Europa Universalis IV

Europa Universalis IV

61 ratings
The Decline and Fall of Ming
   
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28 Jul, 2017 @ 4:53pm
21 Dec, 2018 @ 1:50pm
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The Decline and Fall of Ming

In 2 collections by reddbane
Reddbane's Tweak, Balance, and Rework Mods
18 items
Reddbane's Beyond Typus Tweak, Balance, and Rework Mods
21 items
Description
Not Ironman Compatible

This mod is fully Compatible with Beyond Typus, but works on its own as well.

(It is my policy that anyone can use the work I've done here, and modify or add it to their own mod, and publish it, though please note the original source.)

This mod is meant as a Companion to my other mod, “Qing shall Rise” (
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1391559144 )

The rapid and sudden decline of the Ming Dynasty within a relatively short period of time is usually linked to the last 20 years of the Wanli Emperor’s long reign (nearly five decades long); around 1600 Emperor Zhu Yijun withdrew from worldly affairs, marking a period of major governmental neglect and corruption which, along with other factors, caused Ming China to enter a spiral of decline and disaster from which it would never recover. And, within the span three decades, what had once been perhaps one of the powerful and largest nations of the period was on the verge of total collapse.

Now, as there has been a great deal of rumblings from the community since the Mandate of Heaven DLC about the now overpowered nature of Ming and lack of natural “mingsplosions”, and further that Ming’s downfall will almost never occur in regular AI gameplay (let alone the formation of Qing), I decided to implement my own fix. However, rather than automatically nerfing Ming, or otherwise heavily modding the default game files, I decided to implement the “Decline of Ming” as a minimally invasive and highly cross-mod compatible event.

If the year is 1600 (the year the Wanli Emperor secluded himself from governmental affairs), and if Ming is controlled by the AI (so it won’t affect human Ming players) as well as being the current Emperor of China, an event will fire that gives Ming a huge list of penalties which will place them on an irrevocable path to destruction, no matter how powerful they are before then, within two to three decades. The collapse will not be immediate, but as the penalties begin to stack and synergize with each other, Ming will become more and more disorganized and incapable of handling its own provinces until they eventually fall to rebels and/or their neighbors.

For reference, here are all the penalties:
+0.5 Yearly Corruption
-0.2 Imperial mandate per month
-3 Meritocracy per year
+1 Yearly Inflation
+15 Unrest
-1 Yearly army tradition
+ 0.5 monthly autonomy
-100% Manpower Recover speed
-20% Army Morale
-10 Diplomatic Rep
+200% Stability cost modifier
+ 50% Mercenary Maintenance Modifier
+ 30% Subject Liberty Desire
-1 Yearly Harmony
+400% Core Decay
55 Comments
EM.Leo 31 May, 2022 @ 12:04pm 
it looks abandoned i download it and i saw no difference with or without the mod
skaz88 30 May, 2022 @ 5:05pm 
Does this still work?
Aaronnum I 11 Mar, 2021 @ 6:14pm 
Is it compatible with the LATEST edition of Beyond Typus?
STURRR 2 Aug, 2019 @ 4:44am 
can i trigger this with a command? i just want a chilling game with japan without getting my ass fucked when i colonize taiwan
Simonella 28 Jul, 2019 @ 5:47am 
I eventually got it to work. Turns out its just something annoying Vanilla does sometimes. My bad, thanks for the response though. Great Mod!
reddbane  [author] 27 Jul, 2019 @ 3:18pm 
@Simonella
This mod would have no effect on that. Have you technically "discovered" the node yet, as in you have enough of the node uncovered so you can click on the node button. Trade and fog of war can work strange like that, with you having trade power in a node but technically can't access it until it is in your trade range and enough FOW has been uncovered. Nevertheless, I don't think my mod is related to the problem; it's either a glitch or part of the more arcane aspects of how EU4 handles trade "access".
Simonella 24 Jul, 2019 @ 12:06pm 
I'm playing as Portugal and the year is 1594 (almost to Mingsplosion, yay).

I have 8% trade power in the Canton trade node with a Merchant present, but I cannot send ships to protect trade in Canton or any of the Chinese/Japanese trade nodes. Is this a bug?

Only mods I'm running are this, Qing shall Rise, and Historical Flags.
ayu123123 24 Jun, 2019 @ 11:06pm 
I think you can write about the disaster of the Little Ice Age, reducing commodity output and increasing insurgency. This disaster can last for about a hundred years. I think it's more scientific.
Jigsaw717 27 Apr, 2019 @ 8:54am 
Not sure if this still works, using it alongside extended timeline and your Qing mod, and the event in the comments below gives development in your country, year is currently 1664 and the Qing are still a 1 providence tribe and ming is still whole.
DynastyPlayer 24 Mar, 2019 @ 1:39pm 
Why?There will be no challenge at all:steammocking: