RimWorld

RimWorld

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Android tiers
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
14.605 MB
15 May, 2018 @ 1:32am
6 Aug, 2021 @ 3:57pm
79 Change Notes ( view )

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Android tiers

Description
DEPRECATED 1.3+

Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE [http//%3Dsteam]


Or search: "Mechanical Humanlikes"





REQUIRES HUMANOID ALIEN RACES & HARMONY
Order: Harmony - Core - Humanoid alien races - Android Tiers

This mod does work with old saves but will not spawn the new android faction unless a new game is started. Otherwise should work as normal

This mod merged with Android Tiers++ made by ARandomKiwi, as such - all the features from that expansion have been added into the base game.


This mod aims to add several tiers of sentient android colonists, robots, mechs and other features. In an attempt to vastly extend late-game colonies.

  • 2 New Android Factions
  • 70 Android backstories
  • 5 Tiers of android
  • Mech and 5 Mech Weapons
  • 5 Robotic animals
  • AI Skycloud
  • New Crafting Material
  • New type of mortar shell
  • Over 70+ Different parts / implants for androids
  • 5 Android Dog specific implants / parts
  • 4 Android specific diseases
  • Lots of high-end research
  • Custom body layouts for androids and animals
  • Artificial brain implants that alter abilities
  • Ai Persona Fabrication
  • 2 New Incidents
  • 5 Android specific "drugs"
  • Android specific capacities

Surgery on androids works differently than that of humans, requiring high crafting. The chance of success can be found within the stats of every pawn. Under the "work" section.



Mech-Fall Transmitter: This is the orbital targetter needed to spawn the M7 Mech. It can be obtained from item stash quests and traders, similar to the way other orbital weapons are gained.

The Fractal Enhancement: A special pill developed by ancient archotech societies, when consumed by an android it will increase almost every useful stat per each use. However if a human consumes it they will convert into a fractal mutant.

Android Assembly Kits: These kits are useful for setting up colonies as they are only a fraction the weight of the android they can be assembled into, able to set up wherever and whenever.

Swarm Mortar: A Mortar filled with several small drones that will attack any hostiles on sight, can be made once T2 Android research is done.

Mechanite Storage Upgrades: Each tier of Mechanite storage upgrade increases or decreases health regen speed, with an archotech mechanite storage upgrade halving the time it takes an android to recover from injuries.

SkyCloud: Allow to digitize and store your colonists minds in supercomputers, from which you can control your entire colony.







(T5 Can only be obtained via the [A Strange Crash] Event)

K-9

Summary: a very quick, strong cybernetic dog even without upgrades. Useful for quickly taking down attackers without sending colonists out.

M.U.F.F Unit

Summary: a very strong robotic hauler that is very useful for caravan trips but not very useful for anything else.

Phytomining Unit

Summary: Named after the process that this machine performs; extracting the small amounts of metal absorbed by plants, refining it and expelling it in the form of long, spindly strands on it's back and neck.
This faux wool can then be used to make resistant clothing or be refined into steel at an electric smelter.

N.Solution Unit

Summary: produces nutrient solution, a form of artifical milk that holds twice as much nutrition as it's counterpart; actual milk.

Chemical processing unit

Summary: every 2 days will dispense up to 5 capsules at once, these capsules contain semi-refined resources within them that can either be further developed into chemfuel or neutroamine at a drug lab or refinery.



GitHub (Latest for 1.3) link : https://github.com/Atla55/Android-Tiers-Core/archive/refs/heads/master.zip
B18 Download link: https://drive.google.com/open?id=1ww373VWEq5K3nbDUIOjhLGvxfQreEbFr
B19 Download Link: https://drive.google.com/open?id=1AVONZQDdTWuyzSkh0w63lPvN4-Jybqg1
Non-Steam 1.0 Download Link: https://drive.google.com/open?id=1h8yYpMsNspdfKPYupab3ydU78FSyrNuz


All parts require upgrade kits to install

Android parts / upgrades are made at the android parts table
Androids drugs can be made at the parts table or drug lab.
Androids / k-9 units are made at the Robotics production casket


Our Discord:
+================ Click me! ================+
[discord.gg]

Special thanks to:
Uplinked for helping write backstories. More info on him can be seen HERE [uplinked.portfoliobox.net]
Trunken for making the workshop page look beautiful with his preview images.
Hohen for help with 1.2 Patches

aRandomKiwi's donation Page (Author of Android Tiers++ expansion)
[ko-fi.com]

To benefit from the latest fixes, download Android directly from Github: https://github.com/Atla55/Android-Tiers-Core/archive/refs/heads/master.zip
Popular Discussions View All (258)
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PINNED: [Bugs Reports]
aRandomKiwi
7,155 Comments
FG_Remastered 25 Jun @ 10:49am 
Synstructs is the successor to this for 1.5 (and once 1.6 drops for 1.6). Unfortunately the SkyMind and related features got left behind in 1.4, due to unfixable bugs and an unwillingness by our main coder to deal with it.

You can also check out Mechanical Humanlikes + SkyMind for 1.4, which, in my opinion, is the best version of the mod you can find. (It doesn't hurt that I was involved in getting it there >:])
Gamer330 23 Jun @ 11:11pm 
ABF only i think
Force 23 Jun @ 10:01pm 
is there something like this on 1.5??
Cat Burglar 22 Jun @ 3:47pm 
o7
Alu 31 May @ 8:04pm 
major game breaking updates ARE only once every year or 2 already
1.3 and 1.4 had over a year between them
modders DO NOT need to update for the hotfix updates between them

this mod died during 1.2 when it merged with the addon and then didnt fix any of the issues the merger caused
BigTimeGamer 31 May @ 6:49pm 
i am still sad its been left behind, tho i partially blame the rimworld :rwslugcat: devs for doing constant updates on a game that remains popular primarily due to its modding community, they need to space out the updates to only major updates and/or bugfixes once a year so there are as many mods compatible with each version of the game and lessen stress on mod devs
if they just spaced out the game updates, much less work would need to be done by the hundreds to thousands of modders that need to update there mod to the current game version every small update
cow of french 31 May @ 4:51am 
dev is hibernating like a bear
Gamer330 8 May @ 11:16pm 
bomboclat :GDHarder:
Vaccine Eater 8 May @ 10:27pm 
Best mod ever. Shame it's dead
fixina36 8 Apr @ 8:08am 
зделайте уже поддержку 1.4 і 1.5 версий пж:steambored: