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RimWorld

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Brianns Missiles
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.179 MB
8 May, 2024 @ 8:09pm
16 Jun @ 1:36pm
8 Change Notes ( view )

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Brianns Missiles

Description
SHOULD BE UPDATED TO 1.6 NOW!!

You want explosion's?
Mortar's aren't doing it enough?
Introducing MISSILE'S!



These bad boys can blow up any tile from anywhere!
All you need is any type of missile and a missile launcher!


Details

There are 9 Types of missiles:



Materials



You Can Select A World tile



And If It Has A Map Generated You Can Select A Local Target



Missile's That Land Dont Explode Immediately And Have A Fuse
(Except Impact)




COMPATABILITIES:

Biological Warfare:

Adds 6 missiles, Necroa (Anomaly), Plague, Flu, Scaria, Sleeping Sickness and Malaria.


Also check out this mod!



Credits

Programming: Briann
Textures and Workshop Art: Tandera da Regulagem

can i have the modder role in discord please

LIKE AND RATE IT HELPS MORE THAN YOU CAN IMAGINE!!!

its more than you can imagine because it doesnt at all i just like funny internet points
also this is like my first major addon i ever really made i guess except tardis extended or smth
Popular Discussions View All (1)
9
6 Sep, 2024 @ 1:17pm
bugs
Briann
182 Comments
Scout Gaming 15 Jul @ 12:32pm 
Nevermind, doesn't work when firing to an orbital location while on an orbital location
Scout Gaming 15 Jul @ 11:35am 
Seems to work mostly fine with gravships, can't see the missile traveling on world map tho
Scout Gaming 15 Jul @ 11:21am 
Does this work with gravships?
Giggles 11 Jul @ 4:05pm 
Thanks for the response! I haven't noticed any issues so far, but with CE, ya never know lmao
Briann  [author] 11 Jul @ 3:59pm 
Probably? I have never used CE so i cant be sure and i would test it but i would rather not downgrade my version to 1.5 right now. But this mod uses the vanilla explosion spawner and if CE changes that then it should be fine.
Giggles 11 Jul @ 3:42pm 
Is this compatible with CE?
Scout Gaming 23 Jun @ 2:25pm 
Hoping this will work from gravships
Kelarius 16 Jun @ 9:36pm 
@Briann Great! Looking forward to spinning your mod up for the next colony. Thanks!
Briann  [author] 16 Jun @ 9:10pm 
@Kelarius the issue should be fixed now. The 1.6 version should be updated but the changes are in the framework and not the missile mod itself.
Briann  [author] 16 Jun @ 8:20pm 
@Kelarius I had 0 clue that this was an issue i am going to look into it. If i find and fix the issue im not sure if ill be able to update the 1.5 version as my project is set to the 1.6 (I didnt backup the 1.5 version.), So ill most likely only update the 1.6 version.