Homeworld Remastered Collection

Homeworld Remastered Collection

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EngagementSP 10x + Capture ALL + Higher Unit Cap + Community Patch 2.3
   
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HomeworldRM: HomeworldRM, HWRM
Etiquetas: homeworld, remastered
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8.604 MB
22 JUN 2023 a las 22:39
1 nota sobre cambios ( ver )

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EngagementSP 10x + Capture ALL + Higher Unit Cap + Community Patch 2.3

Descripción
None of the unit-cap mods work currently (June 2023) for HW1RM, I want to capture ships like pokemon so I'm trying to fix that.
And you cant capture some ships which sucks.
And vanilla HW ships die way too fast for my taste.
And I like the fixes the 2.3 Community patch fixes.
And I like the game not crashing.

So have merged the 2.3 Community Patch, Capture Everything, and Engagement SP mods.
Also have included 10x health to Bentusi, Kadeshi and Turanic ships which was missing from the original Engagement SP mod.

Full credit to respective creators. I just want to add something to the mix for how I like to play.

You will need the original 10x Engagements mod + this mod.
This mod combines Engagement SP + Capture all + Higher unit cap + Community Patch 2.3.

Links to original mods - all credit where due!

Capture All
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1855908520

Community Patch 2.3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1190476337

Engagement - 10x Main
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=500022516

Engagement - 10x SP
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541005850
14 comentarios
Queco Jones21 4 JUL 2024 a las 6:25 
In regards to Sajuk, it still has the vanilla stats, just like the dreadnought and shipyard nabaal.
enghwaixi 4 JUL 2024 a las 5:23 
Is it possible to have a population cap increase only mod ?
blaiserichichi 25 MAY 2024 a las 18:30 
having trouble on the planet killer mission. Sajuuk cant scratch the planet killers. Or anything for that matter
Ashar 12 MAR 2024 a las 13:36 
it wont let me capture carriers or shipyards, the bar fills all teh way up, but then it stays in enemy control
Queco Jones21 14 FEB 2024 a las 18:55 
Hey hey. Loving this mod as always. That said, I just got to mission 9, the Counter Attack, and the Dreadnought and Shipyard Nabaal both have vanilla health pools. Barely managed to pass the mission.

At the start of mission 10, they likewise keep their vanilla health pools.

Any chance you could look into this? Cheers.
Pillar 7 DIC 2023 a las 10:38 
Can you create higher unit cap as an individual mod?
[KoF] EdwardReynolds  [autor] 2 DIC 2023 a las 13:52 
I've played through the hw1 campaign with it 😊
Admiral Thrawn 17 NOV 2023 a las 18:56 
Does this work for campaign
orion01 26 JUL 2023 a las 9:25 
I was unable to capture Vaygr carriers or shipyards, doesn't even do the vanilla hw2 thing of disabling the ship temporarily they just start flying away after the capture finishes
bluecow74 4 JUL 2023 a las 12:21 
Possible chance that The Player Patch conflicts with the capture all mod with build since both of them have capture altering things in both their mods