RimWorld

RimWorld

Apparel Tainted Only When Corpse Rots
167 Comments
kkpp1213456 12 Jul @ 4:32am 
thanks
Skellitor301 12 Jul @ 12:38am 
Gotta love how people say it's op while also find no issue in post apocalypse or war movies and shows when characters loot bodies for clothing. Like, do you think people in vaults in Fallout just remade clothes every time someone dies? Or recycled pipboys? Nah, this is more of a realistic change if anything. People who argue that games need to be challenging all the time for things like if the character is uncomfortable with the clothing they're wearing need to reassess what a game is. Not everyone plays to challenge themselves, they also play to relax and escape the shit in the world. Why would people who want escapism and to relax want to dive into artificial shit?
Pauma del Sol 5 Jul @ 1:21pm 
I'm grateful to find a mod that is unapologetic about being beneficial. People have internalized that gaming is supposed to be miserable, I swear, the base game needs mods to eliminate ridiculous and unrealistic difficulty components. Tainting clothes makes sense but not immediately.
Inglix  [author] 11 Jun @ 7:28pm 
I had no plans to update this tonight, but I figured I'd check if all it needed was a quick recompile. Seems like that was the case, though I've only done some light testing in 1.6. Report any errors in the new discussion thread for 1.6 bug reports.
Inglix  [author] 11 Jun @ 6:49pm 
Before anyone asks...

Yes I already know the mod doesn't work for the unstable 1.6 branch.
Yes I already know it makes all pawns completely unkillable.
Yes I know it needs to be updated.
Yes I will get to it soon.
Heckerpecker 6 May @ 2:08pm 
"OP" bro then don't use it, it's like someone saying using a bridge is stupid, I love the challenge of swimming through the river.
Merlotron 5 Apr @ 10:52pm 
Thanks Inglix
wylantern 31 Mar @ 5:00pm 
Anyone claiming this is "op" are idiots, when the game already allows geneva convention violations and cannibalism.
Inglix  [author] 30 Mar @ 7:27pm 
Pushed an update that should hopefully resolve the issue. In testing with over 900+ other mods I could no longer reproduce the issue, but let me know if it persists for anyone.
Inglix  [author] 30 Mar @ 4:20pm 
Seems like the issue may be due to a conflict with Big & Small Framework. I'm able to reproduce this issue with only that mod and this one active. It's certainly no fault of RedMattis, as it's unlikely they would have predicted that a mod like this had a Harmony Postfix on Corpse.RotStageChanged.

Now that I know the likely culprit, I have some ideas on how to resolve it. Stay tuned.
Inglix  [author] 29 Mar @ 6:22pm 
First of all, I apologize for the prolonged silence. I've been a bit out of sorts lately and haven't been in the right headspace to do much of anything beyond the bare necessities of life.

I've just tried to reproduce this with an otherwise empty mod list and it appears to be working as intended. Seems like this might be a mod conflict of some kind. If anyone experiencing this problem could submit some Hugslib logs in the pinned Bug Reports discussion thread it might be helpful in tracking down the culprit.
BackfiredPlans 28 Mar @ 6:52pm 
Adding one to the "durr broken" pile - humans seem to be tainting clothes instantly upon death.

HOWEVER, with modded xenotypes (I tested some of the big and small xenotypes, the vanilla expanded xenotypes, and the venator xenotype), it seems to function as intended.

