XCOM 2
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Technical Heavy Weapon Reload
   
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21 Jul, 2017 @ 6:32pm
29 Jul, 2017 @ 6:55pm
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Technical Heavy Weapon Reload

In 1 collection by Terabix
Long War 2: Escalation
23 items
Description
This mod solves the late-game power drop-off of the Technical by giving the Technical the ability to reload his or her heavy weapons.
The Technical carries enough rockets and fuel tanks to last an entire battle. Loading them into the gauntlet, however, is a lengthy process.
By default, three reloads to reload one rocket, two reloads to reload one flamethrower charge, adjustable via .ini edits.

Also replaces Fire and Steel with Autoloader Armaments, which by default decreases the number of reloads needed to reload a heavy weapon by one.

Special thanks to Dorky Orc for producing the demo video!
Check out his let's play channel here:
https://www.youtube.com/channel/UCPt5JeE3HZsNTXOUNILOJ1w

If you like his channel, consider submitting a character and getting involved!
If you really like his channel, consider getting invested and contributing to his patreon!
https://www.patreon.com/Dorkyorc/posts

Credits:
Concept: John Luke Pack Hard
Development: John Luke Pack Hard
Artwork: Orcinus
Technical Assistance: Stormhunter117, tracktwo, shiremct
Special Thanks: Pavonis Interactive, shiremct
Beta Testing: Dorky Orc, shiremct
Producer: Dorky Orc

Translations Done:
None yet!
42 Comments
eastpaw 30 Jun, 2022 @ 1:32pm 
Just tested twice with [WOTC] LW2 Classes and Perks and both times the game completely refused to start.
leopagne 1 Jan, 2022 @ 5:28pm 
Will this work with [WOTC] LW2 Classes and Perks?
Adam Jensen 007 4 Mar, 2020 @ 7:43pm 
is this on WOTC?
Terabix  [author] 28 Aug, 2018 @ 7:30am 
Yes, I programmed it so the EXO/WAR suit bonuses ups the reload limit
What's An Airport? 27 Aug, 2018 @ 5:23pm 
So if your technical operator is using an EXO/WAR suit, can they reload the second rocket / fourth flamer or can they only reload the original rocket / 2 flamers?
Om3ga-Z3ro 30 Nov, 2017 @ 2:00pm 
Sweet, thank you for the help, this helped me a lot.
Terabix  [author] 30 Nov, 2017 @ 1:45pm 
Whichever slot had Fire and Steel, since you're replacing that ability specifically.
Om3ga-Z3ro 30 Nov, 2017 @ 1:24pm 
Oh that's handy, last question: which skill slot, in the ClassData file?
Terabix  [author] 30 Nov, 2017 @ 12:26pm 
If you're creating it from scratch, just add "AutoloaderArmaments" to a skill slot. Doesn't need to be applied to an inventory slot.
Om3ga-Z3ro 30 Nov, 2017 @ 11:51am 
Really? Well that makes things simple to one problem but how can I give the class the Autoloader Armament perk?