RimWorld

RimWorld

222 ratings
[A17] Death Rattle
   
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65.650 KB
16 Jul, 2017 @ 11:02pm
18 Jul, 2017 @ 12:43am
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[A17] Death Rattle

Description
This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get them a new liver before they die.

The time scales in this mod are not entirely realistic, because Rimworld's time scale makes it effectively impossible for a colonist to receive life-saving care in a realistic amount of time. Colonists move too slowly, and days pass too quickly, so the numbers have been fudged to make it difficult, but possible, to save someone if you have a donor organ on hand.

Be warned: Just because they survive, doesn't mean they won't suffer permanent brain injury as a result of their near-death experience.

Don't ask me about compatibility. It should be compatible with everything. Just try it, and let me know if it doesn't work, so I can fix it.
155 Comments
Hades 5 Dec, 2017 @ 8:46am 
He made a new workshop item for B18... Word Mule could put the link to it in the description above, and add "B18"to your new workshop item to help people?

[B18] Death Rattle
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1219115492
Bisqwit 5 Dec, 2017 @ 8:26am 
I don't see an update. The changelog still says the most recent version is updated six months ago.
The Word-Mule  [author] 2 Dec, 2017 @ 6:03pm 
The B18 version is a new upload.
The Moose 2 Dec, 2017 @ 4:30pm 
Thanks for the update. You should change it so that the mod says .18 instead of ,17 as to not confuse people.
The Word-Mule  [author] 2 Dec, 2017 @ 2:21pm 
Updated to B18.
Nianor 30 Nov, 2017 @ 12:59pm 
So what would I need to do to fix it? Now I'm curious, and also more than a little bit antsy to get this mod working again.
Master Taco 30 Nov, 2017 @ 11:05am 
Love this mod.
Meme Goddess 30 Nov, 2017 @ 12:39am 
Please update before all my colonists die, thanks ^.^
The Word-Mule  [author] 29 Nov, 2017 @ 11:33pm 
Yeah it's an easy fix. I just haven't played Rimworld recently.
Nianor 29 Nov, 2017 @ 7:54pm 
Hey, Word-Mule. I couldn't get the mod to work on B18 either, so I downloaded it, set up my own C# environment, and tried to see if I could get the mod to run.
When testing, I confirmed that the error preventing the mod from working was originating from the Harmony Patch used in ShouldBeDead.cs. I think it's beyond my feeble coding abilities to fix, but if you'd be willing to look into it, that would make my day. Thank you!