Space Engineers

Space Engineers

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ISL - Hercules-AQ 1280
   
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Type: Blueprint
File Size
Posted
Updated
4.725 MB
15 Apr, 2020 @ 4:39am
26 Jun, 2020 @ 4:08am
5 Change Notes ( view )
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ISL - Hercules-AQ 1280

In 2 collections by Spite
ISL Shipyard
218 items
ISL - Hercules Miner Carrier Series
6 items
Description
Purpose
The Hercules is designed to operate as a lightly armed mobile mining facility, set up as both a PAM Controller to manage its two mining ships and a SAM Station for two autopiloted cargo shuttles and a personal shuttle. It has both Atmospheric and hydrogen thrusters, although it uses the atmospheric as its main lift, and can fly with full cargo without requiring the use of hydrogen.

Recommended Miners:
  • Myxini & Kaari MK1 Tunnel Miners
  • Syngna, Myxini & Kaari MK2 Tunnel Miners (rear connector only)
  • All MK3 Tunnel Miners (rear connector only)
  • All MK4 Tunnel Miners (rear connector only)
  • All Quarry Miners
Ships recommended for use with the Hercules can be found in the ISL Small Grid Miners collection and the Callisto Cargo drones collection.

Full cargo (as indicated on the LCD in the cabin) is:
• All docks Occupied
• Large cargo container full of Ore
• Small Cargo container full of Components
• O2/H2 Generators full of Ice
• Ammunition in the 8 turrets

The hydrogen thrusters can be used in conjunction with the atmo. thrusters to escape planetary gravity, but can only do so if the Large Cargo container is not full (otherwise the ship has a 6000m maximum altitude), which shouldn't be a problem on the return trip, as the atmo. thrusters will take over at a lower altitude. This way the Hercules can be used for asteroid mining.

The AQ 1280's miner hangar is designed for carrying Quarry Miners, for the version that fits Tunnel miners, try the Hercules-AT 1280.

Here is the ion version.

Here is the Rover version.

Blarg's Ascent Cruise Control script is also installed, for convenience and to save hydrogen on the way to orbit.

There is a basic refinery and assembler onboard, for any emergency repairs only.

IMPORTANT: this ship is designed for carrying Ore only in its main cargo container (although the small container can carry components). Components and ingots are much heavier per volume than ore.

IMPORTANT: Although the SAM script is set up as a station on the Hercules, it can still also be used to autopilot the ship. However, once the "start" command has been given, all connectors with the [SAM] tag will disconnect, including the shuttle docks. So before using the Autopilot feature, ensure that there are no ships docked to any of the connectors on the deck (LCD readout is available in the cabin).

Features
2 Quarry Miner Docks - with Sorter for unloading
2 Cargo Drone/Shuttle Docks - with Sorter for loading
1 Light Dock for a personal shuttle - conveyored to cargo system
Stone Ejection system (1 Connector and 1 Sorter)
Combined interior cabin and living space (beds for 2)

Scripts & Weapons:
PAM script (Controller)
SAMv2 script (station)
Blarg's Ascent Cruise Control
MMaster's Automatic LCD's

1 Gatling Turret - Top
7 Interior Turrets - 1 hangar, 3 each port and starboard
Emergency production - 1 assembler & 1 basic refiney

Power:
15 Batteries
2 Hydrogen engines
3 Hydrogen generators
3 Large Hydrogen tanks
1 Small Hydrogen tank
1 Small Reactor

Movement & Control:
1 Remote Control
1 Flight seat
6 Gyroscopes
38 Small Atmospheric Thrusters
6 Large Atmospheric Thrusters
42 Small Hydrogen Thrusters

Cargo Space
1 Large Cargo Container
1 Small cargo container

Miscellaneous:
7 Connectors - 2 Cargo drone docks, 1 personal shuttle dock, 2 miner docks, 1 ejector, 1 underside (for docking to station)
1 Oxygen tank
1 Ore Detector
Multiple LCD readouts with information about the state of the ship.

Landing pads have approach lighting systems (aesthetic only)

All Programmable blocks are turned off in this blueprint, to get them going again, just turn them back on. Each ship also has text panels on the sides to display a registration number.

