RimWorld

RimWorld

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Android tiers - TX Series (Squid Edition)
   
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
21.664 MB
31 Jul, 2023 @ 10:36am
11 Oct, 2023 @ 4:21am
3 Change Notes ( view )

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Android tiers - TX Series (Squid Edition)

Description
Update of mlie's update to use the mechanical humanlikes system and most recent android tiers as a result. Probably not very good since im new to this but better then nothing eh?

Old description and even older description since im too lazy to try and edit or tweak it at the moment:

Update of aRandomKiwi, CrackaJacks mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2010528561

- Not updated the QEE patch yet, working on it
- Also not included yet are the blank slate models, working on that as well
- To use this with 1.3 and older you need Android Tiers instead



[invite.gg]
[github.com]






WORKS WITH SAVES - REQUIRES Android Tiers mod only requires Android Tiers for 1.3 and earlier

Add a new serie of androids designed for infiltration missions, their slightly modified exoskeleton are covered with rubber skin / living tissues which prevent them to rust, have a better social impact and to be EMP/solar flare proof, they are however more flammable.



1) What is the androids whose model ends with an "I" (TX2I, TX3I, TX4I,...) ?
The same model as the one without an "I" in their model name but without rubber skin / living tissues. These are infiltrator series refurbished to be used as infantry on battlefields rather than T2-4, mainly due to the fear inspired on their enemies due to their particular appearance.

2) Is this mod compatible with Questionable Ethics ?
Yes, when QEE is loaded, T2K/3/4 with living skin can only be created by crafting a T2K/3/4 frame at the robotic production casket then load it in a VAT to grow living tissues on them, this is the recommended way to build T2K/3/4 in a more "realist way".

3) How to put the TX frame into clone VAT?
Simply build either an TX2K,TX3 or TX4 in the robotic production casket then when done, simply click on the Clone vat and select "Start growing" then select the frame in the floating list.

Note 1) that you can customize the appearance of your TX android (hair, hair color, skin color) by setting these settings directly on the Clone Vat BEFORE clicking on "Start growing".

Note 2) If you want to directly spawn an TX frame from devtools spawn an "Inactivated TX..." and not an "Male/Female TX... frame" it will not work !






1.0.4


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
Last updated 2023-02-09
20 Comments
ParasiticSquid  [author] 6 Sep, 2024 @ 3:01pm 
@Nexras Ive actually been working on updating it to the synstructs framework since it's the new MH: Android Tiers mod on and off for the last week and a half and running into a brick wall. I can only do XML and not C code of any kind and im starting to realize rendering may be borked code side due to the 1.5 graphic changes. Even with the XML sorted out for the most part the mod crashes when loading causing the 'critical error disabled all mods' issue without fail.

Currently ive just been going through the XML to see if I missed or broke anything while updating. If everything looks fine after that I may need help on the code side of things before I can update. Worse case scenario it's the code, best case im dumb and broke something on accident. Ill try and keep you guys posted on how things are going but word of warning it may be a while unfortunately. Guess we shall see
Gameking117 5 Sep, 2024 @ 10:35pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270639973
here is an update if it at all helps, an update of og tiers
Nexras 15 Apr, 2024 @ 10:16am 
Do you plan to update the mod to 1.5 when FG_Remastered and Killathon will release the new recoded version of the MH: Android Tiers mod?
ParasiticSquid  [author] 11 Feb, 2024 @ 7:34pm 
@Ren'Dahu Nation No clue, I didn't have that issue in testing but guess ill look into it whenever I have free time. Probably a long shot since I possibly just screwed something up but figure ill ask anyways to be sure, you have any other mods that may or may not interfere with things that I should test it with?

@Unofficial Status I don't have a lot of free time due to having to babysit for my family whenever I do have some but ive been looking into it on and off and so far it's looking like I may need non-xml code to fix that part of the mod. Unfortunately I can't do that since I have zero skill in anything but the XML part. Unfortunate since im also a QEE user oof
Ill keep trying every now and then and if theres any news ill let everyone know. Who knows, maybe I can pull off a miracle at some point but don't hold your breath. If you don't expect anything from me you won't be disappointed if I fail lol
Ren'Dahu Nation 4 Feb, 2024 @ 8:08am 
i made the t-600 type with rubber skin and it just started spam spawning them all over the floor back to back? any idea why. other non skin models create normally.
Unofficial Status 27 Jan, 2024 @ 1:33am 
ah so no QEE patch update yet? too bad, i want to have my "collectors" from mass effect created with QEE. my dreams are turned into dust
ParasiticSquid  [author] 11 Oct, 2023 @ 4:24am 
Invisible head issue fixed thanks to help from killathon
FG_Remastered 15 Sep, 2023 @ 2:45pm 
You should not run those together, but if you find out the reason tell me.
Victor 15 Sep, 2023 @ 9:04am 
And the ones from Mlie's version still got their head in place so I don't think it's a HAR issue.