Space Engineers

Space Engineers

Not enough ratings
ISL - Hercules-RQ 1280
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
4.681 MB
16 Apr, 2020 @ 9:25am
26 Jun, 2020 @ 4:10am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
ISL - Hercules-RQ 1280

In 2 collections by Spite
ISL Shipyard
218 items
ISL - Hercules Miner Carrier Series
6 items
Description
Purpose
The Hercules is designed to operate as a lightly armed mobile mining facility on planetary and Lunar sufaces, set up as both a PAM Controller to manage its two mining ships and a SAM Station for two autopiloted cargo shuttles and a personal shuttle. It has 8 wheels (5x5) and some hydrogen thrusters (forward and braking only, for more control up and down steep slopes)

Recommended Miners:
  • Myxini & Kaari MK1 Tunnel Miners
  • Syngna, Myxini & Kaari MK2 Tunnel Miners (rear connector only)
  • All MK3 Tunnel Miners (rear connector only)
  • All MK4 Tunnel Miners (rear connector only)
  • All Quarry Miners
Ships recommended for use with the Hercules can be found in the ISL Small Grid Miners collection and the Callisto Cargo drones collection.


Full cargo (as indicated on the LCD in the cabin) is:
• All docks Occupied
• Large cargo container full of Ore
• Small Cargo container full of Components
• O2/H2 Generators full of Ice
• Ammunition in the 8 turrets

The RQ 1280's miner hangar is designed for carrying Quarry Miners, for the version that fits Tunnel miners, try the Hercules-RT 1280.

Here is the ion version.

Here is the atmospheric version.

Whip's Compass Bearing script is installed on a cabin LCD.

There is a basic refinery and assembler on board, for any emergency repairs only.

IMPORTANT: this ship is designed for carrying Ore only in its main cargo container (although the small container can carry components). Components and ingots are much heavier per volume than ore. It is not recommended to go beyond this weight limit (but if you do, let me know how getting up that hill goes).

Features
2 Miner Docks - with Sorter for unloading
2 Cargo Drone/Shuttle Docks - with Sorter for loading
1 Light Dock for a personal shuttle - conveyored to cargo system
Stone Ejection system (1 Connector and 1 Sorter)
Combined interior cabin and living space (beds for 2)

Scripts & Weapons:
PAM script (Controller)
SAMv2 script (Station)
Whip's Compass Bearing script
MMaster's Automatic LCD's

1 Gatling Turret - Top
7 Interior Turrets - 1 hangar, 3 each port and starboard
Emergency production - 1 assembler & 1 basic refinery

Power:
15 Batteries
2 Hydrogen engines
3 Hydrogen generators
1 Large Hydrogen tank
1 Small Hydrogen tank
1 Small Reactor

Movement & Control:
1 Remote Control
1 Flight seat
4 Gyroscopes - anti flip system & steering assist
8 Wheels (5x5)
9 Small Hydrogen Thrusters

Cargo Space
1 Large Cargo Container
1 Small cargo container

Miscellaneous:
1 Gravity Generator - range extends only enough to cover the ship
4 Artificial Mass blocks - together with the gravity generator, makes driving in lunar gravity easier.
9 Connectors - 1 underside, 1 port, 1 starboard (for docking to station)
2 Cargo drone docks, 1 personal shuttle dock, 2 miner docks, 1 stone ejector.
1 Oxygen tank
1 Ore Detector
Multiple LCD readouts with information about the state of the ship.
1 Landing Gear (rear, underside) - For locking in place during mining operations, place one or two blocks (no need to weld them) from the ground up to the Landing gear.

Landing pads have approach lighting systems (aesthetic only)

All Programmable blocks are turned off in this blueprint, to get them going again, just turn them back on. Each ship also has text panels on the sides to display a registration number.

Toolbars
Toolbar 1
1. Wheels Power Decrease
2. Wheels Power Increase
3. Wheels Friction Decrease
4. Wheels Friction Increase
5. H Thrusters On/Off
6. Connector Switch Lock
7. Wheels Strength Decrease
8. Wheels Strength Increase
9. Handbrake On/Off

Toolbar 2
1. Batteries Discharge
2. Batteries Recharge
3. Camera Front Po
4. Camera Front Sb
5. Camera Underside
6. Landing Gear Switch Lock
7. Landing Gear Autolock On/Off
8. Ore Detector On/Off
9. Antenna Broadcast On/off

Toolbar 3
1. Sorter Shuttle Loader Po On/Off
2. Sorter Shuttle Loader Sb On/Off
3. Sorter Miner Output On/Off
4. Stone Ejection System On/Off
5. Interior Lights On/Off
6. Turrets On/Off
7. H2 Engines On/Off
8. Hydrogen tanks Stockpile On/Off
9. O2/H2 Generators On/Off

Toolbar 4
1. Artificial Mass blocks On/Off
2. Exterior Lights On/Off
3.
4.
5. Reactor On/Off

Toolbar 5
1. Gyroscope Override On/Off

Toolbar 6
1.
2. All Doors Close
3. Gravity Generator On/Off
4. Parachute Hatches Open/Close
5. Repair Projector On/Off
20 Comments
Solly22 19 Oct, 2024 @ 5:47pm 
Hey Spite, No I definitely don't use p for parking. It seems to be somewhat tied to adding or removing blocks to the carrier causing the auxiliary craft to fall off. No idea if its a mod i have installed or the blueprint for my mining drone.
Spite  [author] 19 Oct, 2024 @ 4:11pm 
Hi Solly, not sure, but this vehicle is really old, so it was uploaded before you could exclude connectors from the "P" button shortcut to lock/unlock, so could it be that you are using "P" to take the parking brake off and drive, and that is un-docking your miner?
Solly22 19 Oct, 2024 @ 12:58pm 
Hey i love your vehicle designs and i was trying to set the Hercules up with a miner but for some reason it keeps falling off the connector. The connector on both the miner drone and the Hercules stay green, any thoughts why that would be happening?
Spite  [author] 11 Oct, 2021 @ 11:18pm 
Wow, I can safely say that I never would have thought to try that!

Nice one Darkwolf
Darkwolf 11 Oct, 2021 @ 4:54pm 
Thought you'd be interested to know that the Hercules-RQ has enough forward thrust and hatches to be able to independently de-orbit itself and land safely on Pertam even while carrying two Kaari MK4-HO's in the miner bays.

The Kaari MK4's are a bit of a tight fit past the wheels, but PAM can still deal with them (only just!).
Spite  [author] 29 Sep, 2021 @ 8:49pm 
the RC block is right above the corridor block at the front of the hangar area, you can also use the "show on HUD" option to find it
ThatOneGreg 29 Sep, 2021 @ 6:08am 
where is the remote control
Spite  [author] 9 May, 2021 @ 7:28pm 
Hey Kaito, sure thing!
Kaito 9 May, 2021 @ 4:41pm 
The way we're using these is that we build them in space and drop them from orbit onto a planet. Once landed it becomes a mobile deployment base and mining carrier, and they never leave. Too heavy to lift back out. So we just have one per planet.

It has short range guns and point defense, and a top and front shell of heavy armour. It can still dock 5 ships, same as the Hercules. The bridge has been moved to where miners used to dock, and the old bridge now houses a large refinery. It is incredibly resilient, and still very easy to drive, thanks in large part to the DAS script and your excellent wheel layout.
Kaito 9 May, 2021 @ 4:34pm 
So I took this and started to do a little refitting for long term hostile environment deployment, and ended up taking the entire thing apart and redoing it from the ground up. The only thing that still is the same is the wheel base. We've christened it the UDSE Ulises. It uses a couple mods, but would you like to have a look?