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bad experience ? nah baro is only bad when your getting killed with no chance too win
getting your ass pushed in for bad play or being ambushed is part of its charm sometimes it just goes wroug
Thanks again for all the feedback — it's more than welcome!
That excessive HP was essentially a way to discourage manual repairs.
Also, it's supposed to be a battleship. In real-world heavily armored ships, even concrete was sometimes used in the armor. I found it hard to imagine Europa's creatures breaking through reinforced metal alloys and concrete, so at least where the belt armor would be, it had to be extremely tough.
This way, the belt can tank a few explosive heavy railgun shots before completely giving out — at least from the bow or stern.
- Instead, repair it at a station with credits to fully restore every point of durability."
you underestimate my power... i mean my master work arc welder from ek
the creature pack in baro tramatic really up the challenge for this sub so i relaxed the other stuff
it still has weakness no large hard points on the bottom of the sub
and hammer heads eat the top airlock for breakfast before you have abilty to upgrade the hatchs i have mod for that
i keep the motor you get great imerison with sound proof walls mod and when you open the hatch you really hear the engine
i removed the kill rooms in ammo compartments with armour weaker and flooding sinks this sub like a rock i ran thru like 10 kill missions on hellish i think i survined 4 times? even with my fit
more players would be better i think thats great starting point for this sub
i can't stress enough how much i love the size and hull of this sub its perfect for 2 to 5 people very easy to get around in the maps
Yeah, I know it’s pretty hardcore for Europa. The weapons are bad against creatures, and the sub turns into dead weight once the top compartments flood (which happens a lot), since the suits are far and pressure kills fast.
I almost added a battery bank, but skipped it just to make things harder. Maybe I overdid it, I might tweak a few things to improve the experience a bit.
About the med bay, I ran out of space once all the core systems were placed. It bothered me too, I’ll try to find a way to fit it in. As for the fabricator... I completely forgot! I’ll see if I can add one near the generator room.
The idea was to make a powerful sub for sub-vs-sub combat, but not an op beast. That’s why feedback like yours really helps, all I had to go on was my own playtesting.
and diesel subs always have battery banks i had to mod it alot in my play thrus there isnt shop on every station and zero med bay on t3 sub? i toned armour down and gave it med bay she still sinks fast and airlock is still big weak spot that being said the weapons and the hull layout are best ive ever seen for "armoured" ship sells the feeling well
note these are my opinions i do not expect you to change anything .