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Autoloader armaments is coded as a purepassive. First you need this mod installed. Second there might be an issue where classes in LW2 have unix line breaks. That's why this mod has a .uc code skill insertion extension that inserts the code into the technical class. If you're using that method it won't work since the extension is hardcoded to hit the Technical class. I can point you in the right direction if you can show me exactly what you're doing.
Just add charges to the reload ability equal to the unit values being set (and reset them once a reload is complete) and add a charge cost of 1 to the reload ability.
Since you're the second person to recommend a cap to prevent cheese I'll consider moving implemenation of a charge-based reload cap higher up in my list.