Door Kickers 2

Door Kickers 2

874 ratings
United States Armed Forces
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298.948 MB
15 Jun, 2024 @ 12:04am
7 Jul @ 8:41am
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United States Armed Forces

In 1 collection by Chad di Urbino
United States Armed Forces
4 items
Description
This mod adds US Army Rifle platoon and Engineer Squad, and US Marine Rifle platoon and Force recon team as playable factions. units are follow the structure of real world as possible and each has its own Doctrine tree.

It supports various equipment and camoflage from the 2000s to the 2020s even also include NGSW, you can make the Squad of the era you want into the battlefield.



Contents

Army Rifle Platoon
- Rifle Platoon is the backbone of small unit action that can be active on any terrain. It has multiple troops and robust firepower, and can additionally specialize and train to act on certain terrain.
- 3 Rifle squads of 9 troopers each, x2 Machine Gunner and x2 Anti-Tank Specialist. and Forward observer(Request Fire support).

Combat Engineer Squad
- Combat engineers make through to assist our troops in maneuvering and build obstacles to prevent enemy maneuvers. To this end, they mastered specialized equipment such as explosives.
- A squad of seven engineers. Rifle squad supporting them.

Marine Rifle Platoon
- The Marine platoon is unit specializing in landing operations at the coast, but has been deployed to Nowherelaki, which is full of mountains and urban areas. It's can gain the upper hand in combat by close combat skills and solid squad consisting of a large number of marines.
- 2 Rifle squads of 13 marines each, 3x machine gunners and 3x assaultmans(breacher).

Force Recon
- Force Recon infiltrates deep into enemy territory to request Fire Support or demonstrate "small-scale" shock and awe.
- The 6 Force recons and Scout sniper team.



Addons and Recommended

U.S. Armory Surplus
- Add some USAF mod's Weapon and Helmet to Nowheraki SWAT. And give various cosmetic to Vanilla units.

Trooper toolbox
- This mod allows USMC, Force Recon to change the Camo Pattern. And allow all units to change their decorations.

Wall Penetrating Rocket
- USAF's Rocket Launchers Can Damage Enemies Beyond Wall.

Nowheraki Ground Forces Asset Pack
- USAF's Rocket launcher can damage enemy armored units added as custom map with NGF Asset Pack.

한글 패치
- Korean localization
Popular Discussions View All (7)
32
12 Jun @ 9:11pm
PINNED: Bug Report
Chad di Urbino
6
18 Feb @ 8:18am
Question
WolfChen
3
20 Apr @ 6:44pm
USMC Rapid fire and Force recon Surgical Shooting.
Chad di Urbino
131 Comments
141operator 5 Jul @ 12:06am 
i edit this mod file(doctrines) so i played but they have not biggest bomb(that is in rangers gear)
so next ver is bigger bomb at the army,marine,recons gear
Chad di Urbino  [author] 29 Jun @ 9:48pm 
Just like in vanilla NWS, they are limited to 1 doctrine point per level instead of 2 due to constraints in training time and budget. Personally, I prefer the current state that emphasizes selection and focus. :steamhappy:

/

Some classes are restricted from using NVGs to avoid forced use of NVG scopes or being employed merely as extra riflemen. :steamsad:
141operator 27 Jun @ 10:18pm 
It's very good mod but doctrines are very few in number
abnercostas045 26 Jun @ 5:40pm 
love the mod but the weapons squad and forward observer in the army rifles unit not having night vision equipable it’s outrageous to me, other than that its perfect.
Chad di Urbino  [author] 7 May @ 9:03pm 
@ax23 / i glad you enjoyed my mod. and about CAS, It's not easy for me to add it because I need the help of another modder to implement the visual elements of the CAS. :steamsad:
Actually, I've already seen the review you wrote and deleted. I'm glad the misunderstanding about BH cost has been resolved. :steamhappy:

@Locked In Alien / There are actually many pieces of equipment that the engineer can use that are actually useless. I made them just for fun.
But lately, I've been using Razor Wire for againist zombie mod.
Locked In Alien 7 May @ 11:49am 
Do you have some use cases for engineer tools? I can make decent use of the sandbags/fighting position with the MG gunner but I'm having a hard time finding a good use for the barbed wire and I really like the theme of the engineer squad so I'm trying to figure the best way to use them
ax23 7 May @ 6:37am 
Was a bit overwhelmed with all the BH requirements but looks like in some cases more than 1 thing unlocks with 1 purchase so that's good. Apart from that a great mod, although wouldn't mind some CAS support if you feel like it'd be appropiate. High quality, huge amount of new stuff to play with. Can easily tell you put a ton of effort and work into it.
Chad di Urbino  [author] 6 May @ 12:40am 
not a bug. design.
Locked In Alien 3 May @ 10:06am 
US Army Rifles weapons teams/forward observer cannot equip NVGS, perhaps is intentional to encourage flare use but in case it's unintentional just letting you know.
Locked In Alien 25 Apr @ 3:30pm 
Huh, strange, probably another mod then, my mistake. I edited the value in the the xml myself anyways.