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What if a single push spat out predefined "long sword attack/damage" dice? No one makes one i've seen but all the other things like roll20 an fantasy grounds support this type of function.
I modified the script slightly and used it to create this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1507776226
As for "getting rid of the noise" I have worked out a way to stop dice from re-entering the bag they left. So I'm working on a version of this that will work with decals/simple edits, as well as the new rotation value system added last patch. Should work with any die of any type, and multiple versions of the tool should be able to work together (similar to how Click Roller Strip works) for you to roll multiple dice.
The only way around it now is to use a bag, and that adds a layer of annoyance to the whole exercise. But now that we can customize sides to a die, I may make an infinite bag style button that you can put a die into and it will roll that die. Since now you can make pretty much any die "readable". This tool was me avoiding unreadable dice by only spawning the types that can be read.