Toolbars
Toolbar 1
1. A Thrusters On
2. A Thrusters Off
3. H Thrusters On
4. H Thrusters Off
5. Braking Thrusters Off
6. Connector Switch Lock
7.
8.
9. Exterior Lights On/Off

Toolbar 2
1. Batteries Discharge
2. Batteries Recharge
3. Camera Front Po
4. Camera Front Sb
5. Camera Underside
6. Landing Gear Lock
7. Landing Gear Unlock
8. Ore Detector On/Off
9. Antenna Broadcast On/off

Toolbar 3
1. Sorter Shuttle Loader Po On/Off
2. Sorter Shuttle Loader Sb On/Off
3. Sorter Miner Output On/Off
4. Stone Ejection System On/Off
5. Interior Lights On/Off
6. Turrets On/Off
7. H2 Engines On/Off
8. Hydrogen tanks Stockpile On/Off
9. O2/H2 Generators On/Off

Toolbar 4
1. PB [SAM] "prev"
2. PB [SAM] "next"
3. PB [SAM] "select"
4. PB [SAM] "screen"
5. Reactor On/Off
6. PB [SAM] "add"
7. PB [SAM] "remove"
8. PB [SAM] "start"
9. PB [SAM] "stop"

Toolbar 6
1. Ascent Cruise Control On/Off
2. All Doors Close
3. Gravity Generator On/Off
4. Parachute Hatches Open/Close
5. Repair Projector On/Off
25 Comments
Spite  [author] 30 Oct, 2024 @ 11:34am 
Hi Jayhawk, thanks! and yes, they should mostly be there:
https://mod.io/u/spite1600950484
Jayhawk Raider 30 Oct, 2024 @ 9:49am 
Absolutely love your designs. Any thought to adding the designs to mod.io for consoles? Know scripts don't work on consoles but would love to have the design there!
Spite  [author] 26 Mar, 2022 @ 8:29am 
Hi Waldo, sorry, no ISL stations yet!
Waldo 16 Mar, 2022 @ 7:14pm 
You have a ton of awesome designs. Do you have any space stations or ground stations you've designed that would accommodate docking with most of your designs?
Asheram 2 Sep, 2021 @ 1:46pm 
If I had one complaint about this, it's that the two connectors that you could actually refuel hydrogen (and oxygen) from is the one under the refinery, and the personal shuttle one. I really can't recommend using hydrogen thurstered ships with this carrier.
Spite  [author] 17 Jun, 2021 @ 5:50am 
Yeah, sorry about that, I couldn't find a work around either
Chocolate Pudding01 17 Jun, 2021 @ 5:40am 
Okay, good to know that it wasn't something I was screwing up. I'll just have it move close to the station and manually dock it from there.
Spite  [author] 17 Jun, 2021 @ 1:25am 
Yes, unfortunately SAM was not made to work on a ship designed to work as both a carrier for SAM ships and a SAM ship itself.

I have asked Magistrator about a fix, but no response yet. What I will probably do instead is add Spug's autodocking for the carrier, and keep the SAM script acting as a station only (at some point when I get around to updating everything)
Chocolate Pudding01 16 Jun, 2021 @ 3:58pm 
So, I set up a small station (connector, battery, some conveyors leading to a cargo container, some solar panels, an antenna, and a PB set up for SAM).

I tried to set this ship's SAM to remember the station, but it kept remembering the small personal craft dock on top of this ship. I disconnected it, set the bottom connector as [SAM MAIN] (SAM changed it to [SAM main] automatically), and ran the command again, got it to remember the station, re-docked the small ship, and took off.

Later I told it to return to Earth Gateway (the name of the station), and it first disconnected my personal shuttle, then, once it reached the station, attempted to use the top connector to dock.


Any ideas as to why it's trying to dock with the wrong connector? It hasn't had this problem in gravity (small landing pad next to a lake for H2 collection/refining).
Spite  [author] 10 Jun, 2021 @ 1:09pm 
Hello again Chocolate Pudding01!

To get a miner to register with the Hercules control screen, you need to set up the "channel" on the miner, and get it to match the Hercules.

You will find what you need in the custom data of the PAM programmable blocks.
For more details you can check out the PAM guide, under the controller mode section:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553126390