Barotrauma

Barotrauma

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EK Dockyard Remastered(EK Dockyard 重製版)
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File Size
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75.706 MB
30 Jul, 2023 @ 2:51am
7 Jul @ 1:13am
25 Change Notes ( view )

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EK Dockyard Remastered(EK Dockyard 重製版)

In 1 collection by Lucifinel
Lucifinel's MOD
13 items
Description
PS:The translation here is not yet complete, so for now, a temporary translation using ChatGPT has been provided. The terminology is likely different from what is used in the game.

This is the EK branch mod with the fewest bugs on the entire Workshop.

EK Dockyard Remake

As the name suggests, I’ve reviewed the entire mod, fixed issues, adjusted balance, and matched it to the new version.

Even though it is a remake, this mod still belongs to the original creator, Videogames.

Here is the original mod:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2390137099

Installation Order
There is no longer a need for EK Mods for 1.x.x.x or EK Mods Traditional Chinese (many comments have changed significantly). The order of the four EK Remake files can be arranged freely, with no major issues.

However, if you have the BT mod installed, be sure to place EK Utilities Remake above the BT mod. Other than that, the order doesn’t matter.

The following lists most of the changes made (it’s normal if I’ve forgotten some, as I made too many changes):

Full Chinese translation, including some new item descriptions, and fixes for incomplete or incorrect translations in previous EK patches and Traditional Chinese mods.
Fixed display bug caused by missing alphablend="false" in some lighting.
Added subcategories for easier item search in the Submarine Editor (other EK Remakes will gradually be added).

Item Changes:

Small Ground Pump: Depth slightly reduced (a bit higher than wall height), minor reduction in power consumption.
Added Tritium (same as EK Armory Remake, to prevent errors when Armory is not enabled, but you can choose not to enable Armory).
Added Helium-3, used in crafting certain items.
Rotatable Exhaust Pipes depth modified (set to 0.959).
Power Fins optimized for better performance (Note: If you want them indestructible, set durability to 99, otherwise, the texture for damage indicators won’t disappear).

Reactor and Power Systems:

Reactor and Generator: Redesigned for better balance, adjusted power generation and fuel consumption (updated the code to prevent bugs). Added extra fuel slots.
Hydrocarbon Fuel: Material changes, quality adjustment (10% durability per level), stack limit increased to 8, explosion mechanism changed to the same as welding fuel tanks.
New Fuel Enhancer fuel, with twice the durability of Hydrocarbon Fuel, and 15% durability per quality level.
Diesel Generator: Power generation boosted; Large (10,000), Medium (6,500), Small (3,500).

Fusion Reactor:

Fusion Reactor: Modified meltdown time to match real-world behavior (Fusion reactors are known for safety, unlikely to explode). Medium reactor significantly increases power output.
Fusion Fuel (Tritium-Deuterium): Material change (requires Tritium to craft), increased quality (10% durability per level).
Fusion Fuel (Oxygen Ore): Material change (requires Uranium, setting up a reaction between Oxygen Ore and Uranium to generate fusion fuel). Durability increased to 120 (+15), quality added (10% durability per level).
Fusion Fuel (Helium-3): Requires Helium-3 for synthesis, increased quality (10% durability per level).
Fusion Fuel (Alien Battery): Synthesis output halved (materials doubled), but durability doubled, quality increased (15% durability per level).

Crafting and Tools:

Adaptive Workbench: Increased power consumption, accelerated crafting speed, added skill requirement for repairs, damage on repair failure.
Fixed Thrusters: Performance optimization.
Control Chair: Added effects to alleviate nausea, drunkenness, and hallucinations.
Stun Coil: Mechanism modified (now a true Electromagnetic Coil, not a turret imitation, which allows no need for virtual projectiles).

Miscellaneous:

Advanced Emergency Lights: Removed power input interface, all lights no longer have PowerTransfer elements (they can no longer transfer power).
Distribution Box: More painful to
129 Comments
The Royal Vulpine IV 8 Jul @ 9:33pm 
@Witch King I managed to fix it. In the mod description it says to load EK Utilities above BaroTraumatic (BT). That did not fix it, however loading EK Utilities above ALL OTHER MODS from the main menu DOES seem to fix it. The issue stems from EK Dockyard and EK Utilities causing the "Allow in-game editing" option to enable on all controllers on a sub for each object. Load EK Utilities first and EK Dockyard Remastered second. Everything else can be loaded after those two. I have confirmed this fix with another user's computer and in both mission and campaign mode.
The Royal Vulpine IV 8 Jul @ 8:48pm 
I have also just confirmed the periscope input box vanishes when turning off EK Dockyard Remastered. Is there a specific order these should be loaded in?
The Royal Vulpine IV 8 Jul @ 8:39pm 
@Lucifinel Actually our issue is a bit different. During normal gameplay while trying to use a turret, a window is stuck on screen in the bottom right that says "Periscope: Output" with a text box that just says "1" that can be changed. The box will not go away and blocks any attempt to aim and fire towards the bottom right of the screen.
Lucifinel  [author] 8 Jul @ 2:01am 
@AvaritiaStar 我把那個功能拆到了這個MOD當中

如果大家有想要潛望鏡的UI按鈕,那就安裝這個MOD

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3520017155
Lucifinel  [author] 8 Jul @ 1:58am 
@The Royal Vulpine IV The changes to the periscope will be moved to a separate mod.

If you're referring to the periscope UI button I previously removed, the changes to the periscope will be split into this separate mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3520017155
The Royal Vulpine IV 8 Jul @ 12:19am 
What about the "periscope output" on screen during combat issue? It is a massive problem for any form of gunnery.
Lucifinel  [author] 7 Jul @ 10:57pm 
@AvaritiaStar 實在沒辦法,因為很多人表示有BUG,也許我之後做另一個MOD來給這個功能
AvaritiaStar 7 Jul @ 10:53pm 
沒有切換砲塔按鍵 很不方便
Vango 7 Jul @ 1:13pm 
Well, after the Update is the Periscope Usage Example broken. You can´t switch the guns anyymore. The move_output (DMX Modul) got disconected from the Periscope. Same for the Relais.
极星辉巧 7 Jul @ 11:29am 
大佬 这MOD今天更新后潜望镜没有切换炮塔的按建了:lunar2019shockedpig: