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Melee Weapons Rebalance A17
   
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File Size
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57.558 KB
30 Jul, 2017 @ 2:55am
5 Nov, 2017 @ 11:00am
10 Change Notes ( view )

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Melee Weapons Rebalance A17

In 1 collection by Kartel'
Kartel's Rebalances
5 items
Description
This mod re-balances all the vanilla melee types of weapons - now they are more deadly and realistic, more worthwhile and more valued.

Mod includes the following changes:
The damage of all melee weapons was been increased;
The recharge time after the impact - it was also changed;
The cost of all melee weapons was increased;
The time of creation of weapons on the workbenches was changed in accordance with the above.

Mod will be improved and balanced with time. You can help us reach the ideal by subscribing and writing an advice!

Recommended mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=824659667
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=932309870

v0.4. - The blows are now applied faster, but they are not so deadly.

v0.4.5 - Shive & Club, Knife changes.
19 Comments
Kartel'  [author] 21 Nov, 2017 @ 12:09pm 
Kartel'  [author] 20 Nov, 2017 @ 4:33am 
Thank you all :)
In fact, it's not difficult, you just need to understand the principle and put your soul into the mod
Omnom 19 Nov, 2017 @ 5:10pm 
Please let us know when this mod is updated to B18! :D

Thanks for your hard work!
Tyler 19 Nov, 2017 @ 1:07pm 
Cool!
Kartel'  [author] 19 Nov, 2017 @ 10:48am 
In Principle, I have almost everything ready. Almost remaded the mod for A18, so that the update is just around the corner. I'm glad that someone asks this :)
Tyler 19 Nov, 2017 @ 8:46am 
What about B18 update?
ice_corn 25 Sep, 2017 @ 5:07am 
Kartel, can u please create a patch for Star wars fully functional lightsabers mod? i think lightsaber damage should be increased up to 60 as in star wars - combat extended patch mod (vanilla is around 22)
Kartel'  [author] 4 Sep, 2017 @ 11:14am 
@James009
I climbed in files - should not conflict, but I'm not sure.
James009 4 Sep, 2017 @ 2:50am 
Does this work well with the Medieval Times mod? Thanks!
Kartel'  [author] 13 Aug, 2017 @ 1:38am 
@Yacc, Time has declined. It's hard to describe in words, but now the blows are applied quite quickly.