RimWorld

RimWorld

1,011 ratings
Apparel Tainted Only When Corpse Rots
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
892.733 KB
2 Mar, 2021 @ 5:50pm
11 Jun @ 7:23pm
10 Change Notes ( view )

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Apparel Tainted Only When Corpse Rots

Description
TESTIMONIALS




Current Version: 1.7.0
Complete changelog is available in the Change Notes


Bring your colonists' squeamishness a bit closer to reality!
Flags apparel as tainted only when the wearer's corpse rots instead of the instant they die. Since this makes it much easier to obtain untainted apparel, the negative thoughts for actually wearing tainted apparel have been doubled in intensity, and the descriptions updated to reflect the fact that the apparel was taken from a rotting corpse.

Does this disrupt game balance? Absolutely! But it's up to everyone to decide what's right for their own playstyle, and quite frankly I mostly did this as a coding exercise.


Isn't this mod overpowered?
Yes, exactly how I intended it to be.
Will you change it so it's not so overpowered?
No, I like it exactly how it is now.
Did you know people crap in their pants when they die?



No known incompatibilities
Should be compatible with almost any mod, unless they directly patch one of these methods:
  • Corpse.RotStageChanged
  • Pawn_ApparelTracker.Notify_PawnKilled
CE?!!!11
¯\_(ツ)_/¯


No known issues
If you believe you have identified a bug, please post a report in the Bug Reports discussion topic. Make certain to include a HugsLib log with your bug report so that I can properly investigate the issue. Bug reports without a HugsLib log are not guaranteed to be followed up on.



https://github.com/Inglix/ApparelTaintedWhenCorpseRots/releases/





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Popular Discussions View All (5)
4
13 Nov, 2022 @ 1:40pm
Bug Reports (1.4)
Inglix
2
15 Nov, 2022 @ 2:55pm
non steam link?
PhiNiX
0
11 Jun @ 7:26pm
PINNED: Bug Reports (1.6)
Inglix
167 Comments
kkpp1213456 12 Jul @ 4:32am 
thanks
Skellitor301 12 Jul @ 12:38am 
Gotta love how people say it's op while also find no issue in post apocalypse or war movies and shows when characters loot bodies for clothing. Like, do you think people in vaults in Fallout just remade clothes every time someone dies? Or recycled pipboys? Nah, this is more of a realistic change if anything. People who argue that games need to be challenging all the time for things like if the character is uncomfortable with the clothing they're wearing need to reassess what a game is. Not everyone plays to challenge themselves, they also play to relax and escape the shit in the world. Why would people who want escapism and to relax want to dive into artificial shit?
Pauma del Sol 5 Jul @ 1:21pm 
I'm grateful to find a mod that is unapologetic about being beneficial. People have internalized that gaming is supposed to be miserable, I swear, the base game needs mods to eliminate ridiculous and unrealistic difficulty components. Tainting clothes makes sense but not immediately.
Inglix  [author] 11 Jun @ 7:28pm 
I had no plans to update this tonight, but I figured I'd check if all it needed was a quick recompile. Seems like that was the case, though I've only done some light testing in 1.6. Report any errors in the new discussion thread for 1.6 bug reports.
Inglix  [author] 11 Jun @ 6:49pm 
Before anyone asks...

Yes I already know the mod doesn't work for the unstable 1.6 branch.
Yes I already know it makes all pawns completely unkillable.
Yes I know it needs to be updated.
Yes I will get to it soon.
Heckerpecker 6 May @ 2:08pm 
"OP" bro then don't use it, it's like someone saying using a bridge is stupid, I love the challenge of swimming through the river.
Merlotron 5 Apr @ 10:52pm 
Thanks Inglix
wylantern 31 Mar @ 5:00pm 
Anyone claiming this is "op" are idiots, when the game already allows geneva convention violations and cannibalism.
Inglix  [author] 30 Mar @ 7:27pm 
Pushed an update that should hopefully resolve the issue. In testing with over 900+ other mods I could no longer reproduce the issue, but let me know if it persists for anyone.
Inglix  [author] 30 Mar @ 4:20pm 
Seems like the issue may be due to a conflict with Big & Small Framework. I'm able to reproduce this issue with only that mod and this one active. It's certainly no fault of RedMattis, as it's unlikely they would have predicted that a mod like this had a Harmony Postfix on Corpse.RotStageChanged.

Now that I know the likely culprit, I have some ideas on how to resolve it. Stay tuned.