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and set the dummy to zero to get somewhat consistent PO UI
Should have been tipped off when it says ...Public_order_hit_DUMMY" we need to find the what is actualy causing the -3 PO when raided, This is just the dummy value for the UI,
Infantry
Sea elf raiders sword and shield tier 1 high elf sword and wood elf shield wears high elf archer armor vangurad deployment frenzy
Sea Elves swordsman sword and shield tier 2 high elf sword and high elf shield wears lotheren sea guard armor anti infantry high leadership armor piercing frenzy
Citadel Sea Elves heavy swordsman sword and shield tier 3 wields high elf sword and shield wears swordmasters of hoath armor cause fear armor piercing magical damage
Elite Sea Elves serpents two handed axeman tier 3 wields high elf twohanded axe and wears serpent clock armored armor piercing high leadership
Sliver swords sword and shield tier 3 wields high elf sword and shield amored
Sliver spears spear and shield tier 3 wields high elf sword and shield
If I might make a suggestion, since norsca (top raiders) requre zero movement points to enter raiding stance, could you make beastment and chaos either require zero (since they are also raiders at core) or something much lower like 5 or 10%, and also remove the movement reduction?
Their lore/tactics definitely allow for them to be CONSTANTLY raiding, so it should be merely a choice between ambushes and raiding, without much penalty to them. Also, for a cool little addition you could make beastmen ambush stance invisible, since that would also fit their lore, but I'm not sure if that's overpowered. I think this would also make up for the lack of forced march stance for them, as that is a big hinderance.
Yet it clashes so much with what we've seen of Chaos, in any medium, in either Warhammer universes. When a sorcerer channels their magic, that means calling on demons and opening a rift in the warp. This leads the usual fiery skies, voices in our heads, walls bleeding... all the jazz we associate with Chaos corruption. That nothing is happening when the sorceror's are strengthening their power just feels... off.
Again, the two factions rely on their respective corruption very differently. They definitely shouldn't get the same buffs. But could Chaos get at least a +1?