Total War: WARHAMMER

Total War: WARHAMMER

Not enough ratings
Vicz Impactful Magic (No longer Supported)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
12.937 MB
14 Jul, 2017 @ 2:47pm
4 Sep, 2017 @ 1:11am
8 Change Notes ( view )

Subscribe to download
Vicz Impactful Magic (No longer Supported)

Description
THIS MOD WILL NO LONGER BE SUPPORTED OR UPDATED

Warhammer 2 Version found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1164462491

I always felt as though the spellcasters never really felt worth the slot they take up in an army and that an extra unit would be more worthwhile in most cases. With that in mind I made this mod, my first one ever, its an overhaul of almost every spell from each lore of magic with the intent to make casting magic feel more impactful on the battlefield.

All affected spells have had their Mana costs reduced to allow for more casts.

The Majority of Buff and Debuff spells have had the durations increased and recharge times significantly reduced to increase their uptime.

Damaging and Healing spells have had their damage/healing increased (possibly too much in some cases, awaiting feedback) so that the spellcasters feel as though they are a force to be reckoned with.

Highly unlikely to be compatible with any other mod that alters spell values.

Update: Made the Lore of Life spells Earth Blood and Regrowth capable of resurrecting dead individuals.

Update: Now compatible with Norsca Patch.

Update: Made changes to Invocation of Nehek spell to attempt to prevent reported crashes. Full details in changelog.
22 Comments
Ray 10 Nov, 2018 @ 2:50am 
Is this compatible with radious? Because in TWH2 I'm playing this with radious but here it seems to crash.
Commisar Jon Fuklaw 9 Oct, 2017 @ 2:48pm 
Excellent. Some of the spells there are in a sorry state and others feel about right.
Vicz  [author] 9 Oct, 2017 @ 2:46pm 
@Commisar Jon Fuklaw Work is in progress
Commisar Jon Fuklaw 9 Oct, 2017 @ 2:36pm 
Can you make a WAAAGHammer 2 version?
Vicz  [author] 3 Sep, 2017 @ 4:41pm 
Also in regard to orcs spamming heroes, thats a problem with the vanilla AI's recruitment policy and can be fix with AI recruitment mods.
Vicz  [author] 3 Sep, 2017 @ 4:39pm 
@Commisar Jon Fuklaw Thx for the information i'll look into it.
Commisar Jon Fuklaw 2 Sep, 2017 @ 8:54pm 
Update: Happens when fighting kayoss.
Commisar Jon Fuklaw 2 Sep, 2017 @ 5:08pm 
Sigh, just noticed I missed a question. It appears to happen consistently with about half of the battles I fight (I usually do not, skeletons and ghouls are easy to replace). It appears to only happen with the upgraded version of Invokation based on current data (miscast? lol).
Speaking of miscasts.....unfuck CA's broken miscast system plz <3
Commisar Jon Fuklaw 2 Sep, 2017 @ 5:04pm 
Mind you this is just so far. I'm about to see what happens with Kayoss.
As a side note, I have noticed that orks spam wizards and have them all cast single target spells on your general. I have never seen a character die in .5 seconds before (close, but not quite *cough* arch archaon *cough cough*).
Commisar Jon Fuklaw 2 Sep, 2017 @ 5:01pm 
It has happened vs Templehof, vs Von Carstein, and Vs orks (many many times on this faction). It has also happened in the "tutorial" mission when the enemy lord cast it. The crash appears to happen during the effect duration, not the cast itself.