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What if a single push spat out predefined "long sword attack/damage" dice? No one makes one i've seen but all the other things like roll20 an fantasy grounds support this type of function.
I modified the script slightly and used it to create this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1507776226
As for "getting rid of the noise" I have worked out a way to stop dice from re-entering the bag they left. So I'm working on a version of this that will work with decals/simple edits, as well as the new rotation value system added last patch. Should work with any die of any type, and multiple versions of the tool should be able to work together (similar to how Click Roller Strip works) for you to roll multiple dice.
The only way around it now is to use a bag, and that adds a layer of annoyance to the whole exercise. But now that we can customize sides to a die, I may make an infinite bag style button that you can put a die into and it will roll that die. Since now you can make pretty much any die "readable". This tool was me avoiding unreadable dice by only spawning the types that can be read.
Also I love that donation quote and would totally donate just for that if I had any money left for you to waste for me. :P
As for Yet Another Roller, the problem I ran into is the die on top often gets confused for a die you can pick up. I was going to hide it inside the tool, but then if you try to move the tool it will be a problem. Hopefully the ideas come together in such a way that makes a tool that is easy to mod, flexible, but also clean like this guy turned out.
Simply change the die by placing it on the roller and decide how many to roll by clicking that often, but also having the (maybe a bit more user friendly) functionality to configure the print output or the dice color.
I am working on improved version ideas for this concept. I like how this one lets you pick how many dice to roll pretty easily, but I dislike that it only does 1 die type and doesn't display what type it is. I wanted to give it a little sound an animation, but I dislike how the spawnsound overwrites it.
If you have any ideas to fix these issues, I'm happy to hear them. Either way though, I intend to have a new version based around this concept in the coming days/week
There is a way. Line 94 is a line:
if rollInProgress == nil then
Delete that line and replace it with these 5 lines:
local diceCount = 0
for _ in pairs(currentDice) do
diceCount = diceCount + 1
end
if rollInProgress == nil and diceCount < 20 then
Then it will only let them spam the roll button until there are 20 dice and then it will stop spawning new ones.
Then beneath that is dieImage = "", you put the URL for your die image there. You also put the number of die sides beneath that.
I was horribly mistaken