In my experience it is only affecting vanilla baseliners... so far.
A´Ferro Oficial 16 Mar @ 7:27pm 
It is not OP, if i find a power armour in a normal playtrough, i am using it even if it is tainted, and even so, in most cases you can strip your enemies in time. Also, that horrible quality tshirt at 20% hp is pretty much worthless
Ulas 12 Mar @ 8:19am 
Also not working, would love an update
username918r818 3 Mar @ 7:55pm 
Same problem. The mod should go before mods for performance, but after all the others, then maybe it will work.
AD627 28 Feb @ 9:37pm 
Chiming in, also stopped working.
lobotomized larry 17 Feb @ 5:28am 
FIVE SECOND RULE!
BacC0rCr1H4lP3n777 16 Feb @ 1:59am 
I too, am adding a 'not working' to the pile. Maybe a common dependency mod updated to change or otherwise overwrite the 'Corpse.RotStageChanged' and/or 'Pawn_ApparelTracker.Notify_PawnKilled' methods, but I'm not sure which it could be. I haven't exactly been tracking updates myself tbh.
Hedrox 9 Feb @ 5:03am 
stopped working suddently, shame since it's a must for me
skizordrone 8 Feb @ 9:44pm 
adding another "not working" to the pile. no error, nothing in logs. no idea whats up.
GraveMuse 28 Jan @ 4:07pm 
Oh, it stopped working for me too but I switched my modlist so until I saw the other comments I thought it was an incompatibility and therefore my fault lol
It seems like the apparel stays clean for a split second after the pawn dies, but then becomes tainted as usual.
Inglix  [author] 26 Jan @ 9:21pm 
Haven't had time to investigate what changed yet, but I will look into it as soon as I can.
Michael 25 Jan @ 1:37pm 
Same thing as other people are reporting, suddenly stopped working and I don't know why lol
Depraved Arachnophile 24 Jan @ 3:57pm 
Has very suddenly stopped working in the past day or so.
Zeta04 22 Jan @ 7:30am 
Also not working on my end
kanid99 21 Jan @ 7:17pm 
Seems like it recently stopped working.
FoolishJester 20 Jan @ 10:06pm 
it doesnt seem to be working for me, clothes are becoming tainted as usual
PhobosReloading 18 Jan @ 6:49am 
Too many years of "Loot the Corpses" for one game to get salty about it. Love this.
Inglix  [author] 14 Jan @ 4:38am 
Damn... "Five Second Rule" would have been a hilarious name for this mod. Talk about a missed opportunity!
J'ee 12 Jan @ 8:28am 
Yes! The 5 second rule should apply to dead people, too~
tt 9 Jan @ 1:51pm 
This should be Vanilla (even if it is OP, tainted clothes don't make any sense). Thank you for the mod.
SSS-class Warlock 2 Nov, 2024 @ 3:18pm 
I was never so unfathomably rich before
BlackLotusWDN 30 Oct, 2024 @ 2:15am 
from me view u forgiven yeah it a bit broken but if people dont be looking for something as this they dont be downloading it anyway and if u rly care for balance just make washing machine that remove tainted status after a long work something as this for example: https://upload.wikimedia.org/wikipedia/commons/a/ae/Pyykki-Maija_crank-operated_washing_machine%2C_1940s.jpg
Hey it's Matt 28 Oct, 2024 @ 1:36pm 
I don't know if I can forgive you to the damage you've caused to rimworld gaming, but it's a whole new brave world now...
Inglix  [author] 28 Oct, 2024 @ 12:47pm 
Well that's it everyone. Mieke has opened my eyes to the harsh truth which had thus far evaded my sight. Since I have now been shown the error of my ways I have no choice but to delete this mod and forsake RimWorld forever.

I will spend the remaining years of my life repenting for the unforgivable crime of disrupting the difficulty balance of a single-player sandbox game with an entirely optional mod. I am a monster who does not deserve forgiveness, and I can only hope that the gaming community can someday recover from the grievous damage I have caused.

Thank you Mieke. You have saved this community.
Mieke 28 Oct, 2024 @ 11:58am 
This mod makes the game too easy. There's a reason why clothing is tainted when raiders die
BlackLotusWDN 24 Oct, 2024 @ 1:35am 
allowing tainted & tattered clothes are from Scrapper Ideology in this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2636329500
Wyvernclaw Jack 8 Aug, 2024 @ 7:12am 
For those saying it's broken. I dunno if it's Ideology by default or some xtended ideology mod I slapped on, but there's an option to make your colonists not bothered by tainted or even tattered clothes. So the only thing this mod really does is keep up their sale values.
Cobra 18 Jun, 2024 @ 9:37pm 
this should be vanilla
RuneWulv 11 Apr, 2024 @ 11:30am 
oh wow this mod is a great idea.
Inglix  [author] 13 Mar, 2024 @ 11:46am 
Well here we are again. I've recompiled this against the assemblies from the 1.5 unstable branch and it appears to be working as intended. If anyone is trying to use this on 1.5 and pawns refuse to die, that probably means Steam hasn't updated this for you. Unsubscribe and resubscribe to force Steam to download a fresh copy.
IDOLA 4 Feb, 2024 @ 9:51am 
This mod is one of my favourites and really improves Rimworld for me. Thank you!
gonzalo.ca14 28 May, 2023 @ 6:32pm 
Already tested it and could tell
Inglix  [author] 24 May, 2023 @ 7:11am 
Installing this mid-game won't remove the taint from any previously tainted apparel. Similarly, if you remove the mod mid-game, non-tainted apparel stripped from corpses won't suddenly become tainted. The only thing this mod does is patch when the taint is applied.
gonzalo.ca14 22 May, 2023 @ 7:19pm 
Does this work mid-game? You know, already existing clothes being untainted and those onwards being well, untainted till it rots
Furonable 5 Mar, 2023 @ 7:13am 
Great mod, but I now have way too many clothes since my colonists are cannibals lol
DAOWAce 18 Feb, 2023 @ 5:44pm 
Funny there's criticism against untainted clothing when back in ye olde days the game never had a tainted mechanic, and when it got implemented, most people hated it and mods quickly came out to remove the taint.

I still miss how the game was back then..
Kaiser Maus 1 Feb, 2023 @ 8:32am 
can be tied to the integrity of the corpse and let's say up to 95% of things from the corpse are not spoiled
Farbott 1 Feb, 2023 @ 12:41am 
@[BRE] Gaston / Zanderman You want mend & recycle for that, it can remove the tainted mark on tainted clothing as an option when mending
Inglix  [author] 16 Nov, 2022 @ 2:12pm 
@Big Smoke: The mod won't have any effect on clothing that is already tainted. It only changes how the game decides when clothing should be flagged as tainted.