020):

My love for this game grew the more I played it. It's way superior than the most popular game on Steam which happens to be exceptionally overrated (because of all the $ch-ching$ around e-$port$ and totally-not-microtran$action$) — CS:GO. Here, you have immersion and you have way more bits of realism. You have something far closer to an actual shooting experience.

:SmokingGlock::bpglock::iigun::sixshooter::colt::pistol::csgogun:

============ UNFORTUNATE EDIT DEC 8TH 2023 ============
Føck software-as-a-service business model!
Føck online-only DRM specifically!
Føck DRM in general!
Føck all the corporate leeches and the executive ghouls and all their pretty dashboards!
Føck capitalism!
Føck Embracer Group!

It is you who are destroying digital artifacts like this game and the only way to counter your r3t@rded behaviour is to pirate the $#1t out of everything that is worth preserving!
Posted 30 August, 2019. Last edited 8 December, 2023.
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3 people found this review helpful
1 person found this review funny
45.5 hrs on record (1.0 hrs at review time)
Ten installations that have a substantial dollar value attached to them / 1o
Posted 30 August, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
23.4 hrs on record (5.0 hrs at review time)
ten ugly mö+herf@ck3rs / 1o

EDIT:

Between this one and Aliens: Colonial Marines, this is the worse one. ACM is more fun, guns feel like guns. Here, even the smartgun feels like an airsoft toy. Here, the levels feel cheap and recycled (in actuality, there are less than ten levels). The predator models look like turtle ninjas (disproportional limbs, gigantic claws — an aesthetic disgrace). I didn't have fun. Just get ACM and have some actual fun.

one ugly mö+herf@ck3r / 1o
Posted 30 August, 2019. Last edited 28 November, 2020.
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33 people found this review helpful
5 people found this review funny
4.2 hrs on record (2.3 hrs at review time)
a.k.a. NASA simulator

I like to learn new stuff. Believe me, it's the reason why I hate my new job — I am not allowed to learn new stuff. For my 400+ hours spent in this game (with a DRM-free GOG version) I did learn a lot. Basic orbital mechanics aside (and, most importantly, freeing yourself of misconceptions, fed by popular media like movies), I did learn that all games are an attempt for simulating a fragment of reality. KSP cannot simulate certain things very well (e.g. surface drag; more on the topic here — https://forum.kerbalspaceprogram.com/index.php?/topic/47818-basic-aircraft-design-explained-simply-with-pictures/ ), but the combination of all its sub-simulations create the best experience I've had in a space-(i.e.-non-atmospheric-but-also-atmospheric)-vehicle-learning-building-flying-(or-yes-why-not-driving) game so far.

Having just watched the teaser ( https://www.youtube.com/watch?v=P_nj6wW6Gsc ), I have high hopes for KSP 2.

1o/1o wouldn't hesitate to call it "my favourite game" again

P.S.
Not very sandboxy, but if you want a similar experience for a car, then try BeamNG.Drive — https://www.beamng.com
https://steamhost.cn/app/284160/BeamNGdrive/
Posted 21 August, 2019. Last edited 21 August, 2019.
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4 people found this review helpful
34.1 hrs on record (13.4 hrs at review time)
Reactive Drop has more stuff, but this is still awesome.

1o/1o would never do a speedrun again.
Posted 18 August, 2019.
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Showing 181-190 of 298 